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Merlins51

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  1. @VirusAM, I was able to fulfil Popeye's request even having released both bombs on the initial target. Guns, guns, guns.....
  2. There are a number of sensory elements to the seat. 1) 3-DOF movement in pitch,roll, and heave. The extent of the movement is intended to replicate what your body would do inside the cockpit under similar forces and g-loads, thereby negating the need for any motion cancellation in VR. 2) Variable geometry seat that adds or removes pressure from the seat back and seat pan to simulate sustained g-force through the use of movable "flaps". 3) Seat belt tensioning/loosening. The combination of the three together provide the full experience.
  3. Hey Clayvt. Fancy seeing you here! Your build is looking absolutely fantastic, and can't wait to see it in action.
  4. Andrew, that's an interesting idea. Looking forward to seeing what you come up with. The Bergison Motion integrated G-seat can also be integrated into existing motion platforms (although with 2-DOF you obviously miss the heave/g-force component).
  5. The primary design philosophies of the seat are: Simulate transient and sustained forces felt in flight Small footprint, able to be used standalone or within a fixed-base simulator No requirement for motion cancellation in VR It accomplishes the above with 3DOF movement, coupled with pressure application/removal via changing seat geometry and harness pressures. Regarding the question on the importance of a yaw movement, the seat is all about simulating the forces that provide you feedback into your piloting and the behavior of the aircraft. If you were sat at the precise center of gravity of the aircraft you'd feel a pure rotation during yaw. However, for the vast majority of aircraft (especially on warbirds), you're sat pretty forward of the CG which means there's a moment arm that provides a sway force on the pilot during a yaw rotation. A sustained sway force in a motion seat is produced on the roll axis so in my seat I include a component of yaw-rate into the motion represented by the seat roll-axis. That works well in warbirds, helicopters etc. You could, theoretically, build the whole seat onto a platform that rotates in yaw, but then you'd have to account for motion compensation in VR, and would be very diminishing returns and much more gimmicky than effective in successfully simulating flight forces.
  6. I'm having a problem with mission 2 also. I've only tried playing it in the past couple of days. Both I and my wingman refuel with the tanker successfully, but there are no comms afterwards. I then press spacebar, the wingman cuts away to the east but never says anything either coming or going. The wingman eventually turns back (again in silence) and one time I got an on-screen message to press spacebar upon a simulated AIM-9 shot, but pressing spacebar didn't do anything. Is it possible I'm doing something wrong with the comms? I think I have radios on easy mode. Or is the mission still bugged?
  7. Thanks Barthek. That's a fair point. If the map is more detailed, I could expect it to require more resources to run. And while it doesn't run as well as the other maps on my PC, if it's an issue shared by those with better hardware than my own then I'm sure ED will work on optimizing it as Early Access continues.
  8. Seconded. The map takes a bit of a toll on my aging PC but that's my problem rather than ED's! I took a Huey along the Dover cliffs and the texturing of the cliffs, the rocky beaches and the undulating terrain together with the beautiful ground details make this a really lovely map for low-level flying.
  9. Looks absolutely lovely. Beautifully built.
  10. HarryHarry, your SFX-100 system looks great. Many thanks for sharing the videos. My experience using the Bergison G-seat is that no motion cancellation is required either, due to the motion distances and angles being somewhat equivalent to what you'd expect for those given forces in the cockpit. Under g-load, the eyepoint lowers slightly, under negative-g it raises up, etc.
  11. Hey Suntsag, Happy to help. Am male and can do English, Old RAF English and pretty decent "stereotype" Australian, French, Irish, and Middle Eastern.
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