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mtpiperpilot

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  1. @Bossco82, yes, returning was the right thing to do, but just frustrating. Thats an interesting idea about the monitor arm - I use them at work but never even thought about getting one for home. Thanks @Lange_666! I'll check this out once my new monitor comes in. I really appreciate the help!
  2. Hi Lange_666 and Bossco 82, Actually, I think I just found a great middle ground. The Asus VG279QR. https://www.asus.com/us/Displays-Desktops/Monitors/TUF-Gaming/TUF-GAMING-VG279QR/ Cant find many reviews but the ones I've found are positive. From the specs it looks to have a Gsync Certified IPS Full HD screen, the stand I like (that I know fits on my desk), with the only negatives being a dimmer display (300cd/m2 instead of 400), closer in spec to the LG one mentioned above. Since I dont need the brightness, should be fine. It's 165 Hz native, but I'm guessing it'll have 120 as an option, too. I think this is the one I'm going to go with. Any red flags I'm missing?
  3. Well, update - Asus and the store recommend I return this VG279Q because of the loose frame/bezel. So, it's packed up and will be headed back tomorrow. Bummer. Before I packed it up, I was able to test the Gsync for windowed and full screen mode, and it still did not show that Gsync was working. But, now I'm not sure what to do. The store gave me an option of replacing the monitor I'm returning with the same unit, or, a LG 27GN650-B, a similar but Gsync Certified unit. https://www.rtings.com/monitor/reviews/lg/27gn650-b I like what I'm seeing about it and the Gsync Certification, the only negative being the peak brightness (but I dont fly in a bright room anyway). The only concern is that stand! It seems to be enormous, whereas the VG279Q seemed to fit perfectly in the available desk space. The above Rtings review shows the LG stand is 12" deep and 17" wide. It would have to hang off the back of my desk about 2 inches to even get the screen close to where it should be. There arent any near me in stores where I can go look at it. That got me thinking...should I just bite the bullet and get the Gsync certified version of the Asus model? It's the VG279QM. It's about $100 more ($349), mostly because of also being 240 Hz, which is irrelevant to me and the games/sims I use. Just cause its 240 Hz native, if I use it at 120Hz, there should be no obvious downside, right? But the stand/mount is the same as the VG279Q, and it's perfect and Gsync certification and a 5 year newer model are potential benefits. https://www.rtings.com/monitor/reviews/asus/vg279qm Or,do I just have them replace it with the same non Gsync certified unit and make do with it's limitations?
  4. Glad to know the 119.xxx is the same as 120 and not indicative of an issue. I'll work to lower a few settings to help it stay above 60fps. Whats strange to me is before I started using this new monitor, I never had fps issues or stutter. It almost always was above 60fps. They're both HD (1920-1080) and the only difference is the Freesync/Gsync and 120 Hz (DP) vs 60 Hz (HDMI). I've tried using HDMI (and losing Gync capability) but there's no change in the stutters in DCS. Vsync behavior is also confusing to me. As I said, Gsync does no give the "GSYNC" green flag in DCS, so I assume it's not working. But if I turn off Gsync Capability in NCP, or set Maximum Refresh to Fixed Refresh, I dont see much different except I get screen tearing. So it must be doing something? If I then turn on Vsync in NCP or in-sim, I get way worse stutters and low FPS. Here are my current settings. Is there anything that stands out as an issue?
  5. Well, I spent several hours today messing around with settings and I was able to improve it slightly but I still get more stutters than I had with my old monitor, sadly. A few notes: -Gysnc just will not enable in DCS. It works in MSFS2020. -Locked FPS to 60 in NCP. Vsync off. -Originally I had VRR turned off in Windows 10 settings. I turned it on and rebooted, and noticed no change in behavior at all. Turned it off, and still seemed the same. For some reason, I dont think this setting does anything. -Running at 144 Hz and it seems my framerate is slightly smoother and more stable. Running at 120 Hz (actually, my Asus monitor doesnt have 120 as an option, just 119.982Hz - why is that?) and panning with track IR is pretty smooth most of the time, but the overall framerate seems more choppy and I get more micro-pauses. I'm sticking with 120 for now. -I've noticed a huge stuttery mess that lasts a second or two (significant frame-rate drop?) occasionally, mostly over Nevada, downtown Las Vegas or when taking off from Nellis. Strangely the in-sim FPS counter doesnt indicate anything like this. Stays in the 55-60fps range. I've also noticed my display is actually loose in the case in my brand new monitor. The same thing this guy has: The Asus rep says to return it. But I've also read where others had this too so I dont know if it's truly a defect or poor design. Ah...so frustrating. I thought I would dramatically improve my performance with this screen as it does in MSFS2020, but in DCS it's been nothing but a fiddly nightmare.
  6. Thank you again, Bossco82! I'll try to sit down with this fresh approach either tonight or tomorrow and hopefully get this figured out. It might be good for me to wipe all my other graphics settings out and start from default again too. I'll try to check back in and report how it goes!
  7. Thanks for that encouragment, Bossco82! I really do have mixed feelings at this point. MSFS2020 is indeed much smoother with Gsync, but DCS seems to be thrown into random chaos and that is eating at me. Before this monitor, I knew I could always count on DCS to be pretty much rock-solid. I've never had such wierd stuff happen. I have a few days left to return my new monitor, so I'm thinking hard. I'm not sure, overall, its worth keeping. Crazy to think a decade+ old smaller monitor handles things better and more predictably. I'll try some more things tonight and probably make a decision.
  8. That helps me wrap my mind around it. Yes, its pretty constantly holding to 60fps (dips down into the mid 50s with mirrors on and down low in the Hornet, but still relatively smooth). It really seems like Vsync was somehow behind the awful stuttery flickery headtracker motion which I dont understand. I dont think it was working properly - it was not only jittery, but frame rate was fluctuating pretty low and would get stuck at 48 fps. I also saw some screen tearing with it on, which makes no sense. As soon as I turned that off, everything improved. And I always used Vsync before with no problem. I'm still confused what's preventing screen tearing, now, that Vsync is off and Gsync is off. Whatever it is, it's working. I dont know if it's possible, but i'm starting to suspect that the GUI settings dont match what's actually set in the software.
  9. Ok, I just realized I had Gsync only turned on for Fullscreen windows, and since I'm no longer running DCS fullscreen it stands to reason its NOT doing anything afterall? So as a test I set Set Monitor Technology from Gsync Compatible to Fixed Refresh, and...indeed no change in behavior! So, despite my record keeping, I have no idea how I got here and why i'm not getting any screen tearing with Gsync not functional in DCS and Vsync turned off in-sim, and set to "Use 3d application setting" in NCP. Huh? I'm so confused by this whole thing. When its set up how it was before the new monitor, it's terrible performance, and now its set up in a nonsensical way, but its got prefect performance.
  10. Ok...here's the results. Sinch your harness...its gonna be as confusing as flying Iron Hand in a Cessna 172... Here's what I did: First, noticed that Gsync would not turn on in DCS. It works in other sims, but I dont get the "Gsync" compatible indicator flag. Hmm. Interesting. Part A: Set refresh rate of monitor to 120 hz -> no change in flicker behavior, FPS low (most of the time stuck at 48 fps, but bouncing to 60). Set frame rate cap in NCP to 60 fps -> no change in flicker behavior, FPS low -> changed back to OFF/unlimited. Set refresh rate in NCP to Highest Available -> no change in flicker behavior, FPS low, but definitely not as smooth -> changed back to Application-controlled. Turned on VSync in-sim. -> No change, but but stutter is worse. Tried the Alt-Enter trick, no change. -> Turned Vsync Off. Thought a while... Set Monitor Technology from G-sync to Fixed Refresh -> no change in flicker behavior, FPS low, definitely more stuttering Part B: Wanted to see if I could get back to "baseline" with this monitor as I had with the old monitor to confirm its a Gsync and/or refresh rate issue at hand. Disabled Gsync completely, and set refresh rate to 60 hz. Returned all other settings in NCP and in sim to previous defaults. Tested -> Had TERRIBLE frame rate (20-48) and extremely stuttery headtracker motion. What on earth....? Thought a while more... Returned settings to how they were before my Part B experiement. Re-enabled Gsync and set refresh rate to 120 Hz Part C; Confirmed I had Turned off Fullscreen Optimizations on EXE. Yes. Turned off "Fullscreen" mode in-sim. -> Partial success! Maintaining 60+ FPS the majority of the time, but terrible screen tearing Set VSync on in-sim and application controlled in NCP. Screen tearing gone, FPS back to 48-60, flickery head tracker motion back. Tried the Alt-Enter trick, no change. -> Set Vsync off in-sim -> 60+ FPS back again, and no flicker with head tracker motion. Set VSync on in NCP -> same as above. Returned it to "Use the 3D application setting." Set Monitor Technology in NCP to Gsync Compatible -> BINGO! 60+ FPS and fluid, clean headtracker motion! And...screen tearing gone with it off. So, Gsync isnt reporting it's working, but its doing something? Noticed FPS still wants to go higher and bounce around a little, so set it to 60 FPS in NCP -> Even smoother motion! Phew!!! Success. Just out of curiousity, set refresh rate of monitor BACK to 144 Hz........and....its exactly the same. Fluid and perfect. Final settings that work: Monitor technology to Gsync Compatible, Refresh rate to Application Controlled, Vsync to "use 3d application setting" in NCP and OFF in-sim, 60 FPS cap. It seems changing any of these will cause issues. And the refresh rate can be either 120 or 144, doesnt matter. What in the world...?
  11. From what I understand, theres a big difference between "Gsync" and "Gsync Compatible Freesync". I have the latter. That might be why? And I'll also throw this out there - some people are more sensitive to flicker. I had a friend who had really stuttery gameplay, and he saw it as "smooth, stutter free". I couldnt even stand it.
  12. Thanks, that sounds like a very reasonable solution! I'll give it a go tonight and report back!
  13. Hello everyone, I recently bought a new Asus VG279 (27" 1920x1080) Freesync IPS 144 Hz display to replace a 12 year old 23" 60 Hz unit. With my Lenovo legion laptop, I use the USB-C port that doubles as a DisplayPort connection to my RTX2060. I have the monitor set-up, @144 Hz, and configured it just fine as Gsync Compatible. And... so far I have very mixed feelings. On one hand, enabling Gsync MASSIVELY helped smooth out MSFS2020. I was actually shocked; I wasnt expecting it, beacuse I know Gsync/Freesync is mostly for higher framerates. But, MSFS is one of the smoothest running sims I've ever experienced now, whereas with the old monitor, it was fully of fluctuating framerates and microstutters. It's truly like a new program. Unfortunately, DCS seems to have been affected in the opposite way. I'm using mostly the "High" presets in DCS. It used to run at 60fps with the old 60 Hz display and was almost always smooth and stutter free; rock solid reliable. Now, it's full of little stutters, and even more concerning, any time I move my head with Track IR 5, the motion is no longer fluid. Its hard to describe. Its almost like its dropping frames when my head is moving. Its abrasive, and very distracting. I've researched this and found a few older topics here on the forums and tried quite a few things so far, but nothing has helped. I've tried toggling Vsync in-sim and in NCP, I've tried Fullscreen/Windowed mode, Fullscreen Optimizations option turned off for the .exe file. I've read about Vsync "fast" or "adaptive", but I dont have these options in NCP. The problem now is I really dont know what the issue is or what to try - I dont want to start adjusting settings everywhere and make it worse. Does anyone have any ideas? I must be missing something critical. Thanks! Might be related: Concurrently I'm having a brightness flickering issue in the loading screens of both DCS and MSFS2020, which I've read about and know is "normal" for Freesync displays, whereas true Gsync displays will not exhibit this as much. But I've noticed that the flickering only happens when Track IR software is running. It will even sometimes flicker my desktop background, with ONLY Track IR running. You can read more about the flickering issues here: https://forums.flightsimulator.com/t/new-gsync-compatible-monitor-brightness-flickering-with-track-ir/ Specs: i7-10750 6-core CPU, 32 GB DDR4 ram, and Nvidia RTX 2060 GPU with 6bg of memory. Two 1TB M.2 NVMe SSDs. Asus VG279 144hz IPS Freesync screen. Edit: This is the only thread I found that seems similar to my issue? But there are no clear solutions in there. Someone said something to the effect "Gsync monitors dont work with Track IR". Sure hope that's not true!
  14. Interesting! I'm not that bothered by the reduction in performance (that can and likely will be solved in time). My system is not super high end, but I can run the High preset at 60fps 90% of the time, and that makes me happy. But I dont like the CPU spikes and high temperatures. After more simming last night, I'm averaging around 70 degrees for the CPU, and 65 degrees for the GPU. The GPU utilization is very steady, like before 2.7. But the CPU utilization is another story. Its sitting around 35-45% and 65-75 degrees for a few seconds, and then a spike to 70-90%, with associated temperature spike into the upper 70s and lower 80s. The highest I've seen so far was 85 degrees. I dont like that at all. Yeah, the Tj of the card is 105, but anything above 80 is cookin' hot. I'm not comfortable with that. I never experienced anything like this behavior in any 2.5 iteration of DCS. CPU was always steady, and never got about 70 degrees. Is there any way to mitigate these spikes, until they can figure this out? Which...hopefully is their plan. I've tried playing around with the in-sim graphics settings. I still get the spikes on low-medium settings, so it does appear to be a core sim issue.
  15. I'm experiencing the same, along with completely unnecessarily high CPU temps.
  16. Same here. I have a few missions I use to benchmark, and whereas before the max CPU temp would be in the 65-70 range, now it's 80-85, along with stuttering and FPS drops. Before 2.7, I could run at 60 FPS unless I was low level with mirrors on. Now, I cant even fly at a few thousand feet without cooking the CPU and stutters. Well, I guess DCS is going on the back burner. I just got this computer (2060 RTX, i7-10750H, 32gb ram, 1TB M.2 SSD) and while it's not state of the art, I certainly am not about to upgrade my computer again, for clouds and a few goodies. What a shame. Was expecting some performance loss, but certainly not THIS.
  17. Like so many others, I had been living with the stiction (static friction) issue with the Thrustmaster TWCS. Small, slow movements were very jerky. After watching youtube videos and reading reviews and how-to's on Nyogel 767A, I took the plunge and bought a tube. As per community instructions, I took the throttle back plate off and carefully and methodically cleaned all of the factory lube off the rails and slide, POT swing arm, and friction pads. I then took a small amount of Nyogel and applied it to all of these areas, being diligent about trying to spread it evenly around the circumference of the rails. Immediately I noticed how wonderfully smooth the throttle action had become, and I was impressed. No more stiction at all! Reassembled and went to try some A2A refueling (which was more successful). Now to go land on the boat. Well, this is where things go bad with the Nyogel. Rapid movements of the throttle are way overdamped now, and pushing past the resistance causes the throttle lever to abruptly jerk and jolt. For example, pushing the thottle up during a trap will cause it to skip and lurch. Feels absolutely terrible, like I'm going to overstress the plastic, like the slide is trying to tilt and twist on its rails. How fast am I moving the lever? For example, a full sweep of the unit in about 1-1.5 seconds will cause this issue. First I thought maybe it wasnt spread evenly. Took it back apart to check - all was good. I tried adjusting the tension with the factory friction pads from completely loose to tight and everything in between. No luck. So, maybe I didnt use enough Nyogel. Applied more and smoothed it all over contact surfaces. This actually made the problem worse. Needless to say, after waiting a few days to see if it would improved after a "work in" period (it didnt), I just spent the good part of an hour cleaning all the Nyogel off and applied Labelle 106 grease, a plastic-friendly PTFE grease similar to what was on there in the first place. Stiction is back, but at least I dont feel like i'm damaging the throttle the few times I need to rapidly move the power. Ideas? With all the good reviews, I feel like I must be missing something, somehow. Thanks!
  18. Hello all, I just updated to DCS 2.5.6.55960, and I'm noticing an odd effect when in the menus before loading a flight. The bright areas of the screen (fonts, highlights on graphics, etc) have a random, subtle flicker/flash/quiver going on. I've tried Alt-Tab'ing, disabling MSAA, verifying cache (steam version), all of the normal things, etc. No change in effect. I have several other simulators and games, and none of them do anything like this. This didnt happen with the previous stable version. Any ideas? Its quite distracting. I have a i7-10750 CPU, RTX 2060 6Ggb GPU, 16gb DDR4 ram, 1TB M.2 2280 SSD, Win 10 Home. All firmware and software is up to date (edit: GPU driver 452.06). No overclocking. Update: The steam overlay seems to make it worse, but disabling it doesnt make it go away entirely. The flickers get less frequent. It sounds similar to these threads, but I'm not playing in VR. - https://forums.eagle.ru/showthread.php?t=249454&highlight=menu+flicker - https://forums.eagle.ru/showthread.php?t=206734&highlight=menu+screen+flicker
  19. Thanks Gary! It's funny....it's just one of those things that stuck in my mind from seeing Tomcats at airshows; the slight droop of the the stabs. I immediately noticed it missing when I first saw the HB Cat.
  20. Very good detective work, FWind! :thumbup: 3.5 degrees anhedral sounds and looks right! I sure hope that Heatblur has a chance to correct the model. It might be subtle, but it's very distinctively "Tomcat" geometry. Granted, I'm no DCS aircraft maker, but it seems like it would be pretty easy to fix.
  21. That's a good idea. I tried to match the zoom and angle of some of these photos...and they're not perfect, but I think they still illustrate the problem.
  22. The real F-14 had a few degrees on anhedral (downward cant) on its horizontal stabilators. I have read this was done to increase control authority. The stabilator should match the slight anhedral of the wing when the wing is fully swept back, and almost (but not quite) makes a right angle when measured against its respective vertical tail. The Heatblur model does not appear to have this modelled correctly. Here are some great examples showing this: I have seen many 3-view drawings, models, and renderings that were done incorrectly based off of an illusion when looking at the real Tomcat. When viewed head on, if the stab is pitched back just slightly (4-6 degrees nose up), the shape of the control surface makes it look like it does not have anhedral as demonstrated in this photo: This drawing appears to be fairly accurate:
  23. Thank you Frank! Got it working. I'm a little embarrassed. I didnt realize I had to manually tune the radio to 264.000Mhz. I guess I assumed it was automatically tuning because I heard the Marshall calls. Also, coming from the Alerax LSO script, which does simulate this. Oops. I also added the same relay aircraft as in the demo mission to all of mine. The only thing I'm still a bit confused about is oftentimes, when in the pattern (downwind, base turns) I get an audio only call saying "you're high" or "you're low", but it almost never matches up with reality. For example, on the last quick test around the pattern, I was 80 feet high when at my 90 deg mark on base (580 ft) and I got a "you're low" call. There's no accompanying subtitle for these calls that I can see. Also, sometimes when I'm right at 1.2 nm abeam the LSO platform, I get a "you're too close to the boat!" message. Is this normal/bugs? Or is something misconfigured? Thanks again! Truly appreciate the help! This is one awesome script! :thumbup:
  24. Hello everyone, So, a little background first. Im not interested in the DCS Supercarrier, mostly due to performance concerns, so I was using Alerax's LSO AI Script for quite some time, but the most recent 2.5.6 update broke it. Seems the author of that has disappeared (tried contacting via PM, then noticed he hasnt been online in quite some time). No idea whats wrong with it, it just throws error messages. So, I thought I'd dive in and learn MOOSE and the Airboss scripting. I've been reading all I can and watching tutorial videos, including https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Ops.Airboss.html. I've probably put in around 3-4 hours a day for a week now, and sadly I feel like I've hit a brick wall. Here's what's going on. I downloaded and installed the BOS-100 - Stennis Hornet and Tomcat.miz from https://github.com/FlightControl-Master. Ran though it a few times, looked at the code, and thought I could give it a go installing it in a few other missions. I had copied two of the DCS Default quick Case 1 landing missions (Caucuses and Persian Gulf) and one mission I made myself, along with one more Black Sea training mission I downloaded. Started with the easy default ones. Here's what I've done: - Copied the Airboss Soundfiles folder into the .miz file - Made sure the Stennis "carriername" matches the Airboss LUA callout - Made sure the TACAN and ICLS is set up correctly - Made sure the Case 1 window overlaps the mission time (I just set it from 9am - 10pm for testing) - Added both the MOOSE LUA and the Airboss LUA as "Mission Start" commands inside the ME. - Made sure the flyable aircraft (DCS F/A-18C) is set as "Client" When I try to play the mission, I get the normal Airboss welcome message, indicating the script is loaded. I do hear some of the marshal callouts, as well as read the subtitles. But, here's where it falls apart. Once I pass initial, I no longer get consistent audio messages, only the subtitles. I get a few audio messages on downwind, but once I see "paddles contact," everything from there till touchdown is subtitle only, no audio messages. This makes landing extremely hard trying to constantly divert my attention to the corner of my screen to see what the LSO is telling me. I've tried various versions of the Airboss LUA script, including one by Habu, one from Github, and the one from the sample BOS-100 mission, and they all result in the same behavior, in every missions I've tried adding it to. EDIT: Last night I also tried the very latest MOOSE, 2020-07-11, and get the same results with that one too. The callout audio works perfectly fine in the sample BOS-100 mission. All messages are audible as well as subtitled. I tried posting the question to the MOOSE Discord, and havent had any real feedback yet (maybe I dont know how to use Discord). Seems there's very little activity over there. Does anyone have any ideas? For such a complex and full featured scripting package, I'm quite shocked there isnt more information/discussion on MOOSE. Any help is much appreciated.
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