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plane00

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Everything posted by plane00

  1. Autopilot problem As known, at low speed (below IAS about 560?) , stable level flight by autopilot is impossible , because left right fluctuation begins High altitude crusing is impossible in this situation.. And at taking off and at low speed is this aircraft really likely to pitch up continuously?
  2. I flew again ...... I don;t know what is more real some interesting Good work, i'll try more
  3. How shoud I control this aircraft ? Is really this aircraft so unstable? It's like su 27 became another aircraft in this game...
  4. Is'nt there any function to reset cockpit angle to dafault setting and readjust ?
  5. Isn't sound barrier force lower at high altitude than at lowe altitude ? Should su 25 , su 25t has lower speed limit at high altitude?
  6. At about below 1000m , at 1000+km/h shaking begins At about 9000m, at about 900 km/h shaking begins (true speed ,not IAS) Is this Reasonable??
  7. He consumes almost ammo just above target height( especially against aircrafts)
  8. why AI gound unit can't aim acurately at short distance till now ??? some units armor is immortal at short distance , it's unreallistic
  9. plane00

    ..... some bugs

    while engaging air combat, excellent AI su 27 randomly crashed into the sea , twice times, samely, not by rapid maneuver. Whats this ??? is this bug ?? planes are floating in the air after their home ( carrier ) has gone .....TT
  10. and also .... bmp 2 does not shoot ammo to M2A2 (front to front) MVC 80 also rarley shoot ammo to M2A2(front to front) , but hit record is not recorded. ( I think it's a bug)
  11. ex ) gepard can attack on LAV, HMVVV but, can't on M2A2 is there some reason ??????
  12. I agree Ka 50's pilot can't see human target even at really close distance (just hovering). Of course some helicopters( hell of helicoter ) can , even shooting him without missing ( this occured at BS1 ver 1.02, and I don't know how it changed after that) At excellent AI , i hope ka 50 pilot can also recognize human unit. and other problems( at BS1 1.02): even at close range ground units are staying missing to hit the target for long time. overall AI helicopters attacking efficeincy is needlessly down warded (?) . they turn around too many times before attacking , and even at urgent situation. I hope AI also have intentions. and AI fighter's maximum speed is much lowered. AI fihgters' can't hunt heli units easily, even very hardly . rather some heli's missile hunt fighter quitely frequently . SAMs became very useless , lost identity . (at BS 1 1.02, I have not tested further , so I don;t know exaclty , but at least against helis)
  13. in my experience , from BS 1 , AI's behaviors are problematic and became so unfair. and very weird balance ( advent of new super helicopters. .) I hope policy of interfering AI logic should be reconsidered. . I also want my playing ongongoing after BS 1. :helpsmilie:
  14. wow i'm tired at upcoming too soon new series (FC3) why not upgrading plan to old products? and one more I saw many debates in lock on forum , especially su 27 f 15 balacing problem. (I think two opposite part in game is not good choice...... In this FC 2 , according to what i saw in forum, many people who have been attractred to su 27 , are frustrating or feel stressful, maybe not in all aspect, but in some aspect anyway. Two main aircraft are opposite each other may be misconcept. But because this game has been combat simulation , that will be albe to have been difficult problem continuously till later. ),But to people who enjoys real flight simulation online together steadily , [i don't know and wonder how many people are doing that??], balacing problem will not irriatating them , but really necessary bugs, problems will be seen, I think.( for example, starcraft had been updated assisted from the results of progamers' game. Addvocators for one special race was present among peoples , but there's no problem because choice of strong race was not banned., and also original balancing was excellent, and many strategies which affects results of game was possible. who will win is more important than which race is best. I think it's a way all games can survive:P Sooooo,, ilike CAR simulation more nowadays, :lol: (but it also hard....:music_whistling:) (PS . All I said is based on BS 1.0.2 AI units based , Ididn;t played FC 2 many times yet, so infromation may not be accurate , sorry hahha, these are only just my thinking, not any more. I hope no one think my words seriously.)) My words have no charge at any topic or issue or plan...
  15. su 27 velocity bug? lock on version 1.12 su 27 7500m 1600(?) km/h, 15m: 1470(?) km/h f 15 7500m 2300(?) km/h, 15m: 1481(?) km/h f 14 7500m: 2200(?)km/h, 15m: 1488(?) km/h mig 29 7500m: 2100~2200(?) km/h , 15m: () maximum speed of su 27 at high altitiude is questionable.. please check.. (ps: all values are those of AI unit)
  16. when I spectate 4su-34s attacking 40 M-1s one path flying( armamnet: kh-25MR X6), they shoot missiles , destroying tanks ,a adn then in second path, tough they have 2 kh- 25s remained, they didn't use but used only guns (attacking setting was missiles).:mad: lock on version 1.12a
  17. 2007.02.03 BVR championship (from daum cafe VFAK) http://cafe.daum.net/lomac/Hek6/151 F-15 vs F-15 version: maybe FC 1.12?
  18. Each unit not fight , not opposite, not compete each other I detected really important point . Not conceptof conflict between one side and the other side , but concept experience of independent personal aircrafts . Through that we compete for more score , object clear, and other higher records. There will not be balancing problem , political problem , but just real simulation gaming . . how about this ???.... For example, Su 27 f 15 are not opposite each other, peoples compete each other only in su 27 or f-15 for other goal like flight simulator(??) Search keywords: simulation concept , not battle war
  19. I think it's important issue for more fun , and motivation ranking system could be helpful.(my opinion) ( I never flie recent times for personal reasons, but I have flies at one time with LOFC enjoyed BVRs with CPU only :(:( )
  20. su 27 i think modern mig 35 and so on information will not be enough. flight is not complicated and some times boring but design' value of su 27 is eternal ?? ... :pilotfly: low drag, much fuel , low velocity capacity,... (trivia : but . i have question why aerons are placed inward of both wings? for roll efficiency outer place will be advantageous. maybe because of problem of structural strength?? mig 29, su 33 have outer part aerons )
  21. plane00

    DCS: FPS

    I don't like highly textured terrain, water, and so on... It increases system loading much. Appearance like real photograph isn't neccessary for experience of machinary control. I think with less burden to system,this game could implement real like visual effect. (I abort playing A-10c due to difficulty of applying patch.) (and about black shark, how hard just flying as i please is !!! just I am blocked, and no more progress to flying :joystick:)
  22. I hope this game will be nice one....:smilewink:
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