Jump to content

archimaede

Members
  • Posts

    128
  • Joined

  • Last visited

Everything posted by archimaede

  1. The Crypto switch on the IFF panel is displayed as clickable, but it doesn't move either way when clicked. Same with setting up key binds to it, it's still not possible to move it, even though it is displayed as interactive.
  2. Apologies if it's not quite the correct place, but that was the best I could find of vehicles. The LHA has it's refueling hose texture inside out. That's it
  3. According to the manual (p. 181): "Each time the switch is toggled (Castle short press) towards the left, it scrolls to the next format on the left MPD (in sequence introduced earlier, 1-2-3). Each time the switch is toggled (Castle short press) towards the right, it first brings up the TEWS page. Then each subsequent toggle right scrolls to the next format on the right MPD (in sequence introduced earlier, 1-2-3). When the Castle switch is toggled towards the MPCD, it presents the ADI. Subsequent toggles scrolls through the programmed formats as long as the next press is within 5 seconds." The behaviour gets inaccurate if selecting only 2 modes instead of 3: If you only have modes 1 and 2, then the 3rd press will bring up mode 2 again. You need another press of the switch to go back to mode 1. If you only have modes 1 and 3, then the 2nd press will go to mode 1 again, and only the 3rd press will bring mode 3. Etc for only modes 2 and 3. Basically, it feels like it's always scrolling through 3 modes (regardless of you having programmed only 2 or even 1). Expected behaviour would be to only scroll through the actual number of modes selected.
  4. The Mk 82 (Sleek and Snakeye) clip through the 4 fuselage hardpoints, as well as the GBUs. The cluster bombs are the only one not clipping.
  5. No it doesn't, hence the bug report... F/A-18C shows wings folded, F-14A shows wings folded, helos show blades folded, etc. Only the F-14B doesn't show it, even after saving the mission.
  6. It's the standard "Mk-83" loadout, there's no adapter name to it. Your hunch was good, it seems that the loadout called "MAK79 Mk-83" is bugged, while "Mk-83" isn't. Note that "MAK-79 Mk-83" is only available on the aft stations (and bugged for both, disregard my first post), while "Mk-83" is available for both front and aft stations.
  7. The front mk-83 on the triple mk-83 rack (station 3 & 6) is clipping through the fairing of the adapter. Screenshot.
  8. The position of the Mk-83 on station 5 is wrong. Screenshot. This only happen on station 5. Stations 3, 4, 6 are fine.
  9. The dual SUU 25 pods (station 4) collide with the AIM-54 missile (station 5) Screenshot.
  10. When linked to a carrier, the static F-14B doesn't show its wings as folded, even though the 3D model does have them folded once in game. Screenshot.
  11. The dual Zuni pod (station 3) collides with the triple Mk-83 rack (station 6) Screenshot.
  12. Triple Mk 83 (on station 3 & 6) collide with AIM-7M missiles (station 4 & 5). Screenshot.
  13. Triple Mk 83 (on station 3 & 6) collide with AIM 54 missiles (station 4 & 5). Screenshot. It's the same with the quad Mk-82 rack on stations 3 / 6
  14. As seen here the gear goes through the rockets when extending/retracting.
  15. The 3D model is done, but there's still a lot missing to make it a usable AI (You need all external animations, lights, damage model, SFM tweaks, etc). So no, it its current state, it's not releasable even as AI only, sorry.
  16. Thanks for the kind words! As I said, I'm sure someone else will make the Skyraider for DCS at some point, it's such an iconic aircraft, it's bound to happen!
  17. Alright, the A-1H is long due an update. As you may know, I had to put this project on hold for a while as I didn't have enough time anymore to dedicate to both the A-1H and the A-4E comunity mod. Now that the A-4E is close to release (the closest is has ever been!), there's the matter of the Skyraider project. I recently went through a big career change, and will be starting flight school in a couple of weeks. Meaning that I won't have time to dedicate to the Spad, and this project will have to be shelved for at least a couple of years, probably more. I am as disappointed as any of you (maybe not as much as Razor, I know how much you wanted it to be real, sorry buddy!) to not be able to see it come to fruition, but I just won't have the time for it. Still, all hope isn't lost. Maybe ED will make good use of the piston engine simulation created for the Yak 52 and turn their attention to the Spad in a not so far future? Maybe the great fellows at Heatblur will want to expand their Navy aircrafts catalogue even more and will be the ones to claim it? I'm sure that sooner or later, we'll finally be able to experience the Skyraider in DCS, we'll just have to be patient :)
  18. Most likely this. Very basically, straight probe = E, bent probe = F (and above)
  19. Nothing new to report so far, sorry. When things get back on track, I'll make sure to publish an update here, don't worry.
  20. It only works with AIs though. Player to player AAR is still a DCS dream right now.
  21. No, you can't have the AI without the module. Also note that the integrity check wouldn't fail even if you had the module.
  22. His wife has recommended donations in his honor to http://www.angelflightwest.org/ should you wish to do so. Angel Flight West is a nonprofit, volunteer-driven organization that arranges free, non-emergency air travel for children and adults with serious medical conditions and other compelling needs.
  23. The community A-4 will stay free. That's something Gos and the rest of our team have always been set on, and it won't change.
  24. Yes, USAF's Skyraiders were still carrier capable.
×
×
  • Create New...