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flick

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Everything posted by flick

  1. You released a Hotfix on Sunday... Stop working weekends please
  2. I've attached files if Ugra Media could put my house (and neighbour's) on the New Normandy/ Channel map
  3. Just a small observation. In DCS the A10C aileron trim moves the ailerons, but in real life the aileron trim moves the trim tab which imparts a force on the aileron to move them. The trim tabs also move relative to the ailerons during stick movement. Love the MT
  4. When viewing (F2) Ai mossie the Starboard nav light is floating below the wing tip. (X axis)
  5. Loving your slick script! Would it be possible, for example, to have a command to start a Mig21_2 which has been set, in the mission editor, to "start from ramp" "uncontrolled" and has a triggered action "start Mig21_2"?
  6. Placed a vehicle "on road" in Bandar Abbas city gave it a second "on road" waypoint but at most road junctions it wandered off in between the buildings. When I used "scenery remove" to take away the buildings near the road junctions it worked perfectly. Cheers. Flick
  7. I have many aircraft with "triggered actions" Mission file attached but there are many mods so you may not be able to open it. As you can see, in the attached thumbnail, there is no "AI ACTION" field. Op-SubaruV11.miz
  8. I have a strange issue where, in the Mission Editor, the "ai action" drop down list of tasks field is missing completely in some missions. I use this a lot for creating the effect of ai aircraft sitting "uncontrolled" on the ramp with a "triggered action" to start.
  9. Happens to me nearly every time I host a server
  10. http://avimator.net/229wiki/index.php?title=Main_Page
  11. Jolly decent of you old bean.. will take a look and take on board.
  12. Cheers for the quick respone Suntsag. I do use trigger zones and Flares on units at the moment but would be great to be able to control how many they fire. Currently they only seem to fire one. If you know a way of controling how many flares using TZ and SIGNAL FLARE ON UNIT I would be most grateful.
  13. Is it poss to add "Task" Fire Flares" for infantry under "Advanced waypoint actions" cheers Flick 1st Cav:book:
  14. Correct answer according to YO-YO on ED Team This is an edited version of an answer that was marked as correct by YO-YO who is on the ED team. Preload Radius is: "How far out terrain information is preloaded from disk and cached in RAM. Lower values should result in smaller, more frequent loads. Higher values result in larger, less frequent loads. The optimum value for your system will depend mostly on disk read performance and RAM speed/quantity. I'm unsure as to whether or not preloading is conducted in a background thread."
  15. In the DCS mission editor I just figured how to set up a Russian carrier group with 2 Ai jets spawned on the deck but they don't take off until the carrier group is threatened by enemy Viggens. For anyone wanting to replicate in a mission. You need to undertake the following steps. 1. Create a trigger zone, 160,000 feet in diameter, called "RAC1" (the zone's size defines the radar radius around the carrier inside which enemy aircraft will be detected) 2. Move the trigger zone right to the edge of the map as far from the action as possible. (This prevents unwanted triggering) 3. Create an anti ship armed Viggen in the mission called "Vigg1" (don't forget to make it "client") 4. Create the Russian carrier name it "RACC1" and give it way-points. 5, Create an AA missile armed Ai SU33 and place it near the Russian carrier and make the 1st waypoint "Take off from ramp" (it will automatically jump onto the carrier) 6. The SU33 should be set to perform a "Fighter Sweep" 7. In the SU33's settings dialogue box tick the box named "Uncontrolled" 8. On the SU33's "Triggered actions" Tab (Next to "Payload") add a new action of the type "Perform command" - "start"... and give it a name "Takeoff SU33". 9. Now create a new trigger of the type "Once" with the condition "Unit inside moving zone" At the bottom of the "Conditions" section you will need to set all three drop-down fields 1st box to be set is called UNIT. You need to select "Vigg1" from the dropdown. 2nd box to be set is called ZONE. You need to select "RAC1" from the dropdown. 3rd box to be set is called ZONE UNIT. You need to select "RACC1" from the dropdown. At the bottom of the "Actions" section you will need to set two drop-down fields In the "Action" feild choose "AI TASK SET". In the "AI TASK" feild the dropdown list will contain the "Takeoff SU33" setting that you named in step 8.
  16. flick

    MLRS

    I wish there were sounds to accompany the explosions when the MLRS Rockets hit their target. The explosions could be a bit more realistic? Cheers
  17. I have certain missions that I've created where if you try to fly a Huey... DCS crashes... Still investigating...
  18. # -------------- 20170107-155524 -------------- � # C0000005 ACCESS_VIOLATION at B776D787 00:00000000 00000000 00000000 0000:00000000 B776D787 008FF0B0 0000:00000000 ?isGroup@wControl@@QEBA_NXZ()+7 BDBDD2C7 008FF0E0 0000:00000000 ?regLuaEnv@Scripting@@YAXPEAUlua_State@@_N@Z()+7A7 C2F97254 008FF120 0000:00000000 luaD_growstack()+7A4 C2FA6FB5 008FF2A0 0000:00000000 luaS_newlstr()+49C5 C2F97541 008FF2D0 0000:00000000 luaD_growstack()+A91 C2F9684F 008FF450 0000:00000000 lua_getinfo()+11AF C2F9785E 008FF490 0000:00000000 lua_yield()+9E C2F92440 008FF4E0 0000:00000000 lua_pcall()+60 BDBEA8BD 008FF510 0000:00000000 ?regLuaStaticObject@Scripting@@YAXPEAUlua_State@@@Z()+37D E393642F 008FF590 0000:00000000 E3936975 008FF5E0 0000:00000000 B51E6CF8 008FF650 0000:00000000 B51EE4C1 008FF6B0 0000:00000000 B51DC354 008FF6E0 0000:00000000 B51DC2A4 008FF710 0000:00000000 B4EB743F 008FFDC0 0000:00000000 B52F2ABD 008FFE00 0000:00000000 EB0D8364 008FFE30 0000:00000000 BaseThreadInitThunk()+14 EEBC70D1 008FFE80 0000:00000000 RtlUserThreadStart()+21
  19. Maybe this has been posted before? [ame= ] [/ame]
  20. [ame=http://www.liveleak.com/view?i=c64_1459009484]http://www.liveleak.com/view?i=c64_1459009484[/ame]
  21. A few crashes...I have GTX690 Hope this helps Track & Logs DCS1,5.zip me.log.zip
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