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El Bastardo

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  1. I believe you can achieve what you asked for with editing snapviews. Snapview 5 is the default position you start in. Press Right Alt + Numpad 5 (Uses snapview 5), manipulate the view to your liking and then press Right Alt + Numpad 0 (Saves the current view to the last used snapview, in this case 5, i.e. default view). Edit: It's normal that you have to move the zoom-axis a bit in order for the game to correct the amount zoom. When the mission starts the game doesn't know what value your zoom-axis is at and chooses a default value. Once you move the zoom axis, the value gets updated and your view is corrected.
  2. Hi, schmeiß das Handtuch nicht zu früh. Das Gefühl für das Ruder kommt mit Zeit und Übung. Spätestens bei Flugzeugen welche durch differentielles Bremsen gelenkt werden, reicht der eine Knopf auf dem Joystick auch nicht mehr aus. ;) Hier ein paar Lösungsvorschläge solltest du trotz allem an deinem ursprünglichem Plan festhalten wollen: Viele kombinieren Achsen mittels externer Software in eine Achse und weisen diese dann in DCS zu, siehe hier: https://forums.eagle.ru/showthread.php?t=212068 Bin aber auch auf einen Thread gestoßen, welcher erklärt wie es in DCS selbst möglich ist. Da der Post aber auch schon einige Jährchen auf dem Buckel hat, ist fraglich ob das immer noch so funktioniert. https://forums.eagle.ru/showpost.php?p=1459873&postcount=3 Hier ist das Warthog Template, welches ich verwende. Das Original geistert überall im Netz herum und ich habe hier und dort Schalterstellungen hinzugefügt und es editierbar gemacht, sprich man kann die Felder mit einem PDF-Reader ausfüllen. Warthog Template.pdf
  3. This tool simply creates the zones. Now you have to create triggers to do what you want and reference the zone. There's a dedicated subforum for mission building, you might want to post your question there from now on. [Forum » Missions and Campaigns » Mission Builders' Corner]
  4. You can adjust all those things in the labels.lua under
  5. Nice, but it's only fixed for the flaps. All the other switches still have that problem, maybe that fix can be applied to them as well. Attached a track where I'm using different 3 position switches on the warthog throttle to control different 3 position switches in the cockpit and they still desync. 3WaySwitchIssuev2.trk
  6. The days of resorting back to slewing with the keyboard out of frustration are finally over ;) I just got the analog thumbstick, it was packaged incredibly well and arrived without a scratch. Installation was straight forward with the manual from the website and I really appreciate all those little tidbits of advise and caution in there. In my opinion this is a must-buy for everyone who has grown to hate the original slew control on the warthog.
  7. Hornet shows magnetic heading by default, you can switch to true north via HSI->DATA->A/C->MAGN HDG F10 map, AWACS calls and editor are all referencing true north.
  8. Yeah, it's just confusing at the moment. Everything should use the same reference. AWACS, FC3, F10 Map and Editor use true north if I remember correctly. As far as I know, magnetic headings are used in real life aviation. (Please correct me if I'm wrong) Maybe ED could add an action (or an option) where we can switch between true and magnetic north as reference, just like we can switch between coordinate units with LALT + Y (or units like imperial and metric in the options menu).
  9. The editor uses true north as well, maybe you can change that, no idea. Meanwhile, either you keep the magnetic declination in mind while building your mission and compensate for that or you switch the hornets heading reference to true north via HSI->DATA->A/C->HDG MAG
  10. Is there a way to reduce the time from mission start to depature? I'm sitting idle for almost 20 minutes every mission, waiting for CAP to get rolling. Accelerating time really doesn't do anything for me past 2x, with this many units on the map a single core can only do so much :P
  11. There you go. I'm always switching AUTO to FULL and back to AUTO. Slowly at first, then a bit quicker and it desynchronizes. 3WaySwitchIssue.trk
  12. Sadly, there's no way to set the AB range and keep the full range and linearity of the axis. In real life, aircrafts don't have the same AB range either, so for some modules the warthog detent works fine and for others not so much. You'll have to adjust the axis for now. Hopefully, in the future we will get a particular feature from a certain 90s sim ;) I've set my throttles to slider and added a curvature of -5, although I've cut away at the detent to give me a push-through rather than a lift-over detent, so you'll probably have to tweak those settings.
  13. If you bind it like this, you can't go from full to half, without having to go to auto first. For proper 3 position switch you need to bind Up to AUTO/HALF and Down to FULL/HALF. The issue is, that there appears to be limit to how fast you can toggle from AUTO to FULL and from FULL to AUTO. To me it looks like DCS doesn't recognize the change in states of the switch while the animation for the cockpit switch is running. Of course, this is just what I can see and the real issue could be something totally different.
  14. No idea, I'm just an armchair pilot. I've just read in another thread, that it is supposed to be slow. Just hold the aircraft where you want it to go and while you trim, slowly release pressure on your stick. Takes some practice to get it just right.
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