Jump to content

Esper

Members
  • Posts

    67
  • Joined

  • Last visited

Everything posted by Esper

  1. While I agree that the model is lacking in comparison to the rest, it is still very inconvenient to not been able to control the Patton, especially in the MP scenarios I regularly take part in. (Scenarios where combined arms is very much used for ground combat)
  2. Kind of a necro here. However we still cannot directly drive the M60.
  3. So, is the CM802akg suppose to be able to guide itself on terminal with PP entered? Wondering if it is a bug or normal behavior we are seeing right now.
  4. Read on TTI jf17 channel on discord that deleting then replacing the awac on a mission potentially fix the D/L. Something to do with missions made prior to JF17 release apparently.
  5. So, just got a new job, so lacking the time to follow on making loadouts for every aircraft which are DCE ready, however, all said loadouts are DCS ready. Posted them on google drive : https://drive.google.com/open?id=1byl6fnF_4doZLyXbzaB3Crkc5FQCS_nf Feel free to use them if you wish.
  6. Won't have time to buy it before work to day I guess. No problem, just gonna be a bit patient :D
  7. Almost done fixing the loadout exports from DCS, wasn't expecting that part. Had to fix exactly 770 loadouts. Will start to make actual DCE loadouts during the weekend and try to release them as a per-plane basis. Loadouts are divided on a per decade (60's,70's,80's,90's,etc) either early or late and if the loadouts is the "final" evolution of its kind, it will wear a small "+" (ex. 80(late+) ). Also in some cases they come with an Export tag (for example, export loadouts might use the AIM9L instead of AIM9M) or even a few airframes with EXPORT - CHEAP tag for those times you'd get an even worst deals than others.
  8. Done loadouts for all planes and helicopters, except props. Now begins the DCE-fication ofnsaid loadouts.
  9. Well I made the suggestion might as well pitch in a bit, will get into making some. :book: However, determining some values is kinda vague, in the sense of measuring in comparison to other loadouts, for example the "firepower" and "capability" values. (Which is the basis of the idea behind putting together a standardize base template). Should for example a f-16 and a f-15 with 4xaim120 and 2xaim9 each have the same firepower? How do you gauge the capability? For these two, which have the same loadout but not the same pro/cons. That sort of things. Also deciding on cruise, attack speed and time on station is also vague (from my point of view). Lastly the fuel value, is it in pounds, kilos, baguettes? (:P) Or just simply what is written in editor? Anywho, I'll do loadouts based on era too. Naming convension I'm going for will be something like this: - 80(early) - 12*500lb GP Bombs - ECM - 80(late) - 6*AGM - ECM Would that fit? Edit: Been at it today, so far put together 1970-2000 loadouts in DCS for: -A-10A -A-10C -A-4 -Viggen -Harrier -B-1 -B-52 -F-14A -F-14B -F-15C -F-15E -F-16A -Mig-15 -Mig-19 -Mig-21 -Mig-23MLD -Mig-25PD -Mig-25RBT
  10. Suggestion. Has anyone thought about have an entire units and load-outs database with standardize values? Kind-of like a template people could just pickup and plug in their own campaign. Now that I look at it, sounds like a tall order :music_whistling:
  11. Q-5, having a new ground attacker would be nice!
  12. Something I'd really love to see is the engine managing ground units to an extend. While not necessarily real time in mission (for performance's sake), but seeing them moved between mission. Would make for evolving battlefields. (Not easy to add I know but a man can dream).
  13. A redfor two-seater would be nice. I do remember Wags saying, IIRC (in an interview with Alert 5), that the Russian part of Ed can't make russian full fidelity modules, but nothing besides getting datas can stop nonrussia 3rd party Devs from doing so. To be honest, I would probably kill for a HB russian plane, no matter which one.
  14. While I understand he might have crossed a line, going full bananas like that on the guy is just overkill. As for the F22/35 thing, who wouldn't want a peek? I know I wouldn't report finding the manuals and keep them if I found one on the ground.
  15. Quick question. Is the engine handling ground and naval units between missions? As in: Make them change position from mission to mission.(Not live during a mission, I know they shred perfoances.) Trying to figure if having anything else than AntiAir and Aircraft is worth the time.
  16. Feel the same. Su25 is my go-to ground attack aircraft. It can get slow for proper target acquisition or fast in high threat environment. And it got weapons for everything really.
  17. Draken or AA variant of the Viggen would be nice (unless they could magic away the right to make a Gripen then even better :p)
  18. More of a suggestion this time around. Probably asking for a lot (wouldn't manage to do it myself without quite a lot of learning) wouldn't it be possible to get the "AI Commanders" to give away missions to ground troops the way it gives out to air force? (Unless I'm missing something and it is already a thing) Just the idea of it makes me dream to be honest, would make things lot more... Alive? Just a wild, unreasonable, suggestion I'm perfectly aware, just throwing the idea :D
  19. Quick questions. What does the fuel part of aloadout represent? %, lbs, kg, distance? Also, any rule of thumb for the firepower ratings and speeds of load out?
  20. Came back this evening, got them even when simply on the ground starting up, just a lot more common when in the air maneuvering. Also causes total game freeze for a few seconds, then back to full FPS.
  21. In case someone get a problem with the Debrief windows opening and closing without give a yes/no choice to continue AND get this error : ..\..\..\..\..\..\..\bin\luae.exe: .\Scripts/DEBRIEF_Text.lua:826: attempt to compare number with nil ... when they run the DEBUG_DebriefMission.bat, make sure you double check your targetlist_init and that every name is correct and not duplicates. What happen if you have a duplicate name somewhere is that the unit will not get a value called dead_last and thus returns an error. -------------------------------------------------------------------- By labels you mean the ones that shows aircraft and the such in the air? If yes, then it is an option you can toggle in the game settings. -------------------------------------------------------------------- Edit : By the way I'm working on a Caucasus spanning campaign for the F-18 (probably will do a bunch of copy/paste for other planes), not sure if the performance will allow it but who knows :P ALSO, question, what exactly represents the Fuel part of an aircraft's loadout? Lbs? Kgs? Range? Edit 2 : Also I'm trying to track down the ATO_Timing line 11 bug that creeps around sometimes. When it happens (on my end) it seems the ATO_Generator assigned the player's squadron multiple times, always labeled as Strike mission. In a certain instance it assigned my squadron to 4 strike missions, but it only contains 4 planes total. Edit 3 : Have yet to fix the issue, however I managed to debug and find that some ATO flight sometimes returns nil, looks to be only Strike task. Seems like the Generator is stuburn and tries to assign the closest Strike flight continuously sometimes even tho there is no planes available. The usual culprit is an Su-25T squadron, will try to replace with another striker see if still happens. Edit 4 : Ok, for some unknown reason, seems that if I change that particular Su-25T squadron to an Su-24M (with same capability in loadout, and settings of squadron) it stop going bad (BUT, the squadron basicaly never do a single sortie when it is Su-24M). The other Su-25T squadrons are behaving. And when I put it back in it's place, it bugs out again, but sometimes it doesn't. Also looks like it happens to bug especially during large scale operation. Happens from Maykop. I'm confused... Edit 5 :Dug deeper into debuging (learning quite a bit of lua in the process lol) and it seems that it is triggered by one of my EWR site (at least for the blufor Su-25). Gonna look into it. Edit 6 :Might have found a work around for now (still not quite sure), I changed line 776 of Scripts\ATO_Generator.lua from "break" to "assigned = 1". Edit 7 : Work around makes the mission generation work but looks like the squadron that would've bugged end up with no ground target, only navigation to and back (Unless the Tornado is bugged?).
  22. Having trouble over here, (made a custom edit of oob and targets) the only missions that work are Fighter Sweep and Intercept, never get any Strike missions, and by extension Escort. Edit : Getting "Player aircraft type cannot operate at this time of day." (day and night) when I change player plane to one of the strike plane (Su-25), even tho all loadouts can operate at day. Still I do not have this problem with the original plane of my campaign the F-5. EDIT 2 : NEVERMIND! Fixed it, apparently I was using a depreciated loadout_db template for my strikers which had description = {} in it and it messed things up, all is good now.
  23. Happy to have a big and clear "We hear you and and at hard work" on this issue. :thumbup: While whispers saying things are in the work was clearly heard, it wasn't a hard statement either. This post is reassuring. Thanks Wags.
  24. Well, my earlier post got deleted (for being OT even tho it was related in my opinion). So I will just say to add me to the list. Multiplayer NEEDS to be put back into shape. I only play DCS online, and had my best experiences there with real people.
×
×
  • Create New...