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Merlins51

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Everything posted by Merlins51

  1. @VirusAM, I was able to fulfil Popeye's request even having released both bombs on the initial target. Guns, guns, guns.....
  2. There are a number of sensory elements to the seat. 1) 3-DOF movement in pitch,roll, and heave. The extent of the movement is intended to replicate what your body would do inside the cockpit under similar forces and g-loads, thereby negating the need for any motion cancellation in VR. 2) Variable geometry seat that adds or removes pressure from the seat back and seat pan to simulate sustained g-force through the use of movable "flaps". 3) Seat belt tensioning/loosening. The combination of the three together provide the full experience.
  3. Hey Clayvt. Fancy seeing you here! Your build is looking absolutely fantastic, and can't wait to see it in action.
  4. Andrew, that's an interesting idea. Looking forward to seeing what you come up with. The Bergison Motion integrated G-seat can also be integrated into existing motion platforms (although with 2-DOF you obviously miss the heave/g-force component).
  5. The primary design philosophies of the seat are: Simulate transient and sustained forces felt in flight Small footprint, able to be used standalone or within a fixed-base simulator No requirement for motion cancellation in VR It accomplishes the above with 3DOF movement, coupled with pressure application/removal via changing seat geometry and harness pressures. Regarding the question on the importance of a yaw movement, the seat is all about simulating the forces that provide you feedback into your piloting and the behavior of the aircraft. If you were sat at the precise center of gravity of the aircraft you'd feel a pure rotation during yaw. However, for the vast majority of aircraft (especially on warbirds), you're sat pretty forward of the CG which means there's a moment arm that provides a sway force on the pilot during a yaw rotation. A sustained sway force in a motion seat is produced on the roll axis so in my seat I include a component of yaw-rate into the motion represented by the seat roll-axis. That works well in warbirds, helicopters etc. You could, theoretically, build the whole seat onto a platform that rotates in yaw, but then you'd have to account for motion compensation in VR, and would be very diminishing returns and much more gimmicky than effective in successfully simulating flight forces.
  6. I'm having a problem with mission 2 also. I've only tried playing it in the past couple of days. Both I and my wingman refuel with the tanker successfully, but there are no comms afterwards. I then press spacebar, the wingman cuts away to the east but never says anything either coming or going. The wingman eventually turns back (again in silence) and one time I got an on-screen message to press spacebar upon a simulated AIM-9 shot, but pressing spacebar didn't do anything. Is it possible I'm doing something wrong with the comms? I think I have radios on easy mode. Or is the mission still bugged?
  7. Thanks Barthek. That's a fair point. If the map is more detailed, I could expect it to require more resources to run. And while it doesn't run as well as the other maps on my PC, if it's an issue shared by those with better hardware than my own then I'm sure ED will work on optimizing it as Early Access continues.
  8. Seconded. The map takes a bit of a toll on my aging PC but that's my problem rather than ED's! I took a Huey along the Dover cliffs and the texturing of the cliffs, the rocky beaches and the undulating terrain together with the beautiful ground details make this a really lovely map for low-level flying.
  9. Looks absolutely lovely. Beautifully built.
  10. HarryHarry, your SFX-100 system looks great. Many thanks for sharing the videos. My experience using the Bergison G-seat is that no motion cancellation is required either, due to the motion distances and angles being somewhat equivalent to what you'd expect for those given forces in the cockpit. Under g-load, the eyepoint lowers slightly, under negative-g it raises up, etc.
  11. Hey Suntsag, Happy to help. Am male and can do English, Old RAF English and pretty decent "stereotype" Australian, French, Irish, and Middle Eastern.
  12. I use Simtools and get motion data from all the other aircraft (that I own) in the sim except for the JF-17. Anyone out there currently getting motion data from that aircraft? Want to do a quick check to see if the issue is on my end or from the sim.
  13. For flight, the heave axis is incredibly important. The egg-shaped bucket thing could be ok for racing, but an ideal setup for flight is 3-DOF motion (Pitch/Roll/Heave), e.g. the SFX-100, with integrated g-seats built in. Once we have a commercial contract signed, Chris (Bergison) and I are planning to also provide a set of DIY plans for home-build enthusiasts to either build the Motion Integrated G-Seat from scratch, or to integrate G-seat functionality into their existing motion platforms.
  14. Mont St. Michel looks stunning, and is an absolute joy to fly around in the Huey and Gazelle. Obviously with all of the different roofs, turrets and courtyards, one has to try landing on them all. Almost all of the surfaces are hard (or collidable) which is great, but landing on them leaves the helicopter hovering about a foot above the actual surface. The grass in the Garden Cloisters area is not collidable. Landing in the cloisters results in the helicopter falling through the ground into the hollow cathedral below.
  15. I attended I/ITSEC this week, the annual international industry trade-show for simulation and training, primarily aimed at military training. A number of the booths were showing off mixed reality flight setups, which I'd not seen before. In this context, mixed reality means that in the same VR headset, I can see the external visuals, the HUD and some of the controls in VR but there is a mask in the aircraft model through which I see the output of the passthrough camera instead. What this means is that as I was flying, I could see my own hands (not representations of my hands), my legs, the real stick, real throttle etc. but everything else was VR. It essentially enables someone to use real MFDs, ICPs, switches, buttons etc. in a VR visual environment. And write notes if you so wished. Here's a video of an example from Flight Safety International: https://www.facebook.com/watch/?v=959882581036137 I think they were using the Varjo XR-1 headset. No idea if/when this will make it to entertainment simulators (and more affordable headsets) but it can only be a matter of time. Thought someone may find that interesting.
  16. Chris (Bergison) and I are progressing well in the process of finding a manufacturer of the (patent-pending) Motion-Integrated G-Seat. I built my prototype based off Chris's plans and have received excellent feedback from everyone who has tried it. If anyone is in the Toronto area and wants to see what the fuss is about, feel free to send me a DM.
  17. Received mine yesterday. Instructions were very clear, installation was a breeze and I now have the slew sensor that the Warthog should have come with in the first place. You can put me down as another very happy customer.
  18. Not sure what you mean by "Ground effects". Can you use Weight on Wheels instead? If so, the following Lua in your Export.lua should allow you to adjust intensity of motion when on the ground: (In this example it multiplies the forces by 2). local accel = LoGetAccelerationUnits() --Weight On Wheels local LeftGear = LoGetAircraftDrawArgumentValue(6) local NoseGear = LoGetAircraftDrawArgumentValue(1) local RightGear = LoGetAircraftDrawArgumentValue(4) local WOW = 0 --WOW = Weight On Wheels if (LeftGear > 0 or NoseGear > 0 or RightGear > 0) then WOW = 1 else WOW = 0 end --change exported values when on ground if (WOW == 1) then accel.x = accel.x * 2.00 accel.y = accel.y * 2.00 accel.z = accel.z * 2.00 end
  19. A couple of other key bindings I would like to have: 1) Emergency Jettison 2) Hook - toggle (There are hook up, down, up/otherwise down, down/otherwise up bindings but no toggle as far as I could see) 3) Flaps to an axis
  20. In the 2v2 ACM Guns mission for the F/A-18C in Persian Gulf, the "Mission Success" message currently reads "Missing Success" instead. Perhaps this is a subtle dig at me pretending to play fighter pilot in my basement, but I prefer to think that it might be merely a typo.
  21. Received my JetSeat SE about a week ago and only have great things to say about the product, the customer experience with Andre and the Simshaker software. Everything was very easy to set up, worked perfectly out of the box and feels absolutely amazing in VR. Would highly recommend it to anyone on the fence. Simshaker feature request: 1) An effect at the start of the Catapult on the carrier. Some sort of kick in the back perhaps. 2) An effect when aircraft speed on taxiing reaches zero. My brain still expects some sort of feedback as the aircraft stops completely and a Simshaker effect would be perfect for that.
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