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Everything posted by Toadster
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Thank you for the detailed update - cheers!
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Very detailed update and thanks so much for the great work - she's a beauty to fly.
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[FALSE POSITIVE]DCS World 2.6 trojan? worldgeneral.dll
Toadster replied to NaOH1's topic in General Bugs
Same here and got this lovely error message: C:\Program Files\Eagle Dynamics\DCS World OpenBeta\_downloads\Mods/aircraft/F14/bin/F14-FlightModel.dll Bitdefender originally stopped this as a Trojan and I couldn't get past the update (first time ever on my system). I deleted the F-14 module within DCS and updated to the most recent version successfully. However, when I tried to reinstall the F-14 module, same error message came back. I need to fly my KITTEH! ;-) -
Same issues for me in R/BL mode and I've also had my Harpoons sometimes hit the water while trying to level out in SKIM mode.
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Oops, I should have read this thread before I sent in a trouble ticket asking for a refund to the sale price (nicely worded of course). I am once again a happy customer! DCS: Huey, here I come! Regards,
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Stand up and be counted all ye Mi-8 operators
Toadster replied to msalama's topic in DCS: Mi-8MTV2 Magnificent Eight
Got the Hip the other day - love flying this beast! -
Corrected FC3 flyables HD pits
Toadster replied to Mustang's topic in Utility/Program Mods for DCS World
Well done - S! -
Next DCS (US) Fixed Wing Aircraft Wish List
Toadster replied to diecastbg's topic in DCS Core Wish List
Voted: You Betcha! I'll take any F-18 model, but would rather see the E Version myself. If VRS can put the Super Bug together, I have no doubt that one could be created/incorporated into DCS (along with a suitable Carrier hopefully)... Regarding fast jets killing A-10's, there's always that risk. But good coordination and TS Comms should help with a few fast jets providing friendly cover. Just bring enough gas in the Hog to loiter in case the AO is still hot. S! -
DCS: Combined Arms Pre-Purchase / Open Beta Available
Toadster replied to Wags's topic in DCS: Combined Arms
Thanks BigfootMSR, I see it know. I had a few people look at the E-Shop with me last night and it wasn't there for awhile. Glad to see it though. Cheers and S! -
DCS: Combined Arms Pre-Purchase / Open Beta Available
Toadster replied to Wags's topic in DCS: Combined Arms
Hi all. Has CA disappeared from the E-Shop list recently? I'm able to download it but I can't see where to purchase it. I've installed it and it now asks me for the Activation Code (or to buy it), but the "buy" link goes no where. Any suggestions? S! -
Be sure to wait for the HSI to stop moving complety (it aligns itself for about 10 seconds after you apply power), or your Navigation Heading will be off by quite a few Degrees... S!
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Thanks paulkriii.
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Awesome! I assume there will be a chance for more Squadrons to participate?
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AMD Catalyst 11.9 WHQL (8.892 September 8)
Toadster replied to Mustang's topic in PC Hardware and Related Software
Thanks Mustang! + Rep inbound sir... -
Congratulations 59th! I ghope you have many more years in the Virtual Skies!
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Great work as usual Viper.. well done! S!
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These are simply amazing... Thanks for all the hard work! S!
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Do we know if BS will get the graphical updates?
Toadster replied to Conure's topic in DCS: Ka-50 Black Shark
I'm just looking forward to the Co-Op possibilities... I know the data link system between the 2 aircraft won't be possible, but you can still broadcast an enemy's location with Lat and Long coordinates. Hawg and Shark drivers.. better brush up on making waypoints in the CDU and PVI / ABRIS... Woot! :thumbup: -
Yes, noticed that change in the Features portion of the release notes: " - HARS navigation is defaulting to active at ramp start. With the HARS mode active, you will not get any FPM/VVI in the HUD, and you will not be able to arm the EAC. If you switch from HARS mode to EGI mode after complete INS Alignment, then the FPM/VVI returns, and you can arm the EAC. " S!
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DSMS page: empty stations at miss start(?)
Toadster replied to mooshim's topic in DCS: A-10C Warthog
Hi guys. as MadTommy asked, did you press the "Load All" OSB on the DTS Load screen on the Left MFCD prior to checking your DSMS page? You will also get this if you changed your weapons load out from the mission default and would have to reload the DSMS. No need to reboot the entire IFFCC stuff really. -
Great work ED.. Thanks!
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Removed.. misread the initial post, as I thought you were asking where to change it once you were in the pit. Looks like you know how to change the cursor slew speed on the LH MFCD... I don't use TARGET for the A-10C Sim... Sorry!
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Total HUD Failure in Flight, Well Into Mission
Toadster replied to ErichVon's topic in DCS: A-10C Warthog
Perhaps you meant "Red Bulls" (and Vodka)? Yummies!!!:megalol: -
Total HUD Failure in Flight, Well Into Mission
Toadster replied to ErichVon's topic in DCS: A-10C Warthog
Points noted Bucic. All I was saying is that real failures happen in flight on both commercial and military sorties. In some cases, they're severe enough to force an RTB. If failures are part of this A-10C simulator, then they have to be dealt with while flying, and yes it can be a nuisance, just like in real life. To me, that's why I enjoy this Sim so much, because you can immerse yourself as much or as little as you want. If you have the option to turn failures off when the mission designer wanted them enabled that extra bit of realism, then whoever is flying that mission can wear rose coloured glasses and enjoy their flight. As someone already pointed out, "to each their own". As for me, It's time to put on my Green Nomex Flying Gloves and wraps my fingers around my TM Warthog and immerse myself into one of Dragon's fine missions... :pilotfly: Gentlemen, it's been a pleasure chatting and I hope ErichVon hasn't been too put off by our own opinions. S! to all....:thumbup: -
Total HUD Failure in Flight, Well Into Mission
Toadster replied to ErichVon's topic in DCS: A-10C Warthog
Agreed with GGTharos... I'm an Aircraft Maintenance Engineer IRL and snags in flight do happen. I have never worked on the A-10, so I cannot speak on it's particular serviceability rate of course. Yes, stuff can happen in flight during a mission and while losing the HUD is an annoyance, the mission itself is probably over to a certain degree. You then have to RTB to get fixed, just like IRL. My point is, if you get battle damage, is it not the same thing and you would have to RTB (depending on the rate of damage of course)? Or is the snag "accepted" because someone flew where they shouldn't have been and decided to be OK with the consequences? For example, I see far too many guys going for GUNZ in a very hot AAA environment, where a sweet CBU would have done the trick from a higher distance. I guess it all depends on how far any of us are willing to take the Sim seriously. Remember, knowing how to Navigate via "Steam Gauges" is just as important as knowing how to expend ordnance, if not more so. I'm not saying anyone here doesn't know how, it's just always in the back of my mind to know where I want to go in case the HUD is knocked (goes back to the LOMAC days). :pilotfly: S!