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Gizzy

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Personal Information

  • Flight Simulators
    ACTIVE: F18C, F14B, AV8NA, Super Carrier, UHIH, Mi8MTV, Spitfire, Mustang, Mossie, P-47, KA503, Yak52
    HOLD: AH64, Mi24, F16, C101
    HANGAR: A10C2, Fw190, AJS-37, F5, M2000, L39, F86, AH64
  • Location
    Tír na nÓg, Co ANTRIM - https://carrierairwing.co.uk/
  • Interests
    GUITAR EL. & AC - FLYING, HANG GLIDING, KITE SURFING, PHOTOGRAPHY, CYCLE TOURING
  • Occupation
    RETIRED OLD FART
  • Website
    https://carrierairwing.co.uk/

Recent Profile Visitors

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  1. @mbucchiatried those apps, ID'ed and removed 'open vr kneeboard' and 'vrnecksaver'. For good luck removed scratchpad and DCSDTC as they have a component that displays in VR...... 2D DCS will now open - cheers mate. VR is still 'men at work'... @BIGNEWYothers might benefit from removing anything similar...
  2. Yeah it was, sorry, Q3 software mess blindness trying to get something to work. Sincere apologies..... I cany see anything wrong here, but then knowledge is limited so any help appreciated. nullnull dcs.log OpenXR.log
  3. @mbucchia Thanks for your skill and efforts to get this sorted, for info, for me though, no luck at all. The install does the work fine, it shows as default for occulus but still everything as dead as a dodo after the NVIDEA splash screen.... Kind regards Chris
  4. After Occulus Autoupdate Q3, DCS refuses to start after NVIDEA splash screen in VR or 2D base..... DCS Full repair, uninstall and reinstall relevant software no luck... Rename SAVED GAMES, DCS closes before new creation. The poor DoDo has more life than DCS. Thanks @BIGNEWY @Flappie but --force_enable_VR --force_oculus_VR did not work. Even DCS.exe started in the normal windiw with no params failed to start DCS.... Must admit bit disappointed when I read no plans to issue a hotfix... but maybe there is a big bottleneck with the new Models.... ah seen....... @BIGNEWYthanks for Kind Regards Chris
  5. @BIGNEWY Thanks Mate, Okay that defines the template capabilities ..... BUT watch the video..... all SQNS are fully populated..... around the 5:00 mark I do back and check..... Devil 1 and Joker 1 group names have all vanished...... I did not check them all..there may be others .. so possibly something is not right - sure as mentioned workaround is to save after each SQN input then they do not get lost... but sure adds the time... Edit: In hindsight its not a huge biggie as we will probably use a basic miz file with all correctly configured and then use that as a base for op miz's..... Kind Regards Chris https://carrierairwing.co.uk/
  6. TRK replay attached. It took a lot of time faffing about trying to get the Hornets to all spawn and get off the deck.... as is usual with the SC currently.... so FF to around 58 min if I recall correctly (the launch) Kind Regards Chris https://carrierairwing.co.uk/ Georgian Intervention-20240225-200956.trk
  7. @BIGNEWY Thanks for coming back promptly BN, see video below which shows several groups losing their assigned members. we normally run with 3 x 12 ship SQNs so a template is the ideal solution but fill in 3 x 12 ship with data and save as a template, all group data is lost on import - if indeed it was saved in the first instance, Video below. About 3/4 the way through I revisit several divisions and the group data has gone. Only workaround is to file save after filling each division.... Template we use attached also. We use lua to dress the deck with furniture bit that is not relevant here.... Kind Regards Chris https://carrierairwing.co.uk/ CAW_Carrier_Group_All_Cats_Caucasus_v7 (2).stm
  8. Between the last and the previous build I and a few others (certainly a minority) have been experiencing an intermittent issue with 1 (which varies, I use 3) MFD buttons seize and become inoperative whether by mouse click or assigned TM Cougar MFD. Going to St solved this but in the latest build ST gives a BLACK cursor which is pretty useless in a black cockpit ha ha.... So back to MT. Last night in a 12 ship naval op the same happened to the LMFD shortly after take off. It was the second bite of the cherry as the TEDDY only allowed 8 ships to spawn but no matter. 8 MK82's and a centre tank TO with a stab of 17. We were very late due to carrier BUGS and on the climb out to alt at GATE I was distracted by comms and speed dropped to just above 200KIAS. Weird pitch behaviour, shaking and Sin Recovery stick right warning - never had this before in similar circumstances.... result LMFD waas bricked.... Attempting to select the Bombs resulted in a visual STEP for why no idea... no idea. Tried to duplicate with same weights and speeds to no avail... Anyway, here's a video from the track (Was in VR)... Any ideas, me being stupid or a BUG folks..??? only remedy was to respawn and GATE to IP at ALT to salvage anything of the night with mates... Video Attached... Thanks, Kind Regards Chris https://carrierairwing.co.uk/
  9. Perhaps should be in the ME section but possible may get more attention here, if not I'm sure the MODs will move it.. Most of our missions run with 4 full SQNS of 3 x 4 - 12 ships. To get the most out of the excellent datalink sharing available each plane needs to be programmed with correct members and groups. No issue here, the work is worth it however on at least 50% of entering the data into a SQN and moving to the next, the group data disapears and has to be redone. The only work around is is a file file save after every section, a bit of a pain. Obviously the best way is to use a template but again on reloading the template, despite having all the relevant aircraft, the group data is missing.... back to square one... Perhaps someone would look at this please, would make life a lot simpler.... Kind Regards Chris https://carrierairwing.co.uk/
  10. No idea whether the strength modelling is good or not but some time ago I recall a RL F18 pilot saying you're good up to about 1000' FPM descent. Our SQN is all carriers. On release, sure there was broken gear as the new FM muscle memory was learned but now, on speed, on the glideslope, on the ball until touch down and no pitch down to plant it on the dek if a tadge high and all is good. It seems grand to us.... now Kind Regards Chris https://carrierairwing.co.uk/
  11. @Lord Vader Found the solution to the black cross cursor in VR.... Good Ole @Flappie
  12. @Lord Vader Thank you for coming back so soon, appreciated A Three hour 3 Division carrier op trackfile might just drive you crazy unless I had time stamps for you. On sleeping on the problem I note no one else so far has come up with the black mouse cursor so it seems local. Will do the usual cache clear-outs and driver updates to see if it can be resolved. The Tanker 'enfield 1' responses I now realise is an ED ai incomplete BUG issue that has been present for a long time. The voice ai returns from field atc and tankers were not modified to allow for the full range of callsigns now available to the F18 in the ME. We often run 3-4 division carrier ops and in accordance with WAGs set up of the new F18 datalink features and recently I assigned HAWK, SNAKE, JOKER & DEVIL in the mission editor to each Division all configured correctly as DATALINK Members / Groups to actually make the datalink work as designed - which it does superbly! Downside, no one told the ai for the tankers ad field ATC.... Hence 'enfield 1-1' to every thing - Bummer! (I did read somewhere there is no sound file to support this anyway?) The ai issues on attempting to hook and launch carrier aircraft in MP are a total constant total pain in MP and well known. Launching multiple aircraft is problematic to say the least and as often we are 12 - 16 A/C we limit 2 on the cats at any one time and no movement of other AC until they are launched else the dreaded repeating HOLD POSITION bug drives everyone mental. Not great. If the MFD non functioning buttons reoccur in a small length session I will fire up the track file. p.s. Would a bottle of BLACKBUSH SINGLE MALT help move the carrier a.i. up from stagnation to the front of the queue just send me an address - worth a punt.....
  13. WIN 11, 64RAM GTX 3090 10900K OC HPG2 OpenXR 12 A/C Training mission carrier based. ai as usual got hung up on some launches. On some flights All RMFD buttons inoperative, mouse presses no function, no animation, TM MFD panel same result no function, no result. C130 tanker refuses to allow 'pre-contact' referring A/C as enfield 1-1 and not Snake 1-3 as designated. Next aircraft Snake 1-1 refuelled as normal with correct comms I think. All the time on all flights on screen mouse 'cross' cursor black in colour, pretty useless in the cockpit Other players Stores could not be assigned parameters. On the + side the pitch and throttle control responses for AoA mirror almost exactly what I have seen in RL F18 cockpit cams on recoveries - good job! Gave up the training mission at this stage, miz attached. edit: another AC the TDC slew defective. Last build fine...... just for info... MM-22-feb-24.miz
  14. CARRIER AIR WING (CAW) 2024 CAW is seeking like minded DCS enthusiasts.... CAW is an UK/EU-based, experienced group of DCS pilots who focus on naval carrier operations We welcome pilots to join us who enjoy, or wish to learn to fly airframes that are predominantly carrier based. Primarily, F-14B & F/A-18C with other airframes flown out on a more casual basis (Harrier, Apache, UH60 etc.) Age and gender are of no consequence but maturity. respect and humility are paramount. CAW does not allude to military hierarchical structures nor ranks. CAW is managed by consensus amongst senior pilots (those whom have been with the group for over 1 year). There are training coordinators and mission design & ops coordinators to bolster group knowledge and keep us entertained with challenging missions. Mission flights (division or section) are generally led by senior pilots until new pilots become accustomed and want to step up. Procedures are as defined within NATOPs We have no demanding ‘quals’ or other ‘tests’ to be allowed to fly ‘operations’. If you can start up, take off and land at an airfield correctly, use SRS radios, make a stab at a carrier landing and fly in loose echelon formation you are good for all operations. Wherever possible you will be tasked appropriately to your skills, be ‘wing’ to a mentor ‘lead’ and will be applauded for taking part, not made fun of or scorned. Training is self taught for the most part, you will be expected to use DCS Aircraft Module training missions in SP and we will signpost other quality tutorials, videos or guides as required. We have a comprehensive training program that will signpost your progression route and mentors are available to explain and help you along every step of the way. All that we ask is friendship, enthusiasm and most importantly regular attendance. Carrier Ops are our main passion but not exclusively so as we love to fly and have a healthy passion for the helo and low level stuff and Battle of Britain daring deeds in Spits, 'Tangs, Mossies etc... https://discord.gg/H2psPamYEq https://carrierairwing.co.uk/ https://www.youtube.com/@CAW-UK https://www.facebook.com/groups/carrierairwinguk
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