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BritTorrent

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Everything posted by BritTorrent

  1. Thanks for this, always nice to see members of the community contributing towards our hobby!
  2. Hey, just wondering if anyone has managed to find (or create) keybinds for the LS SKU and L MÅL buttons on the right panel? I've got all the other buttons for for CK37 and the navigation system set up on my keyboard but I can't seem to find keybunds for the two buttons above.
  3. Congratulations Cobra and the rest of the Viggen team. You guys havedone an amazing job. Looking forward to this weekend to give her a thorough breaking In.
  4. How's that for performance? When I try to run the map with every target, I get around 20-30fps max. And I'm using a i5 4690k and a 1070 so I'm hardly on a potato rig. I usually just delete the ones I'm not using. Gotham alone knocks my fps down from a steady 60fps to about 40.
  5. Weren't RAZBAM apparently working on one?
  6. Yeah I believe this is right. Goes back to WWII when the landing pattern was the point of the sortie where you were most vulnerable. You're low and slow with no energy to fight back with. The idea is to get everyone down on the floor as quick as possible in case you get jumped.
  7. Excellent work as always Stuka, thanks for this.
  8. Looking good Stuka. You guys have really brought the NTTR map to life. It's the next best thing to the real deal.
  9. Just had a quick glance through this site and it seems to have quite a lot of useful information.
  10. Yeah I'd be interested in this too. Most of the information of this sort that's out there is in Swedish. Not a great deal of it has been translated to English.
  11. Oh man this looks great, really can't wait now. The VID implementation looks really good, I was wondering how you'd pull that off.
  12. BMS has something similar to this in the form of the Weapons Delivery Planner program. It's invaluable to the mission planning process and it really adds to the immersion. It's definitely something worth considering if you had plans to create one, I'm sure it'd be extremely popular. In fact I'm sure a lot of people wouldn't mind paying a little for an extra feature like that. I know I would.
  13. Ahhh I see, supposed to represent a real city to better reflect modern theatres of war. Excellent work Stuka, looks really good. Is this something you're going to be releasing as a mod/mission/template?
  14. What exactly are we looking at here? Is this one of the target ranges in the NTTR?
  15. Wow, this is a really complex aircraft. I can see now how it was considered so far ahead of it's time.
  16. Later in the manual it goes on to say it is relatively high-bypass for a fighter engine.
  17. Not sure if you're wanting us to check for spellings etc, but... P.33 Missing the 'I' from the beginning of 'Indicates'
  18. As has already been stated, what's giving you away is your rotor disc. Your fuselage might be stationary but your rotor disc is moving at high speed. Realistically, helicopters would never be sent into a situation where you didn't already have air superiority. Because they're extremely vulnerable to enemy fighters and SAM's. In game, your best bet is to use terrain masking or hiding behind buildings to avoid detection. But in general, if there's enemy fighters about, your chances of survival are pretty slim.
  19. That was an interesting read! You got a source for this?
  20. Understood, thanks for the response!
  21. Cobra, this all looks great. I really like the CRT effect on the radar screen. Awesome job! Regarding the terrain avoidance mode, particularly in this picture. I'm not exactly sure what I'm looking at. The darker areas are terrain that's directly in front of your aircraft? Does this mean that in effect, if anything shows up on your scope in terrain avoidance mode it means there's something in your flight path? The goal should be to have a totally clear scope?
  22. If you remove the external weapon hardpoints in the mission editor, the Mi-8 will spawn without the gunsight at all.
  23. Hi All, Just wondering if anybody has any Fuel Performance charts for the M2000C ? Something that shows things like; - Optimum cruise speeds/altitudes for fuel efficiency. - Optimum climb profiles. - Expected fuel burn at various altitudes/weights etc. - Recommended minimum fuel. - Expected fuel burn on take off, full burn vs mil power etc. Essentially I'd like to be able to plan full mission from scratch including expected fuel consumption, to make sure I set correct Bingo and Joker fuel levels. Does anything like this exist? Even if it's in French I can work around that. Also, is this something we could expect to see in the DCS Mirage manual when it enters full release? Thanks in advance for any help. BritTorrent
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