It has been some time since the last update posted about the MiG-23, so I decided to do some briefing to keep you updated on development and aware of a few things as well. The MiG-23 serious art development started at the end of 2019 (allowed by less art work needed in the MiG-19 by that date), which is the first step in the development of a DCS module, since coders need a more or less finished art asset to start their work. Work was going good as usual and the objective was to have a mostly finished art assets at the end of 2020.
In the final months of 2020 and the first of 2021 I had to stop development because of a happy event, the arrival and birth of my first child.
Since February of this year I have been back crunching on the MiG-23 artwork and a lot of progress has been made in the last months, including the completely remake of the aircraft cockpit thanks to the procurement of an accurate photogrammetry model, which allows for an almost exact copy of the real life one. the external model is almost finished and all the main parts of the internal cockpit have been made already.
As the project manager and main artist of Razbam MiG projects, there´s a lot of work I need to do for a module, which not only includes artwork, but collect all required aircraft data, contact real pilots and provide coders with good know-hows on systems and aircraft performance, so I´ll kindly ask for your patience if possible.
The plan we have is have this aircraft ready for internal alpha testing this year. I´ll provide you now with a few art development screenshots of the corrected models of cockpit and aircraft thanks to the magic of photogrammetry.