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unclejacko

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Everything posted by unclejacko

  1. Found some more issues after playing it yesterday. Essentially it doesn't have the triggers to signal success if you destroy the correct bunker. I think there is a timeout that will trigger a mission failed and tell you to RTB since I've gotten that several times after I know those bunkers where destroyed. Will try to troubleshoot it this week sometime. Overall it's a fun mission though.
  2. So figured out the issue. Looking in the mission editor 6 seconds after the mission starts its support to announce which bunker to attack. But it doesn't. So I modified the 3 lines to start after 15 seconds and that seemed to fix the issue. Attaching my file so you can test it. F-16C_IA_SYR_Op LONESOME FALCON-FIXED.miz
  3. I'm working on a race that has multiple sections. In some sections I want the racers to have to destroy some targets before continueing. I want to check that their score shows that they've killed the required amount of things before they can move on. My though was to have a trigger after the target area that if they didn't get enough kills, they have to go back. If they still refuse and move to the next objective, it'll blow their aircraft up. So is there a way to check the score of a aircraft/player? Ideally there will only be 5-6 aircraft to fly so if checking individually it shouldn't be too hard. Also, is there a way to add/remove score to players? I want to add score for successful CSAR missions in my other map.
  4. I"m looking to add a collective to my pit and am looking for some good step by steps plans. I used to have a collective make from pvc connected to a throttle but I find the sensitivity on that varies and I keep having to adjust it. So I'd like to build one using better sensors then a old throttle. I've build basic projects before, but prefer a good step by step guide is possible.
  5. So looking at designing some MP missions for the Gazelle and CA units. My goal is to have CA units move up to a location and be able to drop a FARP there and be the support vehicles needed to refuel and re-arm. I'm able to spawn ships and other things via the DO Script method, but I can't seem to figure out how to spawn a FARP at a location that will work (i.e. can land on and refuel and re-arm when the vehicles are there). Ideally I'd like to have the CA go to a spot, then use the F10 radio to tell it to set up the farm. Ideas?
  6. Check out the attached mission. It has pretty much the same thing but was designed as a quick Gazelle mission. VegasHeist.miz
  7. Does the gazelle have any lifitng capibilties like a hook like the Huey/Mi-8?
  8. Has she been tested with the Oculus Rift? If so, how does she look?
  9. Nice video.....I noticed that the sand filter was installed on the helicopters. Do we know if the Polychop version will have the sand filters and will they reduce overall performance like the real version does.
  10. I was able to land the Huey on the carrier. So good news so far. Will try to get more testing this week and see if can actually destroy/sink enemy ships as well.
  11. Will check it out....I was always thinking more helicopters. But we'll see if was can land an A-10C on the deck like we used to in 1.5.
  12. Will test once I can get a ship in with a helipad or a deck....trying to figure out shape types for the other ships. Plus won't be my main machine until late tonight due to family events. But for my purposes, being able to land on it would be good. Since I want to add these to a training map for pilots to practice landings on. Plus, would be cool if we can actually destroy them as well, since you can destroy static object..... more testing will be needed this week!
  13. So I created a mission with the script on page 1. Added a ship trigger in the middle of lake Mead. I added an apache circling around it so I could see if there real quick as well. I tested it on machine in SP and could see the ship. I then added 4 Su-25T's to make it MP and hosted the server. I don't have access to my main machine now, so used my laptop (it's a Macbook Pro with Windows 7 on it...so not sure what screenshot button is) to connect to it. I used F2 to look at the Apache....and the ship.... was there! So awesome news guys! So is there a list of ships we can use? Ideally I'd like a carrier from each side and ships that I can land a helicopter on.
  14. Awesome stuff guys....will test this week and report back.
  15. So I've been looking at the Mist guide and noticed that you can spawn things in there. It gives a warning that you can spawn anything anywhere...and to be careful. So....is it possible to spawn a aircraft carrier in the middle of lake mead? I love the Nevada map, but the lack of ability to push ships down is a bit of a turn off. Any help?
  16. I don't think the wait will be too much longer. I remember other developers getting this far and then having to wait on other things. If I recall correctly the Mirage 2000 (or maybe another module) was this close and then they sent it to ED and were waiting on them. So it could very well be that they aren't saying anything because they don't want to blame someone and potentially burn a bridge down. Most teams don't have that many people so they would rather spend time working on getting the module ready then replying to each of our threads. Just speculating based on historical events in the DCS world. Its seems like they are showing videos of it starting up and flying. So we know it works. Hopefully we'll see more videos soon. Personally, I would love to see the flight manual if they are done working on it. It seems like it has a interesting navigation module that I'd love to learn about. Having been a DCS flier since 2011, I can assure you this is normal. The excitement is good, but patience is good as well.
  17. Just got an email mine is shipping in 1-3 weeks. Can't wait. Although with my current Oculus Rift DK2 I have to say that newer aircraft are amazing to fly with the Rift. It seems like older jet and planes (FC3 series) aren't lined up right and the HUD is unreadable. One of my favorite to fly is the Mirage because she looks so great on the rift. I also find that in the huey, I can "sense" more motion sensation then in jets. In Jets, i usually only get "sensed" when flying upside down. I think it's because of the open cockpit of the Huey. The gazelle has a even more open cockpit so should be amazing with the DK2 and the CV1.
  18. Thanks for the rest info...will keep testing things out.
  19. Thanks Silenteagle! Worked like a charm.
  20. So I'm working on a small little plane to learn things and I got her flying..somewhat. What I want to try next is create a simple autopilot that keeps the aircraft level and at speed. From all my attemps so far, I've just gotten the plane to basically purpose like a fish up and down the whole time....not really staying level. I think my math is off a bit. So my question is - are there any guides out there on how to program a autopilot system? Searching the net I found mostly stuff for drones, but no code. Wondered if anyone here ever created one they could push me in the right direction.
  21. So a friend of mine send me a 3Ds file of an aircraft he's been working on to look it. He says all the animations are in there and it's almost ready to go. I'm new to 3DS so was wondering how to get a list of the animation arg numbers so I can use in the code. Currently my only method is to export it and use mode viewer to go one by one...but that could take forever. What is the best way to access sensor_data in C++? In Lua I could get information like speed, heading, and altitude from the sensor_data but in C++ doesn't look that simple. I was looking at CptSmiley F-16 code, but he doesn't seem to animate the cockpit so it's not in there. Thanks
  22. So I've been playing around in creating mods and started out with doing it the LUA method. It's been working fine and figured I'd give the DLL method a shot. In the LUA method if I wanted to print something to the screen for troubleshooting, I was able to use the following command: print("3002 Switch Pressed.") And it would display that on the screen when it was called upon. I'm trying to find something to the same effect with the DLL method. If a button is pressed or something is done, I want to be able to write to the screen just to confirm it occured. I was looking at CptSmiley's F-16 code and he has the following lines: swprintf(dbgmsg, 255, L" F16::Airbrake (toggle): %d value: %f \r\n", command, value); ::OutputDebugString(dbgmsg); but when I try them in my code, it doesn't seem to show anything. Any suggestions?
  23. I second this. Would be great to be able to adjust any sim text to make it easier to see on the oculus rift.
  24. So with hotfix 3 (latest) the num 5 option to recenter to pilot doesn't work any more. Anyone know if they changed the command to something else?
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