Jump to content

ike444

Members
  • Posts

    12
  • Joined

  • Last visited

About ike444

  • Birthday 05/23/1995

Personal Information

  • Flight Simulators
    War Thunder, Rise of Flight, IL-2BOS/COD.
  1. Here is another track file on a different map, 30,000ft, with 4 head-on allied contacts at different ranges. (left to right, F-15C, B-52, C-17, M-2000C), the radar suddenly loses all of them at the same time, and never discovers them again. Independent of the range of the contact. The problem occurs after about 20 seconds of flying straight and level without touching the stick in this case. f18radarbugshowcase1.trk
  2. 1. What is the bug: While flying the F-18 straight, the radar will detect a contact for 4-10 radar passes over the target (in any bar scan) and then never show the contact again if radar is not moved. Even though the contact is still in the detection area of the radar. 2. When does it happen. Any map. any size radar contact. any altitudes. The F-18 is flying without turning, climbing/diving, or rolling. the contact may fly any path as long as it remains head-on aspect. For me the bug eventually occurs 100% of the time those conditions are satisfied. Only the F-18's radar drops the unlocked contact. All other aircraft detect it the whole way in. 3. Track: The track file attached is an F-18 flying co-altitude, directly headon to an allied KC-135. After 8 passes in 1 bar scan the radar does not display the contact in any bar, azimuth, range, or memory setting, despite the 135 being in the scan zone of the radar. The contact can be found again by rolling the F-18, or maintaining a shallow turn, or gradually changing pitch, or using boresight mode to lock it. but as long as the 18 flies straight, the radar loses the unlocked contact after a few radar passes. This is in version 2.5.2.18307 f18radardetection.trk
  3. Ah that's all, at least there's a fix coming eventually, no problemo if it's not in next, as long as I know that it's the bug and not me dun goofing it, I can learn it a little easier.
  4. All the following is basically to say, I believe this is indeed a bug with the weapons and not user error in the Viggen. I have had similar issues after using ANY A-G weapon properly, after rearming it will not allow me to fire the weapon on the next flight I put on the safe, I configured the landing, no nav errors, made the references and fixes, no warning lights Even sometimes turned the nav system and the entire aircraft completely off and back on, inputting references and time so it would still work, it was just like there was no power to the weapon systems, the maverick sight wouldn't illuminate, RB04s and RB15s would range but not come off the rails, bombs refused to drop The hud symbology and NAV system would work, no warning light on the hud until I was out of parameters. They simply wouldn't come off in any circumstance except the emergency jettison. even the fast modes in the ASM's I also tested purposefully messing up the nav, taking off, landing, then fixing it on the ground, taking off again and the weapons would launch fine the first time, then the bug would occur. I didn't test A-A weapons the emergency jettison below the fuel tank release would still work properly though. Initially all the weapons work perfectly though :) with the Bk90 multiplayer workaround coming it'll be great.
  5. I got to signup and play the first of this Blueflag series and it was so much fun. I had to get ready for some new teaching work I do, I finally get a break and play blue flag and it's like this... It has only gotten better :thumbup: The NATO v RU stylings were perfect for my iffless F-5 (I'm sure I can deal with just calling people to "declare" in the future if it's another way in the future don't worry), comm arrays give the backbone GCI's a nice boost and the ED fixes to plane position during lag were just in time. Some US Navy fighters feel like they're right at the edge of the pipeline with their Link 4A and Link16 n stuff they'll have; however, I have absolute faith in you guys to figure out how you'll make balance work for everyone. But you know, coming to bridges, crossing them, and what-not. For now I'm just interested in what you guys have in store, lots of people have been recommending player limits, A-AF's, and Navy's. I'm up to try it all, everything you guys have done so far has been amazing. For me Blueflag is simply the best part of DCS, keep it up and uh, go blues!
  6. Wow I thought I could just sneak my hard work in when there were only 2 submissions and get a free module, but then you guys had to go and make tonnes of great videos, haha oh well. I hope you like my submission, especially the bonus clip at the end. I had fun making this, learned stuff too. Good luck everyone :thumbup:
  7. Awh yes, electrical fuses baby, that's how you know it's gonna be good haha. Amazing progress as expected Leatherneck sims.
  8. 7.8/10, Too much water. I still like it though.
  9. Something like this seems like it would be tons of fun, I'd like to try. Callsign: ike444 Preferred Aircraft: MiG-21bis / A-10C (no nukes I know)
×
×
  • Create New...