

Ciribob
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Everything posted by Ciribob
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Sorry for the issue but luckily there is already a fix, thanks for reporting :) Just use the new version from the download page. You were too quick downloading :D It's called DCS-SimpleRadioStandalone-1.5.3.3-fix.zip Sent from my ONEPLUS A3003 using Tapatalk
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Have you tried deleting your scripts folder in saved games/dcs/scripts and reinstalling using the installer? :) For support please go here : https://discord.gg/Ajzxqxj Sent from my ONEPLUS A3003 using Tapatalk
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I'd double check where you placed the lua, it must be in the saved games/dcs/scripts folder and you must restart SRS after changing it. Please go here for further support https://discord.gg/Ajzxqxj as on a forum it's much trickier :) Sent from my ONEPLUS A3003 using Tapatalk
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Info is on the Discord (link above) but for reference - put in saved games/dcs/scripts and / or saved games / dcs.openbeta/ scripts Sent from my ONEPLUS A3003 using Tapatalk
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No worries, already solved :) Please see announcement on Discord (you can use webrowser, no need to download Discord) with details. https://discord.gg/Ajzxqxj I'll edit and post here when I'm behind pc again Sent from my ONEPLUS A3003 using Tapatalk
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New RELEASE Version - 1.5.3.2 .NET Version - PLEASE INSTALL THIS or it may not work: https://www.microsoft.com/en-gb/download/details.aspx?id=53345 Windows 8/10 N Users - PLEASE INSTALL THIS OR IT WILL NOT WORK - Adds the media codecs you need which are removed in the N Version - https://support.microsoft.com/en-us/help/3145500/media-feature-pack-list-for-windows-n-editions - You'll know when you get the audio initialisation error :) NOT BACKWARDS COMPATIBLE with 1.5.2.0 - Servers and clients must be on 1.5.3.1 or newer SERVER OWNERS - You need to open an extra TCP port for SRS to work and its +1 above your normal server port. I.e if you run a server on 5002 you need to open port 5002 and 5003 for TCP AutoConnect Script must be in Saved GamesDCSScriptsHooks now instead of just Scripts folder. Just create a hooks folder in Scripts folder if you dont have one KNOWN BUG If you get lag while using the radio, press L Ctrl + L Shift + L to fix. This is a DCS bug i'm trying to work around and is triggered by pressing L Ctrl + L. It doesn't matter if that key is bound or not, it'll still cause lag when you press it Changelog A10C Switched back to HOTAS by default - change _data.control = 1 in DCS-SimpleRadioStandalone.lua to change back Addition of External AWACS / GCI Mode (EAM) - requires enabling server side and the correct password Addition of connected and ingame counts Added Server .cfg option to change JSON export path Added beta opt in option (allows you to be alerted of beta updates) Added simultaneous transmission to AWACS panel - turn on Simultaneous transmission, select the radios to transmit on and press the PTT (not radio switch as PTT button) Only allow one SRS instance to be run at one time Better warning / handling for incorrect server version Removed extra harrier radio - now has the correct amount as both radios function DCS / VR Overlay and Overlay Configuration The overlay has 3 states, hidden, small & full that you can see by pressing Left Control + Left Shift + Escape by default. The Full state has a title bar that you can click and drag the window around with. The window position will be saved for when DCS is next opened. The radio status is removed after 5 seconds if SRS is closed or loses server connection To configure the overlay hotkey, run DCS once to create a config file in Saved GamesDCSConfig which will look something like so and quit DCS: config = { ["mode"] = "minimum", ["hotkey"] = "Ctrl+Shift+escape", ["windowPosition"] = { ["y"] = 342, ["x"] = 981, }, -- end of ["windowPosition"] } -- end of config Edit the "Hotkey" section and add the characters from the keyboard you'd like to use instead. i.e config = { ["mode"] = "minimum", ["hotkey"] = "Ctrl+Shift+1", -- now uses the combination of ctrl shift and 1 together to toggle ["windowPosition"] = { ["y"] = 342, ["x"] = 981, }, -- end of ["windowPosition"] } -- end of config Dont forget to restart DCS after editing this file or you wont see the changes. If you want to remove the overlay entirely and never use it, just delete: DCS-SRS-Overlay.dlg DCS-SRS-OverlayGameGUI.lua In Saved GamesDCSScripts Preset Channel Configuration Preset channels can be created for all FC3 aircraft and all expansion radios for Non FC3. Channel presets are created per Radio - full list of names & frequencies here https://docs.google.com/spreadsheets/d/1tzd996zJ1t0heZ-t1PpL7vNUIZbXl7pI6De0GThN1Qw/edit#gid=1869108790 ) Preset files are named after the radio (no special characters needed & case is ignored) and are text files with a single frequency on each line. For example, to create a fixed channel list for the first UHF radio in the F15C: Create a file called ANARC-164 UHF1.txt or anarc164 UHF1.txt where you installed SimpleRadio Standalone (where the client exe is), add frequencies and save. The file will be automatically loaded when that radio appears on an aircraft. The frequency list can also be manually reloaded with the reload button. The files are per radio not per aircraft. As always, thanks for the support and let me know if there are any issues! Dedicated support now available on Discord: https://discord.gg/baw7g3t DOWNLOAD THE LATEST RELEASE: https://github.com/ciribob/DCS-SimpleRadioStandalone/releases/latest Video Demo & Installation
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Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
Ciribob replied to gregzagk's topic in Multiplayer
There are random times for the mission at each restart with a possibility of a dawn start or the end of the mission to be a dusk :) Check discord to see the times for each restart Sent from my ONEPLUS A3003 using Tapatalk -
Improved stability and dedicated server - Discussion
Ciribob replied to NineLine's topic in Multiplayer
Oh agreed - I was just trying to make the point that an i7 integrated GPU would do the job. Don't go sticking a 980ti in your "dedicated" server as it won't make a bit of difference to performance. Key things are: SSD Good bandwidth Low ping CPU with great single thread performance and as high GHz as you can get. 16GB Ram + Really the same as your DCS pc minus an amazing graphics card :) Obviously if / when we get dedicated servers, hopefully this requirements will be less. Sent from my ONEPLUS A3003 using Tapatalk -
Improved stability and dedicated server - Discussion
Ciribob replied to NineLine's topic in Multiplayer
I'll make a longer post soon of what we've done on BlueFlag. On our OVH server we have very good performance even when it's got 50+ players and rarely experience crashes now. We run the oldest online dynamic campaign, all state is persisted with a live map and the saving of dropped / unpacked units between restarts. We have ai ground and ai units, but don't have any convoys on the ground for the reasons below. Scripting is blamed a lot for lag, but we've found that's not the case, as long as you benchmark and optimise - Lua is pretty speedy. The main reasons for lag spikes (excluding initial load times) - AI units (including wrecks) - AI sensors - AI pathfinding /moving - model loads (a new unit, missile etc appearing) We also dynamically turn on / off AI units if they're not in range of enemies to redice the amount of active AI. You do not need a beefy GPU in your server, our OVH one has a matrox, which is really just for remote access. The BlueFlag code itself is not open source, but I've opensourced pretty much everything that makes it up. The only change we've made to MIST which we use for spawning and all the many amazing helper methods, is turning off the job it runs to list alive and dead units as we do that ourselves. I'm not trying to say there aren't problems, just saying it is possible to have a large mission and migitate some of the causes listed above - but it does take a lot of effort. We've been doing it for years! :) Feel free to PM me, or other team members of BuddySpike if you want pointers / help Sent from my ONEPLUS A3003 using Tapatalk -
Here's the file :) me_route.lua
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If you have spectator audio enabled and both are in SP it'll work too. If a 3rd person came on and was in MP and not a spectator, you wouldn't be able to hear them. When in sp you have no coalition so are a "spectator" to SRS Sent from my ONEPLUS A3003 using Tapatalk
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Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
Ciribob replied to gregzagk's topic in Multiplayer
Glad you liked it. You should try Caucasus too, the switch to new hardware for that server has made a huge difference. For Pak numbers, hover mouse on the live map for PG, it'll give all the info you need. There will eventually be a a modified SOP and overlay for PG online gadget but not for a while due to time. Sent from my ONEPLUS A3003 using Tapatalk -
It's not setup normally if it didn't work [emoji14] You also didn't give me any more info - for example if you had coalition security on it wouldn't work in singleplayer :) Please search, there is a long post about it. Dcs position is the same regardless of singleplayer or multiplayer, as it's the same map, same coordinates. If two players in sp were connect to SRS, and assuming they'd configured server and client correctly, it would work. Sent from my ONEPLUS A3003 using Tapatalk
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I'm still away but need more info - what were the settings on the server? Did you have frequencies on the SRS overlay? Were you both in singleplayer or multiplayer? Search this thread for distance limitations. I did a write up of how it works a while ago :) Both distance and line of sight are calculated and revieved power is calculated using Friis Sent from my ONEPLUS A3003 using Tapatalk
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Complete Transport and Logistics Deployment - CTLD
Ciribob replied to Ciribob's topic in Scripting Tips, Tricks & Issues
Sorry for the delay all - totally missed these! Glad you got it sorted - apologies I couldnt help out. CTLD doesn't have recon missions as such - it enables the pick up and drop off of troops / vehicles and the building of certain structures. Check my signature for a link to example missions that people may setup There are two main things you can do - Troop Transport or Construction of units using crates Each server may configure CTLD in its own way but best thing to do is hit the DCS radio button and look through all the options in F10 Menu -> CTLD You can without loading anything - deploy smoke markers and deploy radio beacons If the server has a troop pickup zone - generally this is marked with smoke. Land near the smoke - and again use the F10 Menu to load troops into the helicopter. Fly where ever you like and drop them off again using the Troop menu in the F10 CTLD Menu. Troops that have been dropped off can be picked up again For crates - there will be a logistics static placed - sometimes this is an ammo bunker but is up to the mission designer. Again land near this building - use F10 to spawn the crate you'd like to use Depending on settings - you can load it through the F10 menu - or have to hover above it to pick it up - or use real DCS slingloading. Again once loaded - fly to where you like - drop the crate and use F10 CTLD Menu to unpack it. It will warn you if you're missing pieces of the thing you're trying to build. Best thing to do really is ask for help on the particular server - as each one will differ :) -
No worries! List looks correct You'll configure the an SRS client on each PC and you can bind whatever you have available on each PC for the Push to Talk On the run running awacs you can use something like Middle mouse button or a game controller if you have on available. Keyboard shortcuts will also work The EAM stuff is in beta - so if you try it and it works - please let me know!
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There is a new beta of SRS out that will make this possible using the external awacs mode. Basically means SRS can work without DCS running, but you'll need to run it on another pc and setup a server locally which should be easy enough. Sorry that's not how networking works, your machine is given an ip, and your router is given a public IP, for SRS you can just configure the port it listens on, but that's it. IP configuration for machines at home comes from DHCP on your home router. Sent from my ONEPLUS A3003 using Tapatalk
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We still use the exact script for running the BlueFlag server, I'd double check your server settings and that your server is definitely set to public? Only thing I can think of that could cause it. Sent from my ONEPLUS A3003 using Tapatalk
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Not sure about your particular headset but steel series headsets sometimes have a mono output for the "chat" output. If that's selected it won't work either as it only has one channel. Sent from my ONEPLUS A3003 using Tapatalk
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If your headset has virtual surround (as mine does) itll appear not to work. If I disable the virtual surround it then works perfectly, with left and right completely separated For further support, please post your client.cfg so I can check that it's saving correctly. Sent from my ONEPLUS A3003 using Tapatalk
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Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
Ciribob replied to gregzagk's topic in Multiplayer
Warehouses are easy to mess up, and now we have a bunch of maps to manage and with the fast pace of dcs updates it's not feasible to edit each time due to free time This is a much better solution - you are warned when spawning, and again at takeoff and can check at anytime using F10. You just need to land and rearm to fix the issue. Warehouses so not apply to carriers in MP currently either which is reported Sent from my ONEPLUS A3003 using Tapatalk -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
Ciribob replied to gregzagk's topic in Multiplayer
It worked for me last night? I could load all the equipment at Tunb. Try starting up and taxiing a little closer to the normal parking slot and see how you go. It did warn you when you spawned in that CBUs weren't allowed though so you shouldn't have loaded them [emoji14] But obviously yeah shouldn't explode you if you jettison - guess it thinks jettison is the same as bomb drop (which makes sense) so I'll just have to change the text. Jettison works fine for missiles at least :) Thanks for flagging! Sent from my ONEPLUS A3003 using Tapatalk -
If it opens and immediately closes, I'd put the full path in the bat file and also cd to the right directory to be sure it's not a working directory issue. Sent from my ONEPLUS A3003 using Tapatalk
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Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
Ciribob replied to gregzagk's topic in Multiplayer
Nope - only troops are removed :) Anything unpacked - SAM EWR, JTAC, Stinger etc are all persistent between restarts -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
Ciribob replied to gregzagk's topic in Multiplayer
Good luck! :) Worth having a play in singleplayer so you can try different tactics / loadouts more easily. Sent from my ONEPLUS A3003 using Tapatalk