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Deki

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  • Flight Simulators
    Aerowinx PSX, DCS World, MSFSX
  1. Some modules (such as Heatblur's Tomcat) already have that as specific option, but it would be great if we could retrofit this to other modules, WW2 warbirds specficially. This would be useful to those that wish to leverage the AOA buffet / shake effects without specifically owning FFB sticks. See post below for context -
  2. I don’t have it installed - only tested with modules mentioned in the original topic.
  3. To all those that may be interested, I have been forced to failback to PS4 controller (Using DS4windows so it is recognised as XInput device) as my Warthog stick is out of comission, and whilst I look for a suitable replacement, this may be my main mode of operation. Now funnily enough, the experience is not bad at all when combined with the Warthog throttle and dedicated rudder pedals. I mostly tinker with warbirds and F-14. Precise control over pitch and roll is achievable with slight curvature tuning. Very happy with it, indeed. Now, as I'll be using this for a while I started looking at ways of leveraging game's FFB shake effects with the rumble motors present int the controller so as to experience any effects that the module may produce, such as AOA buffet etc. After some research, I came across a Japanese developer that has produced DirectInput force feedback driver for XInput (see link below, scanned for viruses - all clear). Once installed, I enabled Force Feedback in DCS and fired up the F-14 (ensuring 'Use FFB Trim Implementation' is UNCHECKED in the module's special tab). The results....OMG, I love it! The rumble is introduced with varying levels of intensity dependent on the AOA and at least appears to perfectly match the cockpit's visual and aural shaking effects. You must try it. Obviously this has led me to start looking into proper FFB stick products out there :-). There are some caveats though. I have tested this with warbirds as well. The AOA buffet effects are experienced in Bf109, Spitfire, Thunderbolt, Mustang. HOWEVER - it seems that elevator trim function is only possible in the Bf109 (maybe due to the way trim is implemented in that module). In all other modules mentioned above, trim wheel turns but has no effect whatsoever. It would be great if these modules could implement Heatblur's method of having FFB trim optional when Force Feedback is selected, so that we can at least experience effects (unless there is an undocumented workaround). The link for the driver is below - give it a shot. I used xi.win7.x64.en.msi for Windows 10. http://lavendy.net/special/driver/xi/index.html HAVE FUN!!!
  4. Hi All, Anyone know whether radar offset bombing is possible in the real/simulated aircraft? In other words, does ck 37 perform that function? Thanks Deki
  5. Gents, I'm starting to think that the reported bouncing problem is a 'non event' and it is probably down to us. I just landed a fully loaded bird (100% internal fuel, 100% ammo) 2 pointer at ~105mph - no bounce. Link to youtube video below.
  6. And last one (no more spam from me)...10% fuel, no ammo, std day, no wind, no turbulence. Delayed touch down ~100. No bounce! I'm just an IT guy with about 4hrs in this vBird. Heck, what do I know :-D. 2pt_light_weight.trk
  7. And another one just in case it wasn't a fluke (attached)....slightly off centre line....~110mph. No bounce. Better than the previous attempt. I should add that I had approx 50% fuel, std day, no wind, no turbulence. EDIT: Previously I stated I only had 10% fuel. That was inaccurate. 50% is correct. 2pt_landing.trk
  8. Hi All. See attached track file for a 2 point landing ~110mph - no bounce. Please excuse my foot work ;-). A bit shallow for an approach but you get the point. I realised one needs to be 100% focused to land this bird properly (no beer cans permitted in the cockpit). Much to work on though. could_be_better_too_shallow.trk
  9. I'm thinking AV-8b II +. I wouldn't be surprised if ED and LNS combined forces on AN/APG-65 family of radar development. At least in this day and age it makes sense to do so purely on economical basis to say the least. Both the Hornet and Harrier use variations of it. Think commonality and rapid development. It sure would be "jaw dropping" since DCS level Harrier was never attempted before and mark my words...IT WOULD SELL!
  10. This may or may not have been mentioned in the past - couple of years ago Novak himself released a video depicting VTOL testbed implementation demo, albeit using the Mig-21 model. Now I'm sure LNS experiments a fair deal but given the clues, it could be that we're looking at...well...you fill in the gap :smilewink:
  11. That was also my understanding originally, hence the post. Since then I misinterpreted "The ailerons are powered by individual BU-45 single chamber hydraulic actuators...." from Famous Russian Aircraft Mig-21 by Yefim Gordon. It is clear to me now that the ailerons are hydraulically boosted whilst permitting lateral control with the booster being off in a conventional muscle power way, where as the tailerons completely rely on hydraulic power to function.
  12. Hi All, As per the subject, even at low speeds. The ailerons do not move at all. Turns/banks not possible. This is in OpenBeta 1.5. Anyone else experiencing the problem? EDIT - The following statement is wrong -> Apologies, the above does not seem to the a problem after all. I thought that the aileron booster was similar to the Mig-15's hydro booster. Clearly not the case as -21's are purely powered by BU-45. Thx. Deki
  13. I was also expecting "huge requirement for right rudder" but after coming across this little text in AAF MANUAL 51-127-5 (Chapter 'Flying the P-51' under 'Takeoff' pg.55) now I'm not so sure - "Keep the airplane in a 3-point attitude until you have plenty of airspeed. In normal take-off, the rudder trim tab is sufficient to make the torque almost unnoticeable."
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