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unclejacko

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  1. Found some more issues after playing it yesterday. Essentially it doesn't have the triggers to signal success if you destroy the correct bunker. I think there is a timeout that will trigger a mission failed and tell you to RTB since I've gotten that several times after I know those bunkers where destroyed. Will try to troubleshoot it this week sometime. Overall it's a fun mission though.
  2. So figured out the issue. Looking in the mission editor 6 seconds after the mission starts its support to announce which bunker to attack. But it doesn't. So I modified the 3 lines to start after 15 seconds and that seemed to fix the issue. Attaching my file so you can test it. F-16C_IA_SYR_Op LONESOME FALCON-FIXED.miz
  3. I'm working on a race that has multiple sections. In some sections I want the racers to have to destroy some targets before continueing. I want to check that their score shows that they've killed the required amount of things before they can move on. My though was to have a trigger after the target area that if they didn't get enough kills, they have to go back. If they still refuse and move to the next objective, it'll blow their aircraft up. So is there a way to check the score of a aircraft/player? Ideally there will only be 5-6 aircraft to fly so if checking individually it shouldn't be too hard. Also, is there a way to add/remove score to players? I want to add score for successful CSAR missions in my other map.
  4. I"m looking to add a collective to my pit and am looking for some good step by steps plans. I used to have a collective make from pvc connected to a throttle but I find the sensitivity on that varies and I keep having to adjust it. So I'd like to build one using better sensors then a old throttle. I've build basic projects before, but prefer a good step by step guide is possible.
  5. So looking at designing some MP missions for the Gazelle and CA units. My goal is to have CA units move up to a location and be able to drop a FARP there and be the support vehicles needed to refuel and re-arm. I'm able to spawn ships and other things via the DO Script method, but I can't seem to figure out how to spawn a FARP at a location that will work (i.e. can land on and refuel and re-arm when the vehicles are there). Ideally I'd like to have the CA go to a spot, then use the F10 radio to tell it to set up the farm. Ideas?
  6. Check out the attached mission. It has pretty much the same thing but was designed as a quick Gazelle mission. VegasHeist.miz
  7. Does the gazelle have any lifitng capibilties like a hook like the Huey/Mi-8?
  8. Has she been tested with the Oculus Rift? If so, how does she look?
  9. Nice video.....I noticed that the sand filter was installed on the helicopters. Do we know if the Polychop version will have the sand filters and will they reduce overall performance like the real version does.
  10. I was able to land the Huey on the carrier. So good news so far. Will try to get more testing this week and see if can actually destroy/sink enemy ships as well.
  11. Will check it out....I was always thinking more helicopters. But we'll see if was can land an A-10C on the deck like we used to in 1.5.
  12. Will test once I can get a ship in with a helipad or a deck....trying to figure out shape types for the other ships. Plus won't be my main machine until late tonight due to family events. But for my purposes, being able to land on it would be good. Since I want to add these to a training map for pilots to practice landings on. Plus, would be cool if we can actually destroy them as well, since you can destroy static object..... more testing will be needed this week!
  13. So I created a mission with the script on page 1. Added a ship trigger in the middle of lake Mead. I added an apache circling around it so I could see if there real quick as well. I tested it on machine in SP and could see the ship. I then added 4 Su-25T's to make it MP and hosted the server. I don't have access to my main machine now, so used my laptop (it's a Macbook Pro with Windows 7 on it...so not sure what screenshot button is) to connect to it. I used F2 to look at the Apache....and the ship.... was there! So awesome news guys! So is there a list of ships we can use? Ideally I'd like a carrier from each side and ships that I can land a helicopter on.
  14. Awesome stuff guys....will test this week and report back.
  15. So I've been looking at the Mist guide and noticed that you can spawn things in there. It gives a warning that you can spawn anything anywhere...and to be careful. So....is it possible to spawn a aircraft carrier in the middle of lake mead? I love the Nevada map, but the lack of ability to push ships down is a bit of a turn off. Any help?
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