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Appeljack

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  1. Hi folks, I seem to be in the right place. I've recently purchased Black Shark 2 from Steam, and everything was running fine. I have 3 monitors up and working, finally, after fiddling with settings, etc. I started the Deployment campaign and made it through the fifth mission. When I try to continue to the sixth mission, Narzan Valley, it crashes with the error "Cannot load the debriefing file." If I try to play this mission by loading outside of the campaign, from the list of missions, it let's me in, with 3 monitors. If I change my monitor setup to 1 monitor WITHIN the campaign, it let's me in! So it seems something is happening with 3 monitors within the campaign. Any suggestions? Thanks in advance! Mike Win 7 Prof, i7-4770 3.4 GHz, 8 GB RAM, Nvidia Geforce GT 750 ADDITION: I disabled all startups and services and did a diagnostic startup. I was able to start the mission within the campaign, with 3 monitors. Maybe some startup or service is interfering?
  2. Hi folks, I'm getting the "This program has closed due to ...." message, too. But it happens after I end a mission, press ESC, and select QUIT on the menu. Here is the error log in Windows 7. Faulting application name: dcs.exe, version: 1.2.16.39472, time stamp: 0x553fbc19 Faulting module name: Transport.dll, version: 1.2.16.39472, time stamp: 0x5523e206 Exception code: 0xc0000005 Fault offset: 0x000000000007b19e Faulting process id: 0x17dc Faulting application start time: 0x01d0bdf2dbc2f6d6 Faulting application path: C:\Program Files (x86)\Steam\steamapps\common\DCSWorld\bin\dcs.exe Faulting module path: C:\Program Files (x86)\Steam\steamapps\common\DCSWorld\bin\Transport.dll Report Id: 57d1adee-29e7-11e5-b116-c03fd55b5c3c Hi folks, I seem to be in the right place. I've recently purchased Black Shark 2 from Steam, and everything was running fine. I have 3 monitors up and working, finally, after fiddling with settings, etc. I started the Deployment campaign and made it through the fifth mission. When I try to continue to the sixth mission, Narzan Valley, it crashes with the error "Cannot load the debriefing file." If I try to play this mission by loading outside of the campaign, from the list of missions, it let's me in, with 3 monitors. If I change my monitor setup to 1 monitor WITHIN the campaign, it let's me in! So it seems something is happening with 3 monitors within the campaign. Any suggestions? Thanks in advance! Mike Win 7 Prof, i7-4770 3.4 GHz, 8 GB RAM, Nvidia Geforce GT 750
  3. PROBLEM SOLVED! Make sure Full Screen is NOT selected. :P Hello there! So I purchased Black Shark 2, bought a new graphics card and it seems I'm getting there. Now I have the three monitors working...camera center, Shkval on the left, and the ABRIS on the right. However, I can't click anything in the cockpit. Also, when I press escape to get the menu window, I can't click on that either. It's like the 3 monitors knocked out the mouse. Any suggestions? Thanks! I just experimented and found out that the mouse does work, but it is shifted to the right by the width of my left monitor screen. Here is my layout: small monitor on the left (1024x768), big monitor center (1920x1080), medium on right (1280x1024). In Display properties, I have the large monitor (center) set as 1, the small monitor (left) set at 2, and the medium monitor (right) set at 3. It seems that when I'm clicking in the cockpit in the game (the large monitor-center), that everything is shifted over by the width of the small monitor (left). The center monitor is set as the main display. When I set the small, left monitor as the main display, everything looked good, but the mouse wasn't working at all, not even shifted.
  4. Hey folks, I'm hoping someone can offer some advice. I've searched everywhere and I can't find a solution. It seems that other people aren't having this exact same issue. In missions where there are overcast clouds, the clouds go crazy! The entire sky shimmers with hatch type patterns. It's very annoying and it destroys the fps. (I've seen this in the Deployment Campaign missions: Stronghold, and Coda) First, I've installed the fix for the cloud shadows using modman, so that the mountains don't have that strange shimmer. Also, I changed the config file, some settings that had to do with near_clip and middle_clip, which seemed to help with some "dancing-ghost" clouds afar. I've installed the second patch to Black Shark (1.02), and I did it over a clean install of the original, as instructed. I was getting the cloud shimmers before and after. Thanks in advance for any suggestions...I've spent hours and hours searching for a solution, so this post was done only after many hours of research. :helpsmilie: Win 7 Pro, 8 GB RAM, Intel 4 core i7 4770, Intel HD 4600 Graphics card (integrated).
  5. Thanks for everything PiedDroit! I really appreciate it. I'll check out all of the links.
  6. Thanks PiedDroit. I had a feeling that something is just wrong. Would you suggest that I just upgrade to black shark 2? Is it worth it to learn and play the original, or is black shark 2 better? I know from what I've done with black shark that I really like it. The flight dynamics and immersive detail is fantastic.
  7. Thanks for the input. I included the two lines at the beginning and the one at the end of the monitor setup file (these aren't part of the options file, right?!). I also deleted the Shkval and ABRIS and just tried the center. The drop down list seems not to take the special resolution, whether I enter it in the drop-down box, or specify it in the options.lau. When I exit the game and go back to the in-game options, it defaults to the max res in the list(2560x1440). The Main, center monitor seems to take up the 1920, and then equal portions on either side are displayed on the left and right monitors, but most of the rest of the left and right monitors just show my desktop background. I'm sure that the width is 2560! So, I'm getting the same thing as before...hmmmm *sigh The graphics file is not a .lau, but a .cfg file in the Config folder. I read on one of the threads here to change the resolution in this file. Again, thanks for your help. I have Version 1.0
  8. Description = 'Shkval on the left monitor, camera on the right' Viewports = { Center = { x = 1024; y = 0; width = 1920; height = 1080; viewDx = 0; viewDy = 0; aspect = 1920/1080; } } Shkval = { x = 0; y = 0; width = 1024; height = 768; } ABRIS = { x = 2944; y = 0; width = 1400; height = 1050; }
  9. I tried switching the resolutions. The instructions say to use the maximum values, though, so that's how I ended with those numbers. The problem is, is that I can't get the image to "stretch" to all of the monitors, width-wise. It's like the program will not take a higher width resolution than 2560, which extends the image from the center monitor to just a small portion to each monitor on the left and right. No matter the height res values, the side monitors will just not "fill."
  10. Thanks for the response Gladman. My monitors are all different, and running in their "native" resolutions they are: Left:1024x768, Center: 1920x1080, and Right: 1400x1050. So, 1024+1920+1400=4344. This is how one of the threads instructed to do it...set the total res. as the sum of three. What options settings did you change the resolution to 5760x1080? In the game, where there is a drop down list? The highest default setting there I have is 2560x1440.
  11. Hi folks, I've read through many of threads and I still cannot find a solution. Any info/help will be GREATLY appreciated (Thanks in advance). I've spent so many hours reading, researching, and fiddling. I've run out of any more ideas. PLEASE HELP?! I've changed the options.lau to reflect the total resolution of the 3 monitors (native resolutions). I also modified the graphis.cfg file as instructed. The pertinent info of what I've edited is shown below. I believe I've setup the Camera+Shkval+Abris lua file correctly. The problem is, when I choose the resolution by entering 4344x1080 (which I also changed in the options and graphics files), it seems to default to the highest resolution in the list (which is 2560x1440). I can type in the resolution too, but it doesn't seem to "take" no matter what I do. What happens is I see part of each monitor on each side is active, but that's it. My main, center monitor is 1920x1080, so what seems to be happening is that 2560-1920 = 640 and 640/2 = 320 is being filled in on both side monitors, i.e. the program won't fill in the total width of 4344. options.lau ["multiMonitorSetup"] = "Camera+Shkval+Abris", ["color"] = "32", ["heatBlr"] = 1, ["scenes"] = "high", ["water"] = 3, ["fullScreen"] = false, ["visibRange"] = "High", ["aspect"] = 4.022222222, ["textures"] = 2, ["shadows"] = 3, ["display_mode"] = ..... ["height"] = 1080, ["resolution"] = "4344x1080", ["civTraffic"] = 1, ["width"] = 4344, Graphics.cfg Simulation { resolution = {4344, 1080}; bpp = 32; fullscreen = 1; aspect = 4.0222222222; Running Win7, 64 bit, Intel® HD Graphics 4600, 8GB Ram, ...
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