-
Posts
591 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by martinistripes
-
How to increase volume on "F14 severe airframe stress"
martinistripes replied to Top Jockey's topic in DCS: F-14A & B
Does HB still recommend NOT to have "hear like helmet" enabled? I remember reading this (something to do with the way the modules sounds were recorded/engineered) but can no longer find the thread. -
I'm not sure if this is Apache specific or across the board with all wingmen in DCS, but there are certain instances like when I'm being engaged with small arms, you'd expect your wingman to look out for you and kill the enemy that's engaging you. I just flew a liberation campaign mission and this very thing happened to me. I was being engaged, taking damage and (I'm not sure why) but my comms menu to talk with my wingman wasn't working. I couldn't tell him to 'engage ground targets'. In this situation though, I don't feel I should need to. Rather than help me out, he just continued to hover next to me whilst I was being shot to pieces, until eventually my pilot was killed. Not very intelligent. A good wingman would surely get some suppressive fire down asap.
-
Authorization Failed after Restoring a Backup
martinistripes replied to martinistripes's topic in Payment and Activation
This fixed it, thanks. -
I backed up my DCS 'mods' folder to an external HDD before re-installing Windows. After reinstalling Windows and DCS World, I've copied the aircraft, terrains and campaigns back to the correct location but I'm getting authorization failed on them. It's asking me if I want to install all the other modules that I didn't back up every time I open the module manager. I'd presumed after logging in and having an internet connection activation would occur automatically. Do I need to delete them and re-download? Or is there some way to activate them?
-
Before 2.9 I was enjoying creating Fast Missions from the main menu. Now, I get "MISSION WAS NOT GENERATED Company type artillery don't match generator params" This is for the Apache in Syria. Random date, time and weather. Historical.
-
Remove the spring from the compartment in the bottom, and select the "pedals without spring" in options. I also find when you first give some rudder input when loading into a mission, they're overly sensitive. To fix this, I give each pedal full input (before increasing engine power obviously). They then seem to understand what there full range is better and are less touchy. It almost acts like a calibration.
-
I noticed a lot of the big MP servers are still using SRS and have voice chat disabled; need to check before joining that it's enabled.
-
I tried to test voice comms in MP. My friend joined my Apache as CPG. I could see his c/s listed in 'common' and in 'coalition', but he wouldn't show in the '[intercom] AH-64D Blk II' channel. When I transmitted on the intercom, the box was red, showing no one receiving.
-
Dcs Helicopter Hotas opinions?
martinistripes replied to lamar's topic in Controller Questions and Bugs
I use the NXT EVO. I've removed the springs and use the dry clutch so the stick stays in position. It works ok (at least for a portable desktop setup). You'll need pedals for the Apache as there's a lot of rudder usage. I'm not sure the twist grip will cut it. -
Thanks, I'll take a look.
-
Is there a guide to all the radio jargon when using a FAC? I've had a quick look through the manual. Searching FAC comes up with too many results.
-
I didn't even realise I had access to NVGs in the Apache. I've been using the PNVS to fly at night, which is a bit laggy and takes a bit of getting used to with the offset from your actual eyeballs. Which is more commonly used IRL by the pilot? In what situations would you switch between the two systems?
-
I'd rather not have a command, as you're then forced to micro manage things that George should be doing automatically. Sure, things like this will get fixed eventually. When the modules complete, we shouldn't be telling George to do anything that a real CPG would know to do for himself.
-
I dream of the day I can have smooth framerates in VR. I'm on a 3070 Ti laptop and it's just not enough. Sometimes, I look forward to my retirement (when I no longer need a laptop). It will include spending £1k+ on a video card and hopefully buying a VKB or Virpil AH-64 cyclic replica, with the sole aim of having smooth VR gameplay in DCS.
-
I had plenty of KS-19s firing at me in the Apache and when they explode nearby, they're loud and scary (especially at night!). I'll always opt for realism where I can. So whatever a real pilot says you can or can't hear, that's how I'd like it.
-
How I miss those big cardboard boxes and thick manuals though; when there were fewer games, and the ones you bought you played to death. (And when, to get a new game meant a trip into the city)
-
I've disliked motion smoothing from the beginning with Valve Index and always had it turned off in DCS because of the graphical artifacts (particularly with rotors). I also found it wasn't helping my fps much (if any). Glad you got some extra fps.
-
Can anyone say how far along the damage model is? Is there much more planned for it in the near term. Are we likely to see it brought inline with the WWII aircraft damage models? The road map for the Apache says "AI Damage Model Improvements". I take it these will have no impact on the player aircraft? I'd also be interested to see any papers on damage modelling development (as we often see for flight models), as curious how deep they go into predicting likely damage from different calibre rounds and explosives. Perhaps a good idea for a Friday newsletter.
- 1 reply
-
- 1
-
In real life, when you trim, the stick doesn't re-centre. Having a conventional stick that re-centres is an abomination when flying a helicopter. I went MS SWFFB2 > Virpil Mongoose T-50 > MS SWFFB 2 > VKB NXT EVO > VKB NXT EVO (No springs)
-
I'm using a stick without springs, so it doesn't recentre when taking my hand off and I'm using the correct trimmer option. No return spring in the pedals either. Don't get me wrong, I can fly it. But need to constantly babysit it with corrections even with the hold modes on.
-
I too feel that the autopilot channels are weak. Obviously no idea they are in the real aircraft but, both altitude and attitude hold are not effective enough to allow you to take your hands off the stick for more than a few seconds. George seems to hold it perfectly still when you switch seats. I also get often get sudden roll to the right when cruising at ~80 - 100 kts. Again not sure if this is normal behaviour. If these are both real behaviour then, I will learn to live with it.
-
[ALL MODULES][SP/CO-OP] Liberation Dynamic Campaign
martinistripes replied to shdwp's topic in User Created Missions General
Playing Liberation in Syria with the AH-64D at the moment. I'm getting JTAC messages appear with grids and laser codes and not sure what I should be doing with this information. The details appear in text top right of the screen. Am I supposed to take a written note of the information that appears? Because it's not on screen long enough, unless I was to pause the game. Also, (likely more of an Apache issue) having great difficulty in getting my CPG to locate and designate targets, even when telling him exactly where to look. -
I've been playing with a human CPG recently on custom built missions that I've kept simple to allow us learn the systems. Quite frequently (I'd say a third of our play throughs) the laser range finder stops working for no obvious reason. I've gone to my CPG's PC, checked over things myself and can't figure out why. The right bumper on his gamepad is bound to RHG Trigger (2nd detent) and the aircraft is armed. No diagonal cross is showing on the TADS and no range information. And this is regardless of firing off to an angle or directly in front of us. We basically have to exit and restart when this happens. Any suggestions on what it could be, and what else we can do to fault find?