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Shrike_AU

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Everything posted by Shrike_AU

  1. Found a fix. Open the mission in the Mission Editor, Change the name of the player aircraft "Pilot" from Viper-1 to Hornet For the JDAM training mission, do the same but change the name from "Viper-1" to "Viper" Looks like ED copied some lua around for the same training for the F16 and broke the naming connection between the aircraft and the lua that is triggered when you drop the bombs. @NineLine
  2. Can confirm. Mission does not recognise the JSOW release.
  3. I had the same cable break in the same spot on my Orion2. Start a ticket with WW support and show them the photos, they should replace it. if you have a multimeter you should be able to confirm that the cables are the same between the libra and the Orion. IIRC only 2 of the 6 are actually connected to the circular socket.
  4. I did quite a bit of testing with my 5k+ and the eye tracking / Foveated rendering in DCS when I first got the eye tracking working. On my rig at the time (which was heavily CPU bound) it made no difference. You can test this without the eye tracking by running a benchmark mission (the Su25 benchmark mission in User Files on this website is excellent for this) with the headset stationary. The FPS between FFR on and Off were negligable. @Avalanche110 I'd be interested to see what improvement you get with Terrain Object Shadows at flat. That makes a big difference for me. In any case, I'll have a look at lower PD and higher Steam SS and see what I get. Thx for the analysis. [update] I spent the morning playing around and ended up changing from PD of 1.0 and steamvr per app SS of something like 60% to PD 0.7, SteamVR Res 100%, Per App SS 300%. Running the headset at 110Hz, gives around 60+ FPS in most tested scenarios, so with motion smoothing on to lock FPS at 55, it's pretty nice.
  5. Is there any chance you could put the fusion files up somewhere? I'm having trouble printing some parts and would like to tweak a few holes etc. Great work BTW!
  6. Per game settings only works for games that you can run from the pitool games tab. I cant get DCS to run properly from this tab as it fails the licence check of older modules (A10C, KA50 etc) Anyone have a fix?
  7. Order #1316 here, Has this shipped? Order page says "We've accepted your order, and we're getting it ready. Come back to this page for updates on your shipment status." rgds
  8. Quick public service announcement, when running this mod for the first time on a map, try this to keep track of whats going on and see that it hasnt hung. 1. open a powershell window 2. paste: Get-Content "C:\Users\<YOUR ACCOUNT NAME>\Saved Games\DCS\Logs\dcs.log" -wait -tail 30 (substitute in your account name and amend the DCS folder as well if you have to) This will give you an updating view of the game log file and you see the metashaders being recompiled.
  9. How about using something like http://uwyn.com/gamewave/ or other leap motion mouse emulators for mouse control and using DCS's built in mouse pointer for the switch location problem.
  10. fixed link for the vive tracker https://www.hackster.io/hivetracker/hivetracker-3aaa24?utm_source=Hackster.io+newsletter&utm_campaign=bed3e0c01d-EMAIL_CAMPAIGN_2017_07_26_COPY_01&utm_medium=email&utm_term=0_6ff81e3e5b-bed3e0c01d-140463197&mc_cid=bed3e0c01d&mc_eid=7b0c3bd87a
  11. Gents, come and join us on over at the AEF (forums here) The servers are normally populated most nights. Drop on and say hi, we don't bite.
  12. Mission 1 and 2 seems broken in the 2.1 update. These are the only 2 I've attempted since the update. Both suffer from the "AI will not follow set speeds" bug, with the AI slowing to min speed. Mission 2, the sightseeing mission, the AI crashes into the hills near bald mountain after descending to 6000'. This is after I spent an hour doing orbits around him as he was transiting up there at minimum speed. He cant seem to get to 12,000' either. Now the ground textures are fixed in NTTR, I would love to run through this campaign. Thx
  13. [edit] I just noticed the date of your post. Probably not SteamVRs fault then :)[/edit] SteamVR beta has changed the way they do supersampling. I noticed the engine instruments on the A-10 were a lot fuzzier, as well as the general cockpit switches. I just spent a bit of time trying different combinations of in-game pixel density, AA and SteamVR Supersampling. I ended up running the in-game pixel density at 1.0, AA off, SteamVR supersampling around 1.8-1.9 and that seems to give me decent frames (Instant action missions as a test) with readability. (i5-6600 and 1070, Vive)
  14. Okay, I've been having a go at editing this. I still have no real idea what Color_Blending_k means, and what values it accepts, I've tried 0-1, 1-10 and I cant work it out. Anyway, here is my Labels.lua I've got it so that the labels for ground units are pretty subtle, and they disappear when you get within visual range, they are also hidden when more than 35k away. https://gist.github.com/Steveveepee/de6c4543841d5a82c3cc588a763f483e
  15. [5000] = {"}%.","LeftBottom",1, 1}, becomes [5000] = {"}%.","LeftBottom",1, 0.1}, where 0.1 is the opacity you want at that distance
  16. I had a quick fiddle around with ground targets in the new labels.lua file and as lefuneste01 suggested above, changed them all to dots, or variations of dots. One nice new feature is the ability to change the opacity based on distance to the target, I have far away stuff very low opacity (0.1) making them visible when you're scanning for them, but harder to see and more realistic, I up the opacity in middle distance to aid with spotting and then drop it way back down when close so the label is still there but doesn't totally obliterate the target.
  17. With those PC specs, make sure your preload radius is set to maximum in your settings. A screenshot of your settings page might help track down the problem as well.
  18. 5 mins of testing: how does it work? Night and Day between it and the previous method.
  19. Hi Impalor, The link in your message was truncated, can you please post again. Oh, found it off another thread. https://forums.eagle.ru/showpost.php?p=2884624&postcount=10
  20. SkateZilla, Have you tried UVROverlay? It's pretty amazing, rendering the window at a fixed point in space, regardless of the primary VR app. Folks are using it to watch videos while flying in Elite Dangerous, by setting the overlay like a TV screen on their ship's dash. See
  21. Very nice... Thanks for that. Looks like the community will get DCS up to scratch for VR soon. Now all we need is a new engine :)
  22. I know I can 'export' or copy the display from the MFCDs to another place within a larger DCS window, but I was wondering of anyone knows if the displays can be exported into another window. By window I mean a separate windows window (I know, that's no clearer :) The idea is to use something like https://github.com/scudzey/UVROverlay to show the exported MFCD zoomed in, when you look at the one in the aircraft. UVROverlay allows you to add almost any desktop window into the VR space, it can be locked in space, or attached to a vive controller. It can also be faded into view and zoomed/have it's size increased when looking at it. Bonus points if the surrounding buttons can be exported and work.
  23. I spent a whole day playing with the font sizes in the associated .lua's to try and increase the DSMS font to be more readable. I even tried swapping out the font to a more 'bitmap' style of font, but that actually made it worse. I'll let you know if I make any progress.
  24. To improve the readability of the text in the mfcd, do this: Edit: <DCSWorldInstallDirectory>\Mods\aircraft\A-10C\Cockpit\Scripts\MFCD\indicator\MFCD_fonts.lua edit line 57, changing the predefined_fonts[1] to predefined_fonts[2] save and rejoice! A hud text size of 58 works pretty well as well. \Mods\aircraft\A-10C\Cockpit\Scripts\HUD\Indicator\HUD_definitions. lua Line 5, set to whatever you like, smaller numbers are bigger fonts. mine is: new_K = 58 --Default: 73.5 Medium: 54 Big: 44 You probably want to edit these with Notepadd++ or similar. Tested on Vive, with RTM at 1.2 and above.
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