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Zubetto

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  • Flight Simulators
    DCS, KSP, X-Plane
  • Location
    Odintsovo
  1. Thanks a lot for the great work! These aircrafts look just awesome! must-have for the NTTR map
  2. I fixed the problem with homing signal by fitting duration of the sound files accordingly to the script parameter. (now duration of the Radio_Snap.ogg and Radio_Snap_Bomb.ogg should be less than value of the c.snapInt) There is another problem that I detected but could not fully fix. Vehicles tightly stuck in the city and almost never reach their destination. Here is how it will look with a high probability, when you reach the signal: I tried to minimize contents of the in-game briefing and included into it only the main goals and basic procedure from the attached pdf. As a matter of fact, I could add only the story from this pdf, because mission has no precise flight plan. You should decide only on your own how to complete the main goals. As example: you can start on unarmed Huey because it more maneuverable. But in this case, a situation is possible when it will be very difficult to refuel if the airfield will be attacked from the air at this time. On the other hand, starting on the armed Huey the detention of each vehicle will take more time (or maybe not), but it will be easier to get rid of the attackers. Skynet_Attack_HueyChaseSP00301_calm.miz
  3. Hi Sharkku! Thanks for the feedback! It seems that now the transmission time equal to the sound file time rather than the time that I specified in script (earlier, transmission lasted until I explicitly stopped it in the script). I will try to fix it (add silence to the file) and give more detailed answer.
  4. An aircraft is always added to the AT_ROUTES*.lua file along with its route. So, there is a small problem in case you want to have only one route with several airplanes in one file. One workaround is to edit the AT_ROUTES*.lua file by hand. You can create zATR_AllAircrafts.miz file and add all aircrafts you want to it not thinking about routes at this moment. Then open generated file AT_ROUTES__AllAircrafts.lua and copy the entire table zAirTraffic.typesFree. Now you can replace corresponding table in any desired file AT_ROUTES*.lua to this table. Another way is to create different aircrafts with similar routes (varied parking or last point). Aircrafts should be marked as ATUF in both cases.
  5. Oh, Thank you! )) Sorry, I didn't quite understand. If air traffic units should not violate certain airspace, you can just set routes accordingly to the given airspace in the mission editor.
  6. 2.1.1 The new physics based rendering is magic! Untouched gamma - 2.2
  7. 2.1.1 Наконец подобрав летабельные настройки графики для отложенного освещения, мне тоже удалось насладиться новым физически-корректным рендерингом. Несколько кругов над Вегасом в рассветный час - это фантастика! точнее, это невероятно реалистично и натурально и, наверное поэтому так красиво. Просто кружил и с восторгом наблюдал как меняются оттенки с восходом солнца, как начинает "светиться" атмосфера, как отражают свет и ловят блики сабли, вода, стены зданий и т.д и т.п.)))
  8. HUM IN DESERT : DCS 2.0 Name: HUM IN DESERT : DCS 2.0 Author: Zubetto85 Mission type: SP/MP(wip) Controllable: UH-1H Quick Summary: TUNE IN > FLY ON > PURSUE AND DETAIN ; USE HEAVY ARMS ONLY IN CASES OF EXTREME NECESSITY ; AVOID GETTING INTO THE WAKE-UP ZONE ; Use F10 radio menu for information about active frequencies and permission request for HEAVY ARMS. Primary requirements for pilots: Low flights among potential hazards of various obstacles; Good skills of speed and attitude control. Link/Download: https://www.digitalcombatsimulator.com/ru/files/2399072/ Full brief/Discussion thread: https://forums.eagle.ru/showthread.php?t=181163
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