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Quae Tinnungulus

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  • Flight Simulators
    The ones that work
  • Location
    United States
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    gyros

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  1. Same here , never says tapes on after separation of 70 miles and I anchored at WP4
  2. I know now what the double entry of AI were for.
  3. I've noticed recently after recovery players when parking are bumping into other parked players even tho the parking aircraft see's plenty of room between them and others, it's as if what they see is different than whats there. Even the room around the island seems to catch a wing but when looking from an outside view there's nothing . It's as if the space around the jet's are not accurate. During mission starts all players seem to not have any problem only during recovery that this seems to happen and wonder if anyone else is having this happen during multiplayer ?
  4. Once your hooked up in tension is there a way to abort takeoff and release aircraft from the catapult I have not found a solution except leaving the game and re spawning
  5. Thanks that works for me , much appreciated :thumbup: My question to choose one or the other would be a mission that starts off in day but becomes night during the mission. JHMCS would be nice for known air threats, NVG would help spotting ground targets when night.
  6. My NVG switch no longer works nor does Shift H anybody else have this problem or a workaround? DCS 2.5.6.55363 Open Beta 2020-09-23
  7. Dont think its a cold start thing , ran mission with cold start and air start same results what gets me is that when Iam on the server with other players they have the probe light that works but I don't, but this is happening off line also. Tried night refueling with kc135/kc130 and sb3 same results with all three but because the fuel pods are closer to the fuselage and not on the wing tip like the 135 the 130 and sb3's nav lights are not as bright and don't hide the basket and its a little easier with the NVG (EDIT Just found this post recently) https://forums.eagle.ru/showthread.php?t=277991&highlight=probe+light
  8. For this test it was the standard refuel mission for the 18 just changed the time to night with no moon and Tanker to KC-135 with baskets, but when flying the night mission on the wing server I was the only ship that the prob light did not illuminate the basket nor the tanker but when looking at the F2 view you can see what looks like a flashlight.
  9. Is the refuel prob light a WIP ? Was trying a night refueling , some players had prob light that illuminated the basket I did not , when looking from outside F2 there was a faint prob light but from inside not enough to see the basket. Using NVG the nav lights on the tanker are so bright that it was difficult to see and judge the baskets position.
  10. I had problems with TrackIR until I tried this guys profile which helped me tremendously, I use it and it helped. Link
  11. This has happened several times not sure why if someone can take a look at the log file for a hint of corruption thanks 2020-01-26 03:38:37.735 DEBUG Scripting: cat 0 2020-01-26 03:43:31.025 INFO DX11BACKEND: Unloaded 254 mb of textures. 2020-01-26 03:45:31.010 INFO DX11BACKEND: Unloaded 0 mb of textures. 2020-01-26 03:45:32.267 INFO TACVIEW.DLL: During the last 600.0s an average of 111 units objects and 5 ballistic objects have been active per frame 2020-01-26 03:45:32.267 INFO TACVIEW.DLL: The average frame rate of 25.8fps would have been 26.8fps if the flight data recorder was disabled 2020-01-26 03:45:32.267 INFO TACVIEW.DLL: DCS World simulation is taking 96.0% of CPU 2020-01-26 03:45:32.267 INFO TACVIEW.DLL: DCS GetWorldObjects is taking 3.7% of CPU 2020-01-26 03:45:32.267 INFO TACVIEW.DLL: Tacview recorder is taking 0.3% of CPU 2020-01-26 03:47:31.005 INFO DX11BACKEND: Unloaded 91 mb of textures. 2020-01-26 03:48:46.540 INFO EDTERRAINGRAPHICS41: surface5 gc() LOD 0 66 squares 2020-01-26 03:48:46.544 INFO EDTERRAINGRAPHICS41: surface5 gc() LOD 1 66 squares 2020-01-26 03:48:46.544 INFO EDTERRAINGRAPHICS41: surface5 gc() 11.170100 ms 2020-01-26 03:48:46.544 INFO EDTERRAINGRAPHICS41: forestDistanceFactor has been changed to 1.000000. Update lod buffers. 2020-01-26 03:48:46.544 INFO EDTERRAINGRAPHICS41: InstanceManager2::updateObjectDeclBuffer() 2020-01-26 03:48:46.545 INFO EDTERRAINGRAPHICS41: InstanceManager2::updateObjectLodDeclBuffer() 2020-01-26 03:49:08.809 INFO EDTERRAINGRAPHICS41: surface5 gc() LOD 0 23 squares 2020-01-26 03:49:08.810 INFO EDTERRAINGRAPHICS41: surface5 gc() LOD 1 22 squares 2020-01-26 03:49:08.810 INFO EDTERRAINGRAPHICS41: surface5 gc() 2.364600 ms 2020-01-26 03:49:08.818 INFO EDTERRAINGRAPHICS41: forestDistanceFactor has been changed to 0.750000. Update lod buffers. 2020-01-26 03:49:08.818 INFO EDTERRAINGRAPHICS41: InstanceManager2::updateObjectDeclBuffer() 2020-01-26 03:49:08.818 INFO EDTERRAINGRAPHICS41: InstanceManager2::updateObjectLodDeclBuffer() 2020-01-26 03:49:31.019 INFO DX11BACKEND: Unloaded 157 mb of textures. 2020-01-26 03:51:31.015 INFO DX11BACKEND: Unloaded 189 mb of textures. 2020-01-26 03:52:34.735 DEBUG LuaGUI: displaying table: table: 00000006965A9650 nil 2020-01-26 03:52:34.735 DEBUG LuaGUI: [1] = 1 2020-01-26 03:52:34.735 DEBUG LuaGUI: [2] = 2 2020-01-26 03:52:34.735 DEBUG LuaGUI: [3] = 3 2020-01-26 03:52:34.735 DEBUG LuaGUI: [4] = 4 2020-01-26 03:52:34.735 DEBUG LuaGUI: [5] = 5 2020-01-26 03:52:34.735 DEBUG LuaGUI: [6] = 6 2020-01-26 03:52:34.735 DEBUG LuaGUI: [7] = 7 2020-01-26 03:52:34.735 DEBUG LuaGUI: traverseTable done 2020-01-26 03:52:34.735 DEBUG LuaGUI: ---side--- 2 2 2020-01-26 03:52:34.738 WARNING LOG: 4 duplicate message(s) skipped. 2020-01-26 03:52:34.738 DEBUG LuaGUI: ---side--- 2 0 2020-01-26 03:52:34.738 DEBUG LuaGUI: ---side--- 2 2 2020-01-26 03:53:30.994 INFO DX11BACKEND: Unloaded 203 mb of textures. 2020-01-26 03:54:20.821 INFO EDTERRAINGRAPHICS41: surface5 gc() LOD 0 53 squares 2020-01-26 03:54:20.825 INFO EDTERRAINGRAPHICS41: surface5 gc() LOD 1 52 squares 2020-01-26 03:54:20.825 INFO EDTERRAINGRAPHICS41: surface5 gc() 9.888400 ms 2020-01-26 03:54:20.825 INFO EDTERRAINGRAPHICS41: forestDistanceFactor has been changed to 1.000000. Update lod buffers. 2020-01-26 03:54:20.826 INFO EDTERRAINGRAPHICS41: InstanceManager2::updateObjectDeclBuffer() 2020-01-26 03:54:20.826 INFO EDTERRAINGRAPHICS41: InstanceManager2::updateObjectLodDeclBuffer() 2020-01-26 03:54:38.603 INFO EDTERRAINGRAPHICS41: surface5 gc() LOD 0 14 squares 2020-01-26 03:54:38.603 INFO EDTERRAINGRAPHICS41: surface5 gc() LOD 1 14 squares 2020-01-26 03:54:38.603 INFO EDTERRAINGRAPHICS41: surface5 gc() 1.467700 ms 2020-01-26 03:54:38.612 INFO EDTERRAINGRAPHICS41: forestDistanceFactor has been changed to 0.750000. Update lod buffers. 2020-01-26 03:54:38.613 INFO EDTERRAINGRAPHICS41: InstanceManager2::updateObjectDeclBuffer() 2020-01-26 03:54:38.613 INFO EDTERRAINGRAPHICS41: InstanceManager2::updateObjectLodDeclBuffer() 2020-01-26 03:55:09.592 DEBUG LuaGUI: displaying table: table: 0000000638520250 nil 2020-01-26 03:55:09.592 DEBUG LuaGUI: [1] = 1 2020-01-26 03:55:09.592 DEBUG LuaGUI: [2] = 2 2020-01-26 03:55:09.592 DEBUG LuaGUI: [3] = 3 2020-01-26 03:55:09.592 DEBUG LuaGUI: [4] = 4 2020-01-26 03:55:09.592 DEBUG LuaGUI: [5] = 5 2020-01-26 03:55:09.592 DEBUG LuaGUI: [6] = 6 2020-01-26 03:55:09.592 DEBUG LuaGUI: [7] = 7 2020-01-26 03:55:09.593 DEBUG LuaGUI: traverseTable done 2020-01-26 03:55:09.593 DEBUG LuaGUI: ---side--- 2 2 2020-01-26 03:55:09.595 WARNING LOG: 4 duplicate message(s) skipped. 2020-01-26 03:55:09.595 DEBUG LuaGUI: ---side--- 2 0 2020-01-26 03:55:09.595 DEBUG LuaGUI: ---side--- 2 2 2020-01-26 03:55:31.004 INFO DX11BACKEND: Unloaded 70 mb of textures. 2020-01-26 03:55:32.273 INFO TACVIEW.DLL: During the last 600.0s an average of 109 units objects and 6 ballistic objects have been active per frame 2020-01-26 03:55:32.273 INFO TACVIEW.DLL: The average frame rate of 26.7fps would have been 27.9fps if the flight data recorder was disabled 2020-01-26 03:55:32.273 INFO TACVIEW.DLL: DCS World simulation is taking 95.8% of CPU 2020-01-26 03:55:32.273 INFO TACVIEW.DLL: DCS GetWorldObjects is taking 3.8% of CPU 2020-01-26 03:55:32.273 INFO TACVIEW.DLL: Tacview recorder is taking 0.3% of CPU 2020-01-26 03:56:25.745 DEBUG Scripting: typeCallname == nil 2020-01-26 03:56:25.745 DEBUG Scripting: pUnit:getDesc().category = 0 2020-01-26 03:56:25.745 DEBUG Scripting: category Tankers 2020-01-26 03:56:25.745 DEBUG Scripting: cat 0 2020-01-26 03:56:31.293 DEBUG Scripting: typeCallname == nil 2020-01-26 03:56:31.293 DEBUG Scripting: pUnit:getDesc().category = 0 2020-01-26 03:56:31.293 DEBUG Scripting: category Tankers 2020-01-26 03:56:31.293 DEBUG Scripting: cat 0 2020-01-26 03:57:15.338 ERROR EFFECTS: ODCSParticleSystem: trying to set parameter for emitter that doesn't exists in shellExplosion.lua 2020-01-26 03:57:31.009 INFO DX11BACKEND: Unloaded 237 mb of textures. 2020-01-26 03:57:45.225 INFO NET: disconnected from server 2020-01-26 03:57:45.225 INFO Dispatcher: Stop 2020-01-26 03:57:45.225 DEBUG LuaGUI: ----onNetDisconnect--- 5 false 2020-01-26 03:57:45.225 DEBUG LuaGUI: ---stop--- true 2020-01-26 03:57:45.259 INFO NET: client has stopped 2020-01-26 03:57:45.272 INFO TACVIEW.DLL: End of flight data recording 2020-01-26 03:57:45.301 DEBUG LuaGUI: --- positionCallback : x,y 0 340 2020-01-26 03:57:45.320 DEBUG LuaGUI: ----onSimulationStop--- true Connection timed out. 5 2020-01-26 03:57:45.320 DEBUG LuaGUI: ----DCS.isMultiplayer()--- false 2020-01-26 03:57:45.320 DEBUG LuaGUI: removing C:\Users\Vence\AppData\Local\Temp\DCS.openbeta\tempMission.miz 2020-01-26 03:57:45.518 DEBUG LuaGUI: ---- openReturnScreen= multiplayer 2020-01-26 03:57:58.897 INFO Config: netview stopped 2020-01-26 03:57:58.981 INFO TERRAIN: lSystem::CleanScenes() 2020-01-26 03:57:58.989 INFO VISUALIZER: StopSimulation 2020-01-26 03:57:58.990 INFO VISUALIZER: Stopped collection of statistic. 2020-01-26 03:57:59.002 INFO EDCORE: (dDispatcher)enterToState_:3 2020-01-26 03:57:59.002 DEBUG LuaGUI: removing C:\Users\Vence\AppData\Local\Temp\DCS.openbeta\tempMission.miz 2020-01-26 03:57:59.218 DEBUG LuaGUI: ---- openReturnScreen= multiplayer 2020-01-26 03:57:59.580 DEBUG LuaGUI: ~~~updateGrid 2020-01-26 03:58:00.046 WARNING LOG: 1 duplicate message(s) skipped. 2020-01-26 03:58:00.046 INFO NET: client has started 2020-01-26 03:58:00.048 INFO NET: Using LEDBAT for UDP congestion control. 2020-01-26 03:58:00.048 DEBUG LuaGUI: ~~~startUpdate~~~ 2020-01-26 03:58:41.030 DEBUG LuaGUI: ~~~updateGrid
  12. class emitters In a sead mission there's SA2 and SA3's but also several Search radar's, when looking at the TOO page the Search radar box's are over the SA2 and 3's when toggling thru the radars I cant tell if the Harm's locked on the Search or Sam. I wanted to know what class is the search radar vs a SA2 or 3. I was trying to find info on a list of which category/class each radar would be under on the class page example would a search radar fall under H1 or H2 or HOS? I was thinking if an SA2 or 3 fell under an H2 then after selecting H2 the search radar box would not be displayed
  13. Yes I think it was a permission problem, I tried running in Admin but didn't generate file's. I tried to change permissions for DCS but wasn't sure how to do it correctly I dug up some info on installing DCS outside of \program files\ in windows to have more control over DCS and that worked. After reinstalling DCS outside program files in the root directory and running snowfox both files appeared in DCS's root directory. Great mission , thanks to you and all that helped getting persistence to work .:thumbup:
  14. lua's Can you tell me where these files are in the root and what there named? I dont think its generating these files and if not is there a way to manually crate them and put what target's were killed into the lua's to load next time? If you have Tacview running do you think it my be preventing the 2 files from being written ? Thanks
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