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Grand

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Everything posted by Grand

  1. I'm not sure what I'm missing here but I'm getting an error.. I have group called Tank_Group_1 with just one unit in it, unit name: Tank_1. When that tank is killed, I want it to respawn so I'm doing: Type: CONTINUOUS ACTION (Trigger12345, NO EVENT) Condition: UNIT DEAD (Tank_1) Actions: DO SCRIPT (mist.respawnGroup('Tank_Group_1') Error message: [string "mist.respawnGroup('Tank_Group_1')"]:1: attempt to index global 'mist' (a nil value)
  2. Erpe, in your mod, will you be able to model different damage aspects of warheads like blast damage, penetration damage, and fragmentation damage separately?
  3. Wanted to report this too. This thread was made two weeks ago and no single reply or acknowledgement. What's up with that?
  4. Good to see you still enjoy spending time improving your work!
  5. Really the only thing I had to do was put it in the 2.0 folder. Worked out of the box like it did in 1.5.
  6. Same problem here, though it seem I have it more often while assigning keys than in the pit itself, fortunately.
  7. Will the unarmed version come with a Red Bull skin? ;D
  8. Sith, is the estimation still "somewhere late in November"? As in: this weekend or Monday?
  9. What exactly is the difference between 'this' version of Ricardo's HD pit and the one most of us have been using since it came out? Because I am using it in 1.5 right now, so curious what has changed.
  10. Use the cues from the bombing/gun profile (the sleds) instead of the GCAS warning.
  11. Is it possible that implementation of the ring size variables ruined the center and size variables? They don't seem to respond to my custom inputs anymore..
  12. Do you mean by poor light amplification that lit objects should create brighter/white spots on the night vision?
  13. Frenchy, I did some messing around and I think I've got the hang of changing the shape/size and position of the goggle. One thing I can't fix though is what the night vision overview does with the HUD font. By itself the HUD font is very rough and aliased. The vanilla night vision amplifies this even more, but your overlay amplifies this to a level that it becomes unreadable, especially during very dark nights where you have to turn up the brightness a lot. I know the old 1.2.X NVG mod had the same issue, but to a lesser extent than yours. Can you replicate it and/or do you think there is a solution? I'm confident it's not your mod causing it, it's just increasing an annoyance that is already there by default, both in 1.2.X and 1.5. PS I noticed your mod has more grain added compared to the old one, perhaps there is a relation between the level of grain and the HUD font becoming less readable?
  14. Let me see if I get this: I am running 1920px * 1080px. I want a circle (so both X & Y diameters need to be the same) which takes up 85% of the height of my screen. 0.85 of 1080px is 918px. 918px of 1920px is 0.478125. Horizontally I want the circle in the middle of the screen, so the center point needs to be 50% offset from the left screen border. Vertically I want the top of the circle to snap against the top of the screen. Half of 918px is 459px. 1080px minus 459px is 621px. 621px of 1080px is 57.5%, so the center of the circle needs to be offset 57.5% from the bottom. Correct?
  15. Frenchy, if I understand you correctly there are 3 variables in play here: - Size - Shape (circle vs oval) - X, Y position of the center Could you give us a quick explanation where to alter them? I'm especially interested in keeping it circular but increasing the size of the circle and if needed reposition the center of the circle. edit: OOOOPS! I just read the comments in the files. :)
  16. Isn't CIV traffic pre-scripted in that it's a mix of fixed movements with a few random moments in it? Because it looks like that.
  17. Is this issue even acknowledged? The whole point behind 1.5 was improved CPU and GPU usage as far as I'm aware, this issue is a prime example of unimproved CPU usage. If some of the techies around here feel like I'm wrong, please correct me.
  18. What I meant earlier is that even without the frame border, the fact that you managed to get rid of the vanilla DCS green is a huge improvement IMO. Keep up the good work! I'm surprised your progress comes at such a fast pace, currently we see updates every day!
  19. With the frame missing, this is already a huge improvement!
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