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hellking

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Everything posted by hellking

  1. I am having stuttering in VR with settings that don't create any problems any other map or plane. I think all map modules need to be roughly the same FPS at the same settings. People who would like to see better visuals can bump us their settings.
  2. F-16 has great flight model, but I couldn't help notice something.. When I roll and stop rolling quickly, the roll stops instantly. I think I would expect some (small) wobbling or settling before the flight controls can stop the roll. I understand that F-16 is fly by wire, but there is a physical limit to how well FBW can follow flight inputs (because mechanical parts take time to move, maximum forces are limited, control system is not perfect etc.)
  3. I also noticed a major improvement with 2.5.5. I don't get any stutter at all in GULF no matter where I am in the city, and which plane I fly with. And this is with the increased resolution of Rift S. If the VR improvements are not in, I wonder what they are going to be like..
  4. Here is my experience with Rift S: Clarity: Much better than Rift. I can now see high resolution details in textures in cockpit and outside. I can see far objects with much better definition. Red and Blue resolution indeed got a boost of x1.7 as I have predicted (mostly due to new subpixel config) Sweet spot: Having a IPD of 70 mm, there is a sweet spot for the headset on my face to give me perfect clarity for frontal vision. But the size of it is absolutely zero! If I move the headset 1 mm to the left or right, I loose it. This means that I have to constantly adjust the headset to have clear vision. Looking to the sides, I always have blur in one eye or the other (depending on where the headset is on my face). FOV: I took a huge beating on this one! In the original rift, I had my HW IPD setting all the way to 72 mm, which gave me a huge improvement in FOV since lenses are far apart. Now my FOV is 10-20 degrees less than original Rift (just because I have a very large IPD). Audio: As I have expected, the audio quality in Rift S sucks. In addition, everyone else at home has to listen to me playing games, so there is no privacy whatsoever. The only good thing is since there is nothing touching my ear, sounds feel more natural and realistic. Performance: Virtually the same with Rift. I would prefer clarity over FOV in a game like DCS. So, if I can get used to the sweet spot issue (it takes a while to find quick solutions sometimes), I will call this a good upgrade with some small caveats.
  5. I don't know why people think Rift S is only a minor upgrade in resolution. Due to pentile subpixel configuration, Rift has 756 x 840 red, 1080 x 1200 green and 756 x 840 blue resolution (approximately). Rift S has 1280 x 1440 all red, green and blue. Unless you are looking at green scenery (trees etc.), with Rift S you will get x 1.7 improvement in resolution compared to Rift. What is nice is that this is only with a performance degradation equal to 1.2 pixel subsampling. I am not saying that Rift S is better than other HMD's out there, but it is day & night compared to Rift without sacrificing performance.
  6. Thanks. I was going crazy trying to figure out why hands do not appear. + 1
  7. In VR mode, the camera position is too far leaning forward. When I re-center it back to where pilots resting head should be, mirrors become misaligned and only show the pilot.
  8. I have tried tilting my head left, right or forward. The view is blocked pretty well! My question is not really about how to solve this in the game, but why F-14 is designed this way... HSD is not important?
  9. Can somebody explain why the stick is right in front of the HSD and blocking the HSD view in normal trim? I thought this could be a bug, but then I noticed something similar in cockpit photos of real F-14's. To see the HSD I am having to pull the stick back and pull 5 G's :lol:
  10. I play in VR, and I did not notice any big problems with F14. I used to have such problems with modules before I switch to a high MHz (4.0) single-thread optimized CPU and a high end GPU (GeForce 1080 Ti).
  11. F14 has one of the most efficient mirror implementations (mirror is low FPS not to burden the sim). I love being able to use it in VR!
  12. I don't find the load time too long in my system, but there is a 5 seconds of black screen right before mission starts, which never happened to me with any other module. i7-8086 @ 4GHz 64 GB RAM Geforce 1080 TI PCI HD
  13. What helped me is when I used mouse only until mission starts. If I press a key on the keyboard before the mission starts (say Enter to skip mission screen, or Alt+Enter to maximize window), it goes into this "cannot click anything in the cockpit" mode. BTW, this is not a F14 problem.
  14. Thanks for the reply! I wonder if some kind of artificial disadvantage can be introduced to red if blue falls behind. Besides this, I have been really enjoying the campaign though. So thank you so much for creating such a high quality campaign.
  15. I have played this mission 3 times, and in each red dominates over blue. I replayed the missions with Tacview and see that F-16's barrage of AMRAAM's miss all F-4's with not a single hit every time... It is very frustrating to play the same mission 4 times and not be able to progress through it. I think I will edit the campaign file to skip over this mission. I cannot find any other way.. I would really doubt that any air force would go into such a suicide mission in any way. If you have 50% chances of surviving you definitely did not plan the mission right...
  16. With increasing number of modules, I wish there was a "deactivate all" option somewhere.. I have 20+ modules installed!
  17. I have targets at the same level as I am, who disappear suddenly and not come back until I am hit by their missile (I am not moving or banking at all!). I thought that I was doing something wrong, but this is happening time after time even after I read the radar chapter in the quick manual twice.. There is no way a real F-18 can act like this. Dropping targets that are coming level and head on to you is not acceptable. I think there is a bug somewhere with something but I cannot put my finger on it..
  18. I think this is the best module so far. Great flight model, I have been trying to make it fail but there is no way. Great overall feel. Good job ED!
  19. Now just think about what an F-16 would do
  20. I am having the same problem. After take off, I have to pull the throttle back and move it back forward to get any thrust going, even though my throttle is physically full forward all the time. Otherwise it just powers back down into the sea.
  21. I actually played the module for the first time after I read this thread. So I was expecting a slow trim.. And it was monster slow trim.. It is so slow that it cannot be really like that. I think there is a real issue here and people are experiencing different trim speeds based on their system configuration, specifically their FPS. I am guessing that the trim system does not have a linear behavior w.r.t. FPS and getting slower as FPS dips down (in cities etc).
  22. Same problem here.. Too dark at night, even after I bump the gamma slider all the way to max-bright.. A large number of campaign missions are not playable (unless you like flying entirely by instruments). Looking forward to a fix.
  23. I used to be on the DS off, MSAA wagon. But I got off it after Caucasus map was updated and there was no longer a flawless VR experience option anymore.. I think what we should be pushing for is for ED to optimize VR better, rather than asking them to support multiple renderers. I am pretty sure that we will be crashed if we stay in front of that train... I am pretty sure that VR can be optimized further especially for rendering outside (non-stereoscopic rendering for outside etc. like FlyInside)
  24. We will get our answer to this question soon. https://www.livescience.com/62115-flat-earther-mike-hughes-launches-homemade-rocket.html
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