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Barnstormer1126

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  1. Addendum 2: I have the Steam version, idk if that makes a difference >_>
  2. Addendum: Yes this has happened before, but not ALWAYS, and I can't tell what the trigger/catalyst is for the bogeys going off rails in the track....and starting the track over doesn't fix it (I had thought it was because I was changing views during the recording, but apparently not because it happens even when I just let it run and touch absolutely nothing)
  3. OK so, I just had an epic SU27 v 3 F18s guns only dogfight, and I want to vidcap the track to send to my friends....only.... When I play the track, I'M still doing everything I did, I'm on rails....but the enemy planes aren't. So like, even though I died in the actual fight by colliding with the last F18 cuz we got too close, in the track I end up getting shot down after a short while, and it ends up looking like I'm shooting at nothing, because the F18s are actually flying around, not following a recording, so they aren't where they're supposed to be....I'm super upset, because this is one of the best fights I've had and I'm gonna be SO ripshit if I can't vidcap it....:mad: Anyone else have this issue?
  4. Yeah, it definitely wasn't the stability control, cuz it was already on; I hit the S key which turned it off and the problem got WORSE XP No, like Secret and Kelevra were saying, it's apparently just way more finicky than, say, the F-15 that I'm used to (because I can dogfight/fly fine in that). I played around some more last night and I could get the SU to perform sorta adequately, but I was having problems where I'd make that 3-4g turn I was talking about, and suddenly the nose would pitch in the opposite direction, like I was pushing forward on the stick rather than pulling. I know why it happened, I lost too much speed in the turn, but the plane reacting in that manner (like it was literally possessed) in that situation just baffles me, because in all my simming years I've never had one do that on me O_o But Tharos, what's this about a 'track'? Is that just some slang for 'video' I've not heard yet?
  5. Hey all So I picked up the SU-27 and...holy mother of christ, I know Sukhois are known for maneuverability but...I literally can't dogfight at any altitude or any airspeed, because the second I stop flying straight and level it just loses all semblance of control and stability. Like, I'll twitch the stick, and it'll start doing all these crazy maneuvers, which inevitably puts me into an unrecoverable spin/stall, pilot blacks out/dies, and I crash. I know DCS is supposed to be all realistic and have realistic flight models, but...damn, man. How the hell am I supposed to dogfight in CQB if the second I roll/climb/do anything it just goes absolutely crazy? I mean...I figure if I have throttle set to full AB, and I'm already going 400 kts, a simple 3-4 G turn shouldn't make me stall out/lose control as if I'm trying to make that turn at 150 knots with throttle at zero. And yet that's what happens. It...actually kinda reminds me of what would happen in CFS3 if I had one damaged wing and pulled back on the stick, the plane woud auto-roll in the direction of the damaged wing. I don't have this problem with the rest of the planes I have (F-15, SU-25, or A-10). Am I missing something?
  6. Well, that does certainly clear things up. Cuz yeah I was scouring the net for days for an explanation and just could not find one, cuz apparently this is all common knowledge except to someone new to ED products, like me. Speaking of which... DID say I was a newbie, so thanks for killing the notion I wouldn't be chagrined for the post. But thank you very much to everyone else who was actually helpful
  7. Ok, so I'm on the steam version, but for the purposes of this post it doesn't really matter. Can someone please, please freaking explain to me the logic behind making Flaming Cliffs 3, basically a game in itself, with like 5 planes, a campaign, etc, LESS expensive than say, the standalone F-86 or Mig-15? Cuz uh, I don't care how detailed it is, how good you made the flight model, if there's a fully clickable cockpit...it just does not make sense to charge more, for less content. @____@ Also, regarding the beta versions of planes.... I thought the whole point of a BETA release was that it was unfinished, and therefore either free or dirt cheap....so if I download, say, the F-86 Beta for the non Steam version of DCS, I still have to pay for a license key (which as far as I'm aware is just as much as buying the plane outright?) How does that make any sense as well? Or am I just missing something right in front of me?
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