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Whuping

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Everything posted by Whuping

  1. I'm not sure if its been posted here before, but I'm wondering if anyone could elaborate further on the various classifications listed within the HAD page. I learned that you are able to make the HTS update faster by telling the HTS to "look" for specific radar signatures, but I have no idea what Class 1 through 11 means nor have I ran into an information that would tell me what each one entails.
  2. To be honest my guy, how I first started was honestly just simple. Just fly. Don't focus much on the systems of the aircraft just get the feel of it. Start with learning how to start the aircraft up, you don't have to know what they stand for, just understand that flipping this switch will turn on this—etc. After being fairly confident in starting it up without looking up a checklist or tutorial, you can focus on other systems. Start with the small and easy stuff and work your way up after understanding it well enough—just enough to know that this does that. Everything will come in place. It's one big jigsaw puzzle and every module is a puzzle. Understand the basics, build upon it, master it. Then you can work on the weapon systems and navigations. Just as many individuals have stated here, use resources like guides and youtube videos, but don't rely on them too much. That's information overload. Just understand their purpose and how to operate it on a basic level. After understanding how it works/to turn on then you can look at the resources in front of you to get a more advanced knowledge of it. (Example: RWR and symbologies). But everyone is different. I started out with the F-15C (FC) module and I didn't understand what anything meant. All I knew was that pulling on the stick meant I go up. Then A10A to A10C. Always treat each bird differently and try not to compare, but soon you'll see a lot of similarities and pick up on them quite easily. And lastly: Have fun. That's really all there is to it. Just enjoy the module. And all the stress included in it. Like you A10C. Ya damn big bird.
  3. So I recently got the Rift, well more like recently been using Rift for DCS, and I am encountering the difficulty of seeing targets. With desktop (non-vr) I'm able to spot targets at minimum 10 nautical miles easily. With VR that visual acquisition drastically drops to 2 nautical miles MAX. 0.5 nautical miles when viewing for planes in the weeds. I've tried doing the options people have been suggesting (SUPERSAMPLING - INCREASE MSAA/AA - WIDEN YOUR EYES - etc). Never got it to work or I'm not understanding how to get it to work. I have a GTX 1060 6gb. I've tried the DSR option, but I didn't notice any difference or didn't understand how it worked. Probably did it wrong. But anyways to my knowledge, I somewhat improved the visuals of the game with a minimal percentage of dankness, but still suffer in easily acquiring targets (Via ingame options). I know about the screen door - I mean, I can see it. But that itself isn't a problem. I'm wondering how you VR simmers are seeing anything let alone engaging anything past 2 nautical miles. I messed around with Pixel Density (Currently mine is 1.5). But that didn't really improve anything. I was reading comments like a gullible child reading advertisements of VR peeps seeing things 8 nautical miles out with these settings. Never worked. Or probably did it wrong. (To also note I got a pretty decent PC setup. Lag and all of that sort is not affecting my visual Asian eyes capabilities. i7 7700, 16gb Ram. No FPS loss either just really having trouble spotting things.) Tips?
  4. The problem for me was that the Key Binding listed was not working. I suggest re-binding the key for Sensor Select Down to some other key. Then it should work. I had the same problem but was fixed when I just simply used a different key press.
  5. One has to be reminded that you are against an AI. One of which who is capable of making instantaneous corrections and keep flying. (And considering the horrendous flight models). However, up against another player. You would be able to down them most of the time.
  6. That's what I thought. Or a modder will just take the F-18C cockpit and create a Superhornet model lmao.
  7. I'm not sure if it is already implemented, but that's the highest on my wishlist, the ability to buddy refuel. The implementation of it would, in my opinion, enhance the gameplay and everything aspect of missions. From Training to Combat Missions. And it would be enjoyable to troll your friends. The reasons are almost limitless. And immediately stop having those stupid AI's reeling those fueling lines back in after it takes 20 minutes to stabilize and catch the basket. (For newer players who aren't used to A/A refueling). Or sudden banks without warning. Or PRE-CONTACT x 20 times. You get the gist. Another example of why it should be in is for those aircrafts who don't have the distance to travel without carrying bags, hampering their combat ability for the mission. (I.E.: Harriers carrying a lot of bombs and don't have enough fuel to make it back home.) And we're getting a lot of Naval Aircrafts making their debut, as well as aircrafts who have fueling probes. EDIT: Nevermind. I assumed that the F-18C/D variant were capable to Buddy Refuel. I looked it up to make sure and just found out only the Super Hornets were capable of that feat. Bummer. Still on the wishlist though. Emphasis on the Wish.
  8. Forgot the displeased headshake after landing around 2:50 lmao.
  9. I'll leave this here. Taken from the Pocketbook Page 39. EDIT: And if I haven't said my praise to the module - it's dank. Having a blast.
  10. Swag. I'm actually quite relieved it is User Error. :doh:. I've revised my techniques and have successfully landed and taken off more than twice with little problems. I suspected it was because of the throttle at 100% (A-10C Habit). It's much MUCH better knowing that little information. I suggest a little warning on the pocketbook in big bold red letters: PROLONGED MAX THROTTLE WILL DAMAGE YOUR ENGINE AND YOU WILL DIE. HORRIBLY. lmao
  11. I wish I COULD increase my maximum throttle past 100%. If I increase it further I'd fear I'd break my precious throttle. But as far as I have read through all these posts - I have come to a conclusion that the DECU switch is not performing its intended function? Regardless, my second problem still remains that even if the Engine Life is in whatever state, doing a GROUND REPAIR won't fix it to its normal state. I'll perform more extensive tests considering one of the individuals here manage to fly and land more than SIX times. Impressive. That seems like a far fetch goal for me. The highest was Three for me lmfao.
  12. So far, it seems like the longer you're flying. The higher chance you'll struggle with landing lmao. The engine begins to die at a slow rate once it starts up it seems like. That's the main issue is what I'm getting at. Not sure if this is how it is. I mean, I'm fine if it is how it is in the real bird but even repairing won't "fix" the engine back to its normal state. The state where Temps are at a standard 700-765 range and never higher (as long as nozzles remain 0-15 degrees that is).
  13. I have found that selecting the SIDEARM on the RWR Page (I usually prefer the DMT page) I have been able to fire the missile 100% of the time. Though the procedure for selecting and firing the missile is the same, it's just that you have to make sure GUN is not present, but only SA. Selecting the Sidearm via Stores Page you will notice that GUN would still be present on the RWR/DMT Page (Top Right OSB). Clicking that would switch from GUN to SA and allow you to fire the Sidearm instead of the Gun itself. Note how I have SA selected via stores, but on the MPCD on the right has GUN on the top right of the screen.
  14. As the title suggests I have been struggling in taking the Harrier out for at least two whole sorties. Be damned if I can get it up and land it for the third time. I'm probably pushing the aircraft to its limits, but then again I also find it irregular that it is acting like this. For example. I load up in the Harrier - I bring the aircraft in the air - standard take-off temp at around 720-711. Everything normal. Fan RPM 100%-108%. Nozzles at 30-35 degrees. After about maybe 20-30 minutes in the air, I return back to base to rearm/refuel. This is where the problem occurs. Taking off for the second time same loadout/fuel (ignoring the fuel bug). Engine Temp is now reaching a whooping 780 degrees. At times over 810 degrees even with WATER switch on H2O. Fan RPM 95-90%. Max Thrust Nozzles at 25-20 Degrees now to compensate the sudden loss of thrust and prevent engine to overheat. (Even the green light won't come on to let me know its cooling the engine). In addition, landing in VTOL would result in insufficient thrust regardless of empty weight and also result in me falling out of the sky into the grass/water. (No stores and roughly 2000 pounds of fuel). I have attempted to alleviate the problem by turning off my aircraft and or repairing my aircraft after every sortie, but the outcome is always the same. The second sortie is usually my last one, if I come back alive that is lmao. I'm assuming it is LARGELY user error and I'm just stupid and missing something. It is also worthy to note that I have also tested it out for a long duration flight with two tanks 11k total fuel and nothing else on stores. And the results were the same. Insufficient thrust for transitioning into a sustainable Hover after spending at least 40 mins+ on a flight for a first time landing. Like the engine itself degrades in flight, very slowly. I've tried looking up problems that plagued the Harrier, like Engine Temperature problems or deflating thrust issues before posting. I haven't found any so I'm still unsure if this is a bug or has been mentioned before or is Known. ...Maybe its a feature... Before anyone asks about water levels and damage from enemy fire. Water capacity is usually the same. 400-500. And no damage sustained on many of my sorties.
  15. Not to sound like a broken record, but when exactly is it coming out? Around next week? Right? RIGHT?? RIGHT?!
  16. Er...YES! In a more serious note/question, could a Harrier equip a half-half type of deal? Ex: One wing having the AIM-9 and on the other the AGM-122? Best of both worlds I'd think. Though understandably I could anticipate some sort of system confliction when attempting to choose which to fire, let alone selecting.
  17. One would also take note that DCS AI are relatively simplistic when it comes to players performing SEAD and DEAD missions--they're not simulated well; they don't turn off their radars at all. ("Uh, hello. Magnum?") If anything, as said previously, the AGM-122 are like almost too literally self-defense against ground targets. It's almost as if they took an A2A frame body and re-purposed it to engage ground targets. Lmao. /sarcasm EDIT: Minor additions
  18. Really? I'm hypothesizing that once you input your custom coords in you'd have to switch the knob back to BER mode then back to NAV for your Kneeboard to update. It does the same for the ELINT when you do a Recon Flight to get those pesky Sam Sites hiding in the forests. Puts them boxes around in the Kneeboard Map.
  19. That's incorrect. I am able to fire the RB04's multiple times. The RB15's are the only ones being a lil wonky. Tho they still fire first time. Just can't rearm them.
  20. For which? I have one for Openbeta and for Stable version. It's mostly Ingame Profile and a little X55 Software Profile (Just MODE 3 stuff).
  21. During a quick mission to hunt some supply ships like a flying Uboat. I loaded the pre-set loadout of Anti-Ship (RB15's and RB74 Sidewinders with an XT). A couple seconds later I switched out my load out before taxiing with 2 RB04's and 4 RB24J's while keeping the XT. Some odd number of minutes later - found my prey in the dark via Radar and expended all Anti-Ship Missiles. Upon RTB I ran into a three ship formation of Su33's 24,000 feet up. Seeing as I was behind them I climbed up like a spaceship in 4 seconds and expended the inner pylon of RB24J missiles. Then that's when the problem started. I was unable to get the other RB24J's mounted on the outer pylons to release (Though I did get a tone. A good screaming tone for 10 minutes.) Switching between NAV and ANF and Mode Selectors I was unable to release the 2 remaining RB24J's. It's also good to note that when I switched to my TAKT it displayed like this - [1] [1] [1] [1] [0] [0] - Before I released stores and it turned out like this - [1] [0] [0] [0] [0] [0] (I remember you guys mentioned something was iffy with the CK37 and how it keeps the stores which causes problems with rearming. Unfortunately I wasn't able to get a picture since I went kapoot). I wasn't the only one that was infuriated. My Viggen soon got tired of it and cut out the engine with a really loud compressor stall. :mad:
  22. Are you sure? I just checked my X55 Profile using the exact same folder and found all my mappings on MODE 3. They're not on MODE 1 or 2.
  23. Eh, whoops. I must've posted the wrong one. I'll reupload the recent one when I get reunited with my computer, but in any case. The controls for my radar & maverick are all on H3 and H4 on the throttle to answer your question in the first post.
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