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colyoap

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Everything posted by colyoap

  1. I was in the Hornet weapon training instant action and found a bug. I used the HMD to designate a point on the ground, hit MK1 to save it as a markpoint, scrolled to MK1 on the HSI, and hit WPDSG.. the target point was then moved to a location in the air in my HUD. It seems to only move the target point when the target point isn't within the HUD's FOV and WPDSG is selected. I( cannot attach a Track as i only have a Multiplayer folder in my Tracks folder for some reason?
  2. Just looking for clarification on the last OB changelog for Fixed: AUTO Int impact error with Dive Toss. Is this just for IAMs, do we have dive toss parameters?
  3. I believe it was reported as cor.as-is due to the fact that @NineLineasked the original op to provide any source that it should be spring loaded and he could not. Therefore, it was assumed to be correct. I'm providing a source. https://forum.dcs.world/topic/295351-windshield-wiper-switch-park-position-not-spring-loaded/?do=findComment&comment=4916353 I just happened to be pursuing the bugs forums after just having read it in the manual, so figured I'd share
  4. This was brought up before and marked "Correct as is". It is not as per the manual attached. The windshield wiper knob IS spring loaded from PARK to off.
  5. wow, in my excitement to put to use what i've learned form LeCuvier's post I never thought to look and see if it was already in-game under 'special for joystick'.. thank you gentleman...
  6. whoops, I forgot to add the up command too, so this is what i currently have that still is in-game, can be assigned, but does nothing. { down = ctrl_commands.Flapsw, up = ctrl_commands.Flapsw, cockpit_device_id = devices.CONTROL_INTERFACE, value_down = 1.0, value_up = 0.0, name = _('FLP AUTO up HALF mid'), category = {_('Left Vertical Panel')}}, { down = ctrl_commands.Flapsw, up = ctrl_commands.Flapsw, cockpit_device_id = devices.CONTROL_INTERFACE, value_down = -1.0, value_up = 0.0, name = _('FLP FULL down HALF mid'), category = {_('Left Vertical Panel')}},
  7. Hey guys, first time at this and I'm running into some trouble. I'm trying to create a command for an on-off-on toggle to select flap position in the F-18. The commands appear in the adjust controls menu and i can bind them, but they do nothing. Code below. Any help is very appreciated, Thanks. { down = ctrl_commands.Flapsw, cockpit_device_id = devices.CONTROL_INTERFACE, value_down = 1.0, value_up = 0.0, name = _('FLP AUTO up HALF mid'), category = {_('Left Vertical Panel')}}, { down = ctrl_commands.Flapsw, cockpit_device_id = devices.CONTROL_INTERFACE, value_down = -1.0, value_up = 0.0, name = _('FLP FULL down HALF mid'), category = {_('Left Vertical Panel')}},
  8. This seems to be my issue, thanks!
  9. Hey, anyone else having issues self-lasing a -65E on anything other than 1688? I tried on 1776 (both stores and tpod setup correctly) but no joy.. mav searches but cannot find the laser.
  10. It seems that any group (troops) being unloaded is no longer being recognized by their assigned groupID.. meaning they cannot fire any triggers assigned to their group. ex) this doesnt work anymore. Anyone else with this issue???
  11. In other words this doesnt work anymore
  12. I have a mission in which a group "test1" is loaded into the players UH1. Once the player unloads "test1" in a zone triggers are set to fire to deactivate "test" and activate "test2". I have added "test1" to the CTLD lua and have no problem loading them in the beginning, but cannot get the trigger to fire when "test1" is unloaded in the zone??? Any ideas?
  13. Thanks! Ive been scouring through the publication and found no such chart.. could you share the page?
  14. How can I figure out the optimal glide speed and ratio for a clean bug with 50%fuel? I couldn't find any diagrams in the NATOPS..?
  15. Hello, and thank you for this incredible app. After switching to 1.3.3.20 however I've lost the ability to bind any of my pen buttons for any purpose and I get the error "A function mapping with this input combination already exists" I didnt have a problem with the previous version. Any help is much appreciated, thanks!
  16. What makes you say that? I don't remember seeing/reading that it will wait for the data cartridge.. seems like it should just be a simple value to change, no?
  17. This was mentioned by Wags months ago that the current flare count for the hornet was going to be fixed. Has this been forgotten or proven to be modeled correctly as-is? I see the Viper has 60 flares w/chaff.
  18. colyoap

    DIY UFC

    https://rover.ebay.com/rover/0/0/0?mpre=https%3A%2F%2Fwww.ebay.com%2Fulk%2Fitm%2F382982860167
  19. I really appreciate you testing this :thumbup: I'll keep digging into what i'm doing incorrect. Thanks
  20. Could someone try this in the current OB version and confirm that it either works or doesn't?
  21. Thanks SUNTSAG, your video is exactly what I'm trying to reproduce. The problem is that in the "Actions" column in the trigger menu I cannot select my group of 1 single AI F/A18. The drop-down does not show any options. I get the same faulty drop-down with a few other action options, although "group activate" and "group deactivate" work as it should.
  22. I have placed an AI F/A18C on the ramp, cold, uncontrolled. The problem is in when I go to set the AI trigger to "SET AI PUSH" in the trigger section I cannot select the unit's group in the drop-down. The drop-down is simply empty. Thoughts?
  23. colyoap

    HACQ/LACQ

    Simply, what does the acronym stand for? I looked it up in vain.
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