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muse458

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Everything posted by muse458

  1. awesome thanks for your help on this one
  2. Hi guys, is there any way to get an AI plane I am flying with on a racetrack pattern to trigger through the radio menu an aerobatic manoeuvre while I am flying next to them? Cheers
  3. Cheers guys for the responses will just have to wait for this one to be implemented
  4. Hi Guys, not sure if this is possible... if I fly a sortie and then save the track file... is there a way to have that then inserted into a mission and then fly along with my track file? if so ....do the times and dates have to match perfectly?
  5. hi nighteyes2017 I have a more basic question if you may be able to help, im just trying to setup a training mission and want to use the X: cockpit argument in range function to bring up the "highlight" function around a switch to show my friend which buttons to click. So I have found the model view and how to load a cockpit model through the shapes folder. However the part you know "i know where find the argument numbers, values, device id etc" it cant seem to find. For example when I load in the TF51D cockpit the AUG drop down menu in model view just shows 0.00 for everything... how do I find a switch in the cockpit and have it tell me the correct position for the ME. for example in the F86 cold start one of the first lines under set rules for triggers is X: Cockpit arguments in range (22, 0.1, 1) which i think means 22 is the switch number and .1 is on and 1 is?? your help would be much appreciated. Thank you
  6. Hi Guys, Just noticed bridge supports not reaching the ground on all bridges in the attached area. near 37.12.04N 36.42.42E Cheers
  7. Well don't know about auto, havent tried it yet however just did a quick mission dropping 82's using CCIP (for some manual challenge fun) and as you get closer to the ground the piper starts heading off to the right on a weird angle... so all my bombs were missing going to the left. This is with no wind a balanced CG plane... I've done it a hundred times and something is definitely off for sure
  8. Great thank you @flappie Ill do that and see how it goes Cheers
  9. Hi @Flappie thank you for spotting that.. Please see Export lua attached. Cheers :) Export.zip
  10. Hi All Not sure if this is anything of use, however I went to check my frames in Syria Map using left ctrl + scroll lock..then pressed it again to get a system overview and it showed it was using 0.00 video memory???? did a repair on the open beta and still the same... tried caucas and still the same.. then had the task manager running to see GPU usage and that was showing good usage.. so not sure why the difference? maybe nothing but thought I would mention it using 452.06 driver in VR 6700K at 4.0 with 1080ti rift S PD 1.4 in tray tool NOTE: slightly off topic I also put my terrain textures to low and got 15-20 frames back in Syria as well l
  11. Hi all Some in cockpit footage of RAAF FA18 display over Adelaide 500 V8 Super car races and some outside Enjoy
  12. How fortuitous, that this thread has just been started.. I just finished reading a book called "Flying Start" ... great book about a spitfire pilot that started in the UK Aux Squadrons (basically civilians).. flying battle of Britain.. then off to the desert.. then to malta.. then to italy and was promoted to I think group captain at the age of 23! He and his fellow pilots were tasked with how to attach bombs to the spitfire in italy and then work out how to drop them. As I was reading the book he mentioned the technique he used which is the following.. “I found that if I flew so that the target passed under my wing just outside the cannon mounting, then held my course until it reappeared aft of my wing, I would be in about the right position to begin my dive. The target would thus be a little to one side and very slightly behind. It was then necessary to turn the Spitfire over on to its back and let the nose drop through the vertical, using ailerons and elevators to position the red bead of the reflector sight on the target and hold it there. The angle of dive would be about twenty degrees off the vertical and this would be held from the starting height of about eight thousand feet to something under two thousand feet. At this point I would decrease the angle slightly to bring the bead ahead of the target, at the same time counting ‘One-and-two-and-three’, then press the button. No doubt the whole procedure sounds thoroughly Heath Robinson, but it worked. In due course I reached the stage where I was most dissatisfied if my bomb burst more than fifty yards from target–and a five hundred pound bomb exploding only fifty yards away can be rather more than an irritant. Usually I succeeded in doing much better than that" So i thought straight from the horses mouth.. I would try it in DCS and well... works really bloody well. After a while I found the aft wing part a bit hard to see the target... I was just making sure I was rolling in at 80 degrees down..(steep dive) with prop and manifold on idle... followed his instructions and I was getting really accurate. I then started at 6000ft as well... seemed to work just less time to line it up Let me know how you guys go, id be very interested to see if this works for you to.
  13. Not sure if this may help but have a look at this site https://vr4dcs.com
  14. Hi Wags, Not sure if this link helps https://xflight.de/pe_org_doc.htm Documents, plans and diagrams from the F-16 On this side you can find many plans, diagrams, checklists and drawings from the F-16. If you have good information for me over the F-16, please send me a Mail. Cockpit layouts from different F-16 versions Plans and drawings
  15. Hi Fragbum, That sounds great Can you please share a screen shot of your settings page, as I have a similar rig to yours with a rift and think that would be a great starting point. Cheers
  16. Hi all, quick one, (I hope :) I have a mission where the user has to sink 3 cargo ships (all static objects) to complete the mission. As you can't have a "group" of static objects... how do I write a trigger that only when all three have been sunk the user receives a mission complete message etc. Thanks in advance for any help :)
  17. Hi Avenger31 I have had this problem quite a bit and I found a weird solution that has been working for me on the forums but cant remember where. Basically to fixed the double vision, hit F10 (the map) and zoom in all the way as far as you can.. then switch back to F1 and the double vision should be gone.
  18. Hi all stuck on the first lesson.... no matter what I do... I get repeat Lesson Flaps 25 maximum Rpm tried everything following the briefing to get this right... never went into the max rpm and hit the flaps on both take off and landing in the right spots.. need some documentation on where in the flight I may need to fix my flying or is this a bug? any help appreciated Cheers
  19. https://fighterpilotpodcast.com/ Hi all, Found this new podcast run by a ex-navy FA18 Driver..might of interest to everyone :) https://fighterpilotpodcast.com/
  20. Yes I agree we need a solution... VR is a shimmer fest! Looking forward to some sort of update on this
  21. Hi all, looks like it has been an exciting but mixed start for everyone on the 2.5 beta, but ED have always pushed forward with solutions and I'm sure they will solve a lot of the problems asap. its always good to get a big sample size to iron out bugs.. But just in regards to AA .....:( Every thread I'm reading thus far about 2.5 (and 2.2 for that matter) around performance discussions has at least 5 or six separate comments about how MSAA is destroying frame rates with deferred shading on, and everyones solution is just to have it a "0" or nvidia control panel work arounds (which unfortunately don't work for VR users) so its basically redundant having it (unless you have a 1080ti and then you can maybe push it to 2x or 4x) This has been a problem since 2.2 came out and I guess all I am wanting to hear is that this is a priority for the team at ED and a solution is being worked on? I haven't seen anything mentioned by Wags for quite a while about this...its definitely a major problem... but even if a solution is months off at least we will have a dream to look forward to. Sithspawn, Bignewy it would be awesome if you could please have quick a chat to Wags and get the lowdown and confirm that something is happening with AA and report back?? Cheers and thanks to ED again for developing more awesome stuff for us... just need me some quality AA :)
  22. Hi Guys, Few questions as I wait for the stable release are all the Nvidia control panel work arounds still required for 2.5? have they put in new AA in game? or is it just like 2.2 with MSAA and a halving of frame rates :( I hope its fixed
  23. Hi all, with the exciting and impending release of 2.5... are there going to be other in game antialiasing options available? Haven't heard much talk about this of late We know there are big issues with MSAA , with most people running their antialiasing through the nvidia inspector...expect bad luck for us VR users :) Wags has mentioned they have been looking into this. I thought 2.2 would have had a change with this... hoping (fingers crossed) this is solved somewhat in the 2.5 release. any thoughts?
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