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Wizard_03

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Everything posted by Wizard_03

  1. It's probably getting re-worked, they did the same thing with auto IFF in the hornet. They Started with a basic simple implementation then they upgraded it when they started work on the AZ/EL page and added more realistic functionality. Same story with the INS. The old implementation was deactivated while they worked on the new one.
  2. I would prefer a more modern version myself, one with at least MIDS/Link16 integration, HCMS, and, Aim-9X. Roughly 2005ish, In view of the Eurofighters entry into DCS. But I'll take any version of the Eagle to be honest Even F-15A.
  3. AFAIK no there is not as the Threat rings are programed in on the ground with the data card.
  4. No I just like the F-15, I currently enjoy the FC3 one and have played many sensible missions in it. Just wish it was FF
  5. Well I disagree, I hope they make the F-15 FF, its why I made this thread.
  6. There are a bunch of cold war assets being added to the game, like MiG-29/23 on the red side and some for blue too. No reason we can't also get an F-15. Besides there is not a huge difference between cold war versions and modern ones. Even if they choose a super advanced one, put sparrows on it and all of a sudden its cold war. ECM suite changes are not going to get modeled, the data link/GPS can be turned off. It would fit in fine.
  7. Many of those are on the opposing side, for Iraq you have MiG-21/29 and you have their entire suite of Air defenses. As well as all their tanks, APCs. We even have working SCUDs. Which were really important in the war. Same story with Georgia. Including most of their helicopters too. You can and people have, created entire campaigns using those assets, that follow historical and or realistic scenarios. That are indeed fun and challenging to say that you can't, is again just not true. Now Is the exact the hornet we have, one that participated in the Gulf war no, but its pretty dang close. Within a decade, same thing with the viper and Tomcat. We can't reasonably ask ED to replicate every single version of the hornet that ever flew. It would be great but it would also bankrupt them. So I think its very reasonable for them to choose the most advanced version THEY can do and provide legacy weapons so that we can stretch the hornet into lots of scenarios around the same time. Which is exactly what they did.
  8. We sure do, assets are not just flyable units btw, but in any case you have almost every piece of equipment from the Georgian war, and we have most of the stuff from gulf war 2, and you have many of Syrian assets from that conflict as well. Including ground vehicles, Air defense systems, and aircraft of course, all of which are mostly contemporary with the hornet, viper, and tomcat that we have in game with a little stretching. I agree that It doesn't really make sense to put MiG-29As up against F-15Cs or MiG-21s against F/A-18Cs but that's exactly what the Iraqi AF did. The problem is you typically have too play on the blue side if you want FF. Never the less you can make pretty realistic and historic scenarios with what we have now. NTTR is the sight of Red flag the Largest modern air combat exercise. Its about the closest thing to actual conflict many of the aircrew there get, and one of the only glimpses of what that might actually look like. Its a huge part of modern air combat.
  9. You can re-create almost every 21st century war too date using assets in game. Thing is that's all asymmetric, then again so is modern conventional conflict. Go figure. We don't have enough blue side cold war assets to do near peer stuff from that time period nor do we have modern red stuff from 21st century to do near peer now. So in that sense your right, but too say that current assets don't allow sensible scenarios is a big overstatement. The problem is the scenarios are TOO sensible. Lots of people want the cold war gone hot situation, as unreasonable as that might have been IRL. The real wars that break out are too boring.
  10. IMHO FF F-15C is the opposite of risky, we know people are interested in it, because they'll already buying and flying the FC3 version. ED has already done most of if not all of the research required, and the FM (the most complex and difficult aspect of DCS development) is complete and certified by Eagle SMEs. So you could create a full priced module with known interest, and half or more of the work already done. Far far less risky then starting from scratch IMO.
  11. It actually kind of unfortunate that FC3 got implemented in DCS in the first place, because it created this situation where a really iconic fighter like F-15C isn't being developed because "its already in the game" It also firmly roots the Multiplayer environment in a specific time period. Thus creating all of these asset issues when they want to put new modern advanced aircraft that they have data for in the game. (ex. F-16CJ is too modern compared with Su-33, Su-27S, MiG-29A/G/S ext.) If we didn't have FC3, DCS:F-15C would be a no brainer, The data is available and its one of, if not the greatest single fighter concepts in history period. Can't talk about Air to Air warfare in the late 20th century without mentioning the F-15s enormous Influence on it. In other words if you want to make a game about modern air combat F-15C should be at the top of your list.
  12. Puts the importance and reliance on mid air refueling in perspective seeing everything queued up like that.
  13. We'll need it to face the eurofighter dawn, that thing is about to change whole AA landscape of DCS.
  14. Eurofighters getting closer, get your parachutes ready!...
  15. It's called sensor fusion and it's a big advantage over older aircraft like the tomcat.
  16. Happy there is going to be more game play options, but I can definitely see this turn into a pandora's box, of "hey the aircraft just got this new thing last week, can it be added to game" or "hey there's a promotional image of some future technology being demonstrated, can we add that too?" Or "Hey they hung this weapon on a static display of the jet, so it should be in the game too!" There's a good reason Most Devs and ED go with specific time frame/Operator, It limits development number 1, and it adds real world constraints to the aircraft number 2. What my concern is; this is going to turn into, is some super, mega, hyper, giga fighter, that is basically a concept of what the designer would like the aircraft to be able to do, rather then an actual eurofighter you might encounter in the wild. In real life, countries have budgets, systems get dropped, weapons don't get implemented. You are never going to find a jet that can do everything the designers intended for it to be able to do. They don't exists in a vacuum like they do in DCS. Also By setting an expectation of time period/operator developers can have a solid reference point for roadmap, feature lists, and completion criteria. But by not setting any expectation for us end users I worry this could become, Less representative of actual modern air combat, more airquake/war thunder, alt history simulator. That's my Hundred cents. lol Hopefully HB/TG can strike a good balance and give us something close the real "Eurofighter Experience" That's really what I'm interested in, the actual day to day, 9 too 5, reality of being a pilot for one of these monsters. If that can pull that off, I'll be happy. I think they achieved that with the tomcat so I'm optimistic.
  17. It acts like bore because it switches to bore. If your looking through the HUD, both HMD modes are disabled, and it uses bore sight. Use the other ACM modes up close or the attack page if it's outside their range. HMD is meant for off bore cuing, why would you want use it over the attack page if something is dead ahead of you 40 miles away?
  18. Based on what? It defaults to bore anytime you look through the HUD with the HMD. If your wanting to lock something ahead of you have 3 other ACM modes you can use. What doesn't make sense?
  19. That sounds like a perfect setup TBH, you guys have experience with the DCS side of things, and they know the jet. You need both. So Its win, win, win. For you guys, For TG, and the users.
  20. Vertical, wide, and bore work fine looking through the HUD It was recorded using the aircrafts tapes look at the video panel in game you have HMD and HUD recording options. What can help with the two TD boxes issue is changing your head view in the game. Right now in that video your head LOS is pointed at the dash which for some reason is default, so basically the game has the center position looking down relative to the hud so your effectively aiming the HMD with your chin, To fix this turn off your head tracking, use the number keys to move the view so that the cross on the HMD and the W mark on the hud are aligned and use the save angles key (Ralt + Num0 by default). Restart your head tracking device and next time the boxes will be pretty much be drawn on top of each other, they might be a little blurry because they overlap but they wont appear to be in two different directions anymore. Its pretty much exactly like The RW video above if you do that. Helpful links: https://forums.eagle.ru/topic/192649-jhmcs-how-to-change-its-onscreen-position https://forums.eagle.ru/topic/191983-head-position-not-right-for-me-using-trackir5
  21. When will it be reigned in, like the hornets was? Is it a high priority? On the Back-burner?
  22. Oh my bad I can't read, I thought we were still talking about mid compressor bypass. That sounds even dumber, let me take my hand off the stick and burn out all the avionics in the middle of a vertical fight.
  23. I would love to watch a RIO in the back trying to screw with CBs during ACM.
  24. I'd Love an AI Iowa give the Kirov a run for its money! I'd Absolutely pay for one
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