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Legolasindar

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About Legolasindar

  • Birthday 04/07/1982

Personal Information

  • Flight Simulators
    F4:BMS,OF,IL2 1946,DCS World,FC2,EECH,LB2,FSX,ArmA2,Arma3,Steel Beasts.
  • Location
    Catalunya
  • Interests
    Aviació, Rol, Literatura, Airsoft...
  • Occupation
    Graphical Designer
  • Website
    http://www.cavallersdelcel.cat

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  1. Hi, you need install these skins in the server for allow clients see the skins? My comunity have a dedicated windows server.
  2. If i turn HSD page on the CMFD on SP, no problem, but in MP, FPS drops dramatically. Open Beta 2.5.5.40647 Not VR (Normal) Windows 10 Pro 64 bits i7 2600 16GB RAMB GSkill Nvidia GTX 970
  3. It would have been much more interesting if they had launched the F16 throttle, not the joystick.
  4. First of all, sorry for my bad english. The rudder response when pressure is applied to the pedals is not correct. In flight, if you move the pedals, with the external view, you can see how the vertical rudder has a large dead zone before starting to move. In my configuration of controls within the DCS, I have not assigned any dead zones to the pedals, and doing the test looks like the movement and response, in the configuration panel, it is correct. Of course in the configuration panel of my CH Pro Pedals I also have no dead zone applied. I think there is a bug with the rudder, or maybe with the Fly-By-Wire.
  5. The rudder it is bugged i think. If you look external view amb move you rudder, you can see this have a big deadzone (with no deadzone config in DCS controls or rudder panel controls).
  6. First of all, sorry for my bad english. This is not new suggestion, i make this in 2013, but today DCS have the same problem. One of the big problems we use those peripherals such as TrackIR, FreeTrack, FaceTrackNoIR and others, is that when you press buttons, it becomes difficult to hit fast and well, since these solutions suffer from low precision and shakes, depending on us to use, and is accentuated more with more toward the edges look. This is because our mouse is anchored in our sight, and all movement is reflected in the mouse. An easy solution to this, is to anchor the mouse to the buttons in cabin. This means that the mouse always this fixed at the same point with buttons, no matter where we look. Thus, although we have low accuracy or shakes, our mouse always pointed where we want. In this image show the concept, I hope you understand. For better explain look any Falcon BMS 4.33 video in youtube, you can see this old and nice technique running very very well. And to keep the mouse pointer around the cabin, where the mouse pointer reaches the edge of the screen, the screen drag the mouse pointer, so you will not miss it for the cab. I think it's an easy and good solution, and could put as an option, ie you can use the classic or the new system, with a selector in the Options Menu of the simulator. I hope ED note my solution and to seeing you soon in any upgrade, thank you.
  7. I cant use my bonus points for buy this module?
  8. Wishlist: - Add as well two-seater D model with a system similar to Jester of the F-14 modul. - Add DTC (Data Transfer Cartridge). - Sell a special embroidery patch for this modul (insert "take my money" meme here :)) (you can extend this to the another moduls). - Talk with Thrustmaster for make a new version of the Cougar with the quality of the Warthog (insert again the meme xD). - Nord/South Korea map??? :) - Create an infographic that explains to my family because it will stop seeing me for a long time, that they know that I am well, I am simply in a better place.
  9. Yes, F-16 it is a beast. You can carry more weapons in a little F-16 than the anothers more bigs combat airplanes. I can't waaaaaiiit.
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