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plane00

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  1. Autopilot problem As known, at low speed (below IAS about 560?) , stable level flight by autopilot is impossible , because left right fluctuation begins High altitude crusing is impossible in this situation.. And at taking off and at low speed is this aircraft really likely to pitch up continuously?
  2. I flew again ...... I don;t know what is more real some interesting Good work, i'll try more
  3. How shoud I control this aircraft ? Is really this aircraft so unstable? It's like su 27 became another aircraft in this game...
  4. Is'nt there any function to reset cockpit angle to dafault setting and readjust ?
  5. Isn't sound barrier force lower at high altitude than at lowe altitude ? Should su 25 , su 25t has lower speed limit at high altitude?
  6. At about below 1000m , at 1000+km/h shaking begins At about 9000m, at about 900 km/h shaking begins (true speed ,not IAS) Is this Reasonable??
  7. He consumes almost ammo just above target height( especially against aircrafts)
  8. why AI gound unit can't aim acurately at short distance till now ??? some units armor is immortal at short distance , it's unreallistic
  9. plane00

    ..... some bugs

    while engaging air combat, excellent AI su 27 randomly crashed into the sea , twice times, samely, not by rapid maneuver. Whats this ??? is this bug ?? planes are floating in the air after their home ( carrier ) has gone .....TT
  10. and also .... bmp 2 does not shoot ammo to M2A2 (front to front) MVC 80 also rarley shoot ammo to M2A2(front to front) , but hit record is not recorded. ( I think it's a bug)
  11. ex ) gepard can attack on LAV, HMVVV but, can't on M2A2 is there some reason ??????
  12. I agree Ka 50's pilot can't see human target even at really close distance (just hovering). Of course some helicopters( hell of helicoter ) can , even shooting him without missing ( this occured at BS1 ver 1.02, and I don't know how it changed after that) At excellent AI , i hope ka 50 pilot can also recognize human unit. and other problems( at BS1 1.02): even at close range ground units are staying missing to hit the target for long time. overall AI helicopters attacking efficeincy is needlessly down warded (?) . they turn around too many times before attacking , and even at urgent situation. I hope AI also have intentions. and AI fighter's maximum speed is much lowered. AI fihgters' can't hunt heli units easily, even very hardly . rather some heli's missile hunt fighter quitely frequently . SAMs became very useless , lost identity . (at BS 1 1.02, I have not tested further , so I don;t know exaclty , but at least against helis)
  13. in my experience , from BS 1 , AI's behaviors are problematic and became so unfair. and very weird balance ( advent of new super helicopters. .) I hope policy of interfering AI logic should be reconsidered. . I also want my playing ongongoing after BS 1. :helpsmilie:
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