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Erpe

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Everything posted by Erpe

  1. It would be great if you could merge my editor starting formation mod: https://forums.eagle.ru/showthread.php?t=178150 I can also rebase the mod, as I didn't maintain it for a while.
  2. Woho only 92 left, thanks for the info :thumbup:
  3. Updated and fixed, should work with DCS 2.5.3
  4. warhead mod: 2018-03-19 19:05:13.589 ERROR SECURITYCONTROL: Manifest size check failed for file './Scripts/Database/Weapons/weapons_table.lua' 2018-03-19 19:05:13.590 WARNING LOG: 1 duplicate message(s) skipped. 2018-03-19 19:05:13.590 ALERT DCS: Error running Scripts/Database/db_scan.lua: can't open './Scripts/Database/Weapons/weapons_table.lua'
  5. Nothing I can do right now. :( see: https://forums.eagle.ru/showthread.php?t=204850
  6. i use ovgme, but copying the files over the original ones, should be as good as. are you sure you have the latest version?
  7. latest version starts here with 2.5
  8. yes this was merged some time ago with the rocket mod, but it might be that new rocket warheads are not adjusted
  9. I guess not, I don't know what kind of projectiles artillery uses, would need to check if they are special defined somewhere
  10. yes it is right in the first post, the .zip file
  11. No, this is just for easier initial setup of ground unit positions, once they start to move they will follow ED's formation rules
  12. I updated the mod to work with the latest versions of DCS and also added a input field to change the distance.
  13. Hi! I uploaded a new version 1.0.4. I didn't change any values or added any warhead stuff, but i restructured the mod. Now the changes are done in a seperate lua script file that is called after all original values are written and the modded values are overwritten. This has 2 advantages: Now it is easier to see what values are changed (without using a diff tool) Future changes from ED in the warheads.lua file shouldn't break the mod(until its a big change) Cheers, Rene
  14. uploaded a fixed version. It wasn't completely the original version, I made a mistake while merging some values and the A-A warhead got mixed up with the A-G warhead
  15. damn, you are right. I'm currently away from home and can't access my dcs machine. If you have the version before I could fix it, if you upload the file somewhere, otherwise you guys would need to wait until Thursday. Cheers
  16. Hi Virtuyoz! I noticed in ACMI file version 2.2, you know also export the DCS coordinates. Will this stay?(I hope so) and could you update the ACMI file documentation with the new T= arguments?
  17. Yes it would be possible, you can already rather easily change the default value in the me_vehicles.lua, line 572. The thing I didn't put it in yet is I have no clue where I should put the input field. I rather don't want to rearrange the whole dialog, as this will make maintaining the mod a lot harder. Maybe I could put it below the initial checkbox. I will have a look.
  18. updated for 1.5.6 + headings of the current vehicle will now copied to the rest of the group
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