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Mirknir

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Everything posted by Mirknir

  1. ok thanks! I had a feeling it was something like that. I was trying to do like in the documentary "Top Gun" where they show good pilots only use 10% or 120% throttle positions
  2. Digital Combat Simulator Black Shark 2023.06.19 - 22.12.54.01.mp4 Hello, I was going very fast in after burner for a long time and reached mach 1.4 and when I tried to slow down and put the throttle to idle, it wouldn't allow me. Is there some kind of safeguard in the JF17 that prevent me from doing this kind of things? Maybe to prevent damage to engine? Or is it a bug? Thanks for the information
  3. yea and even if the helipad is not in the pod screen, it will still lock the pad over the ammo stuff.
  4. While I am clearly targeting the ammo thingy, the POD keeps on targeting the helipad pretty far away. I have this a lot ; I feel it's a bug but I am not sure ; maybe there is something I am missing. Is there a way to select the size of the target like in ka50? Thanks
  5. There you go ; I repro-ed it in a very short flight by spawning in air. It's not as offset-ed as the other screenshot but you can clearly see the problem I think TGP-marker-way-off-on-HUD.trk
  6. When trying to CCRP GBU 10 bombs on my target, I noticed the TGP marker on the HUD was way off comparing to where the TGP was actually looking (see picture). The marker was moving when I slew the TPG but was just way off. I was flying a HOT Beslan F16 thus with correct INS alignment and QNH setup. I have the open beta DCS/2.8.0.32235 The mission is attached It was online with a friend on a local dedicated server I don't want to exclude a pilot error but searching how to fix this kind of offset, I saw it reported more as a bug than a IRL problem the pilot can encounter. I saw this related thread that was flagged as FIXED in September so it may be related or not cold-equation-0-3-2.miz
  7. Here is a jester freak-out I am having a lot when I lost a lock on a friendly target. Context: - It's local private multiplayer with 2 players - The ship and hind are friendly - I locked the ship even if the camera is showing the hind Still, was a good laugh
  8. Damn! Really? It's my own dedicated server in my living room and my friend is like 10 km away from my house. This is a very simple setup ; it must be hell on big servers with many players all over the world.
  9. Hello, When I launched laser-guided rocket in my last online flight, while I was seeing the correct trajectories with the correct impacts of these rockets, my friend was seeing them dropped almost like dumb bombs, the rocket engine was off and then the target exploded without apparent reason. During the debriefing, the tacview recorded on the server reflected what my friend saw while the tacview recorded locally was accurate and represented what I saw happened with my weapons. I also had this problem in another flight with the C802 missiles. It's pretty easy to reproduce but I can try to add screenshots and stuff Is this a known bug? I remember the rocket trajectories working properly in our online flights before the 2.7 Thanks
  10. Still happening in the 2.7 just with the JF17 ; just in certain spots ; hot from parking. (Tested again in Beirut)
  11. Not surprised but still makes me sad... A lot of DCs modules are in this state of waiting for minor fixes since forever.
  12. Again today, in our mission to go destroy Al Tabqah dam power hub, my 2 GB-6 were intercepted by one SAM that killed them both I know it's a thing in DCS but still, it's kind of ruining the gliding bomb purpose. Is there any way to drop them like the Viggen does its gliding bomb? Low and fast? It seems like the GB-6 prefers high and fast and I have mixed results when dropping them too low. Thanks
  13. Hello I am playing multiplayer with a friend in Viggen so we both use F10 markers to enter navigation waypoints. We both created markers for our navigation ; we did the mission ; came back; landed. In the same aircrafts, we prepared for another mission with another navigation. He deleted one of mine by mistake ; making DCS remove it from my F10 map too. I created new waypoints but when I updated the DTC and reloaded everything ; the deleted marker was still there as waypoint in my navigation in addition to the new ones. The deleted waypoint was removed from my F10 map so I couldn't remove it from the map myself. If I change to another JF-17 and reload the DTC, the waypoints are correct. So the basic repo steps are: - Enter a multiplayer game - Create F10 markers for your waypoints - Load the DTC - Have someone else delete your F10 markers (They disappear on your client too) - (Optional) Add a new WPT1 - Ask the ground crew to update your DTC - Reload the DTC - The deleted waypoints will still appear Workaround: - Go to spectator - Go back to your JF17 - Load the DTC It's not THAT bad of a bug but I wanted to report it still.
  14. Thanks, I tried and it's working. A first, I setup a waypoint on the target and made it the current one but I guess it's not officially a SPI but setting a SPI with the HUD worked. Yay!
  15. Hello I've noticed that laser guided rockets require the pod to be there and tracking something to be able to fire but it doesn't require the pod to lase. Once fired, the rockets will guide to any laser they found (with the right code). In my screenshots, you can see my rockets hitting the ship lased by the JTAC while my pod is just there, tracking an area and not lasing. Why is the Pod required since it doesn't do anything for a buddy lasing except allow the rockets to fire? Is this a real limitation? Is there an override for me to fire laser guided rockets on a buddy laser without having the pod like I can bombs? I feel I am this close to being able to do it Thanks
  16. Thanks I also really want to commend the team for the very good support. It's nice to see bugs I report being investigated and fixed and not lingers for months or years in the forums
  17. [Please move this into the bug section ; I posted in the wrong channel] When changing weapons and reloading the DTC ; some weapon parameters in the SMS are not reset and it can cause bugs. Example: if you set a quantity of 6 with a weapons ; the next equipped weapon will keep this value Repro steps: Jump into a hot JF-17 Ask for 6 GBU 12 Update / Reload DTC Go to A2G Mode Go to SMS Choose GBU12 Set Quantity to 6 Fly, drop the bombs and come back OR Just stay on the ground Now, ask only for for BRM Rockets Update / Reload DTC Go to A2G Mode Go to SMS Choose BRM The quantity is still 6 and if I try to change it '-3' appears Adding screenshots Thanks
  18. It's still unplayable for me after the patch ; the JF-17 stays at choppy framerate (1 frame every 10 seconds) for at least 4 min then I stopped testing because even if it comes back to normal ; at this point it's still a bug to fix If you can reproduce it ; it's good news ; easy to investigate and fix. Still happening just with the JF17 ; just in certain spots ; hot from parking.
  19. In my last mission, a nearby SA-10 went crazy on my gliding bomb like seen in screenshots. The LS-6 seems a bit more appetizing as they fire more on them than the GB-6. Do gliding bombs have that much of a radar signature to be targeted by long range SAMS? I find this weird ; is this an expected behavior? I have never had a SAM engaged a mk84 for example. Thanks
  20. I only seriously play DCS in multiplayer so I can't say for sure. I only play single player to do fast unit-testing of my missions with strategically-placed-invulnerable-fast-to-load su27 Even more, I mostly play cooperatively with my friend on missions I create and on a dedicated server located next to my personal computer. All this to said my ping is like 4ms and I usually play against AIs if it matters. I usually assume the role of escort so I had a lot of TWS BRV fights against 1 or 2 targets only to crash once so it's not a frequent crash for me. This also lead me to believe it's a timing error maybe some weird order in the plane, missiles and targets update / destruction order? I will try to do more simple scenarios that my big missions so I can do fast testing and maybe achieve a track file easy to replay. But what if I reproduce a quick multiplayer crash, would you need the server and client track files? I am not sure how to replay tracks outputted in multiplayer. Thanks
  21. Hey, I just got the same bug while engaging 2 bandits in TWS with SD10 so I thought I'll add my information here. I can open a new thread if needed. My crash had the same callstack as the original poster's: 2020-12-10 03:05:57.857 INFO EDCORE: 0x00000000001D2FD8 (JF-17_ASM): ed_fm_debug_watch + 0xED38 2020-12-10 03:05:57.857 INFO EDCORE: 0x00000000001CE91E (JF-17_ASM): ed_fm_debug_watch + 0xA67E See my attached crash zip I can't provide the track as it's 150Mo It's a big mission. I don't have precise repro steps to reproduce it 100% however, I can give you the maximum context I can. I was flying with my Viggen buddy on a dedicated server. I was carrying [PL5 2-SD10 Mk83 Mk83 Mk83 SD10 PL5] Defoging was on if it matters I TWS-locked the 2 J11A bandits ; fired ; killed one ; the other SD10 was evaded ; fired again on both (I didn't see the first splash) and the crash happened when my missile hit the second bandits. I will attached a cut of the server's tacview and a screenshot of the moment of the crash. Even if the missile hit the bandit at the moment of the crash, you can see in tacview that, for the server, the bandit was not destroyed and carried-on attacking my friend. It makes me think the crash happened when the SD10 hit the bandit and the crash prevented my client to send missile update to the server and thus the bandit lived? I really like the JF-17 and I hope this will help! Thanks dcs.log-20201210-030557.zip Tacview-20201209-200834-DCS-Syria-at-war-v34.crash.zip.acmi
  22. Bump. This is happening only in the JF17. Adding a map... For me, the JF17 in Beirut is at 7FPS (the simulation profiler spikes) and the one in Rayak at 60FPS. The same spots with a F16C are at 60FPS JF17_Syria_Bug.miz Thanks
  23. Thanks, I think it's the step I sometimes ignore in the checklists! My bad!
  24. Hello Sometimes, when I shutdown my JF17 to repair, the onboard avionic seems like not properly restarted. (check screenshots) The noticeable problems are that I can't reconnect to the datalink and the HSD displays every RWR contacts as 'U' and doesn't show the white radar cone. Whether I shutdown and restart the plane completely with auto start-up/shutdown or just shutdown/restart the engines ; it's still happening. I am also attaching the checklist I am using for the shutdown/restart the engines. Is this a bug or do I do something wrong? Thanks
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