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MrDieing

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About MrDieing

  • Birthday March 1

Personal Information

  • Flight Simulators
    The one and only sim out there, DCS
  • Location
    The Netherlands
  • Interests
    Military aircraft, geopolitics
  • Occupation
    Student

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  1. This taking a while to get out of the door is probably frustrating for all parties involved. Especially for The_Fragger, this is his baby and I am sure nobody wants to see this getting released more then he does. Stuff out of your control can be super frustrating, respect for all the people that still want to make this happen after all this time. Good things come to those that wait. In the mean time we have plenty of stuff to enjoy in DCS and one day the Bo-105 will be there, Im sure!
  2. Okay, so I finished the mission now. I understand that it doesnt really matter because the mission changes anyway. Also understand that building in something if the player makes a mistake would be a lot of work for something that doesnt really matter if we skip the realism part for a second. Maybe a tip would be to include something in the designer notes in the lines of, ''if the smoke marker fails or you have negative smoke, continue and aim for where you think the smoke would be'' or any more realistic version of that.
  3. When flying mission 7 and after dropping my Marine Marker or Mk20, Flip calls ''negative smoke''. Is this intended or was this due to my error? I must say that I was in a very loose formation (the entire flight was in a very loose formation, the AI was still catching up). When spectating my RE impact I noticed it did drop quite short of the others. Maybe too short to trigger the smoke? I continued to do my runs and just imagined where my smoke would be and have yet to finish the mission (currently paused), I imagine I can still pass it but was wondering about this because I also couldnt find anything about what to do in the briefing or in-game tips when the marker ''fails''.
  4. Hi, I wasn't actually taking selfies, it was figure of speech to relax the story a little bit. The actual procedure is to have your Video Record panel (below the EFEI) set up correctly. Left switch to the DDI which your ATFLIR is on, so LDDI if you have it on your left DDI and RDDI if you have it on your right DDI and put the middle switch to record the HUD. Then by switching the right switch to MAN you are ''roleplaying'' that you are recording the ship for use in debrief or intel later.
  5. Hi Clyde, You need to move all the folders (see screenshot) inside the Program Files\Eagle Dynamics\DCS World OpenBeta\Mods\campaigns\FA-18C Raven One Dominant Fury\Liveries folder, into your C:\Users\*your username*\Saved Games\DCS\Liveries. That should do the trick.
  6. First of all, absolutely loving the campaign so far. The expectations were high and they were met with flying colours. Cracking job to anybody that worked on it and especially BD. A little anecdote and a heads up, to prevent some possible frustration. When playing mission 4 earlier I ran into a bug that is currently pestering the Hornet. I was flying around and using my A/G Radar in Sea Mode. When I first used it to find the ''POWER CORD'' which we were diverted towards I didnt notice anything strange. When I was done taking some nice selfies with them, I wondered where my waypoint 2 had gone, which I was heading towards earlier. It seemed to be behind me now, which I thought was odd. Feeling a bit weird but not sure of what was going on, I justed wrote down the coords for the port of Tartus and flew towards my newly created waypoint 4. After taking some holiday pics there too we got sent to another skunk, 267 for 19 from Wall Socket. So I switched back to my waypoint 2 to see my relative position. It was then when the dots started connecting in my head (yeah, a little derp, but didnt expect the bug), the waypoint location for WP2 didnt make sense, it wasnt anywere near the port, or land for that matter. When I slaved my ATFLIR towards it I saw the ''POWER CORD'' which I was taking selfies with earlier. Then I realized something was off and after a little testing, found out that any designation from for example the A/G radar (both depressing the TDC and SSS in the correct DDI direction) or the ATFLIR updated whichever waypoint you had selected to those coordinates where your sensor was pointing. After a little trip to these forums I found that the bug has already been noticed and reported. Just thought I'd share in order to prevent frustration on this mission or maybe later in the campaign. Its not impossible to do your thing with this bug, but sure as hell its pretty annoying, especially if you are not realizing whats going on!
  7. On release day I saw a lot of questions asked in the ED Discord about being able to switch seats in multiplayer. I knew this feature was probably not going to be there as other multicrew modules with an AI crewmember (Hind, Tomcat) also do not have this feature yet. The response to this question was ''We are looking into this option, it adds an extra layer of complexity to multicrew'', which is completely understandable and logical. I then saw that Heatblur actually managed to implement it on their Tomcat on the same update. I was wondering how this went. Did Heatblur develop this technology on their own? Or did ED 'ask' them to maybe, co-develop and test it on the Tomcat. I was curious how this process went and if the technology is transferable to the Apache. The reason I'm asking for an indication of a timeline. If its transferable then one could assume the feature could be here rather sooner than later, if not then it might still be quite a while away, which is also fine. In a worse case, which I'm not hoping, Heatblur developed their own tech and ED developing their own for the Apache would undo or break the work Heatblur did. For now, George is great and I even have some friends loitering around (they suck though ) who I can occasionally fly with. But doing it all by myself in Multiplayer is something I'd like to do in the future if George doesnt quite get the job done or my friends are tired of me yelling at them.
  8. 1. Spawn in on the ramp, cold and dark 2. Press F2 3. Unzip 4. ??? 5. Profit
  9. Was waiting for a thread like this, was not disappointed. *grabs popcorn*
  10. Yes, would like the Sea King. But man, RAZBAM has already promised so many aircraft and helicopters. Don't get me wrong, I love the work RAZBAM are doing, but there is still such a thing as overpromising..
  11. This never works. The initial excitement always very quickly makes place for annoyance or anger, depending on the type of person you are. It's a 'damned if they do, damned if they don't' scenario. Take longer to release, people will cry they want it now no matter the state Release it in a semi-buggy, unfinished, unpolished state, people will cry that ED should have kept it in the oven a bit longer. In the end all we can do is have a little patience and let the Gods at ED decide when they grace us with the presence of the holy Apache.
  12. I need to go to the grocery store to get some eggs and milk. The Hind and thus Petrovich is in Early Access. I am sure they will flesh him out and add some sort of capablity like you mention. Same for George on the Apache.
  13. Thanks for the reply, I completely understand there are limitations in DCS which would cause some awkward ATC situations. I have responded to your PM's. Thanks for the great work on the campaign!
  14. So I have purchased the Iron Flag campaign to act as a refresher course for me. I have flown the Hog for a few years, not exclusively but from time to time and would say I am able to perform any mission with it. Completed a few (DLC) campaigns with it aswell. Obviously not text-book and 100% realistic, but it gets the job done. Boy is this campaign a homerun if that is your experience with the Hog so far. Sure, the first mission goes over the start-up in great detail and I have started the Hog hundreds of times, but there is a lot of small details that rusted away in my procedures over the years. Same for the later missions. Functions and button you never touch and you go like: ''Ah, so that is how that works''. Brilliant! So far I have basically been flying straight on autopilot and listening to my IP with great interest. If that is your cup of tea, this campaign is for you. Would not recommend this campaign for beginners on the Hog, but for the 'hardcore' pilot whom seeks to get everything out of their aircraft. The overall concept does feel a bit weird to me. I can't imagine that it goes like this in the real world, where you are literally learning systems in the air. I believe they do this mostly in class-rooms and self-study, but I could be wrong, I am not a ANG A-10 pilot myself. Anyway, I am able to overlook this as obviously we are in DCS and besides it being the only method available at this moment, its also more fun to do then sitting in a class listening to a guy. Would not want to pay 10 bucks for that as a campaign. Small thing: Would have loved to be able to use pre-set channels earlier then the campaign lets you, even if you have not been over the radio's extensively in a sortie. A lot of channel chrunching, especially with ATC at departure/recovery. Anyway, the campaign really does what it advertises and I am confident that if you know how to operate the Hog in its basics, after this campaign you will be an absolute ace. Voice acting is really well done between Kermit and BIff, a pleasure to listen. On to the feedback on the ATC and first something that is a real no-go in aviation I believe on mission 3 the Tower controller goes: ''Cross runway 03 Romeo and hold short runway 03 Lima''. As someone who is active as a controller on a virtual civvie network, I gasped Absolute blasphemy. It obviously should be ''cross runway 03 Right and hold short runway 03 left'' I guess its also a bit on the voice actor, maybe he is unware of R/T procdures in ATC. In one of the missions BIFF instructs me to switch to the next station. I believe this was from Approach to Tower when we were recovering into Nellis. We both casually leave a frequency on which a controller was giving us instructions earlier. Normally the controller would hand you off to the next station, maybe after a call from the flight that they are established on the ILS (if applicable) or they have the airfield/runway in sight. Same for Silverbow Tower. I understand the decision for the orbit due to AI behaviour, but in any normal circumstance a Tower would not let 1 aircraft in a two-ship make orbits at 10.000 ft for spacing reasons. 10.000 ft would also be waaay above any 'Tower's airspace', although this could depend on airport elevation. There can be certain agreements that allow or facilitate this, but I dont think so in this case and its also a little to deep on the matter for now. I still went ahead and did as instructed only for Tower to give me the call ''At 5 miles, contact the Tower''. That is a really weird call to make for a Tower Controller. First and foremost, I am already on his frequency, so whom exactly do I need to contact at 5 miles, his collegae on a different Tower freq? He did not mention any frequency. Really confusing. Secondly, its not saying anything about what I am cleared to do within his airspace. I just assumed that I could start my approach and I believe that was what the campaign asked of me. He probably should have given me something like: ''Proceed straight in for runway 32, report final with the gear'' (as in gear down). Or maybe: ''Join initial for runway 32'' (which would mean we would fly the overhead pattern, but since we are not familiar nor based it would be unlikely that Tower would randomly give this out). The landing clearance there after was correct though. We also were not 'cleared' into his airspace to begin with and did not or only partially recieve basic information about the runway in use, QNH, maybe an ATIS letter and then additional instructions on how to proceed e.g. straight-in, joining downwind etc. I understand that this might come across as nit-picky and probably most casual flyers would not even notice or care about the ATC part. It's just something I noticed and thought I wanted to share. I also realise that implementing stuff like this is quite the undertaking and one can discuss if the effort is worth it for it to be appreciated enough. But BD going into ATIS'es like he does I do think he likes to get this kinda stuff right. In the end its not really a super big deal, but having it correct would only add to the immersion factor. I guess this is also a wider DLC-campaign matter. Some campaings try to do ATC correct, others make up stuff themselves and others don't bother at all with recording ATC lines from a script. I think the basic flying (VFR/IFR, R/T etc.) of the aircraft is often overlooked in most campaigns and focus more on the mission and how to accomplish it as succesful as possible. But oh well, can't have it all In the end, definately a good campaign for those looking to up their BRRRRTT, would recommend!
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