最新回复 发布由 Jonne
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10 hours ago, dorianR666 said:
the old logic was that when you are locked/fired at, all 4 lights activated and you couldnt tell from which direction you are being attacked from.
the new (correct) logic is that only 1 light activates, in the proper direction.
In addition to that, the updated implementation gives you an indication of signal strength by a number of 1-3 beeps per sweep. If you know what type of radar is painting you, you can estimate distance from that.
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11 hours ago, Csgo GE oh yeah said:
Judging from the changelogs it seems multiplayer isn't of great concern to anyone at ED and third party devs.
What does this have to do with multiplayer?
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Du willst uns für den Blödsinn jetzt nicht ernsthaft auch noch die Schuld geben oder? Schau dir mal das Deka Subforum an, oder Magnitude 3. Da sieht man wie es funktionieren kann.
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It really depends alot on the type of switches and how they are mounted, but in some aircraft they are quite audible. The typical Russian breaker/switch combo for example mounted on a flat surface will give a click which you can hear even with everything running. A lot of CVR investigation includes reference to sounds of certain controls being operated or not. The flimsy switches in GA aircraft though, you can generally not hear.
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Beim Screenshot von mwd2 fällt mir kaum noch was ein. Kein Wunder das Razbam lieber auf dem eigenen Discord kommuniziert. Glaube das Silver_Dragon in der Community hier höher angesehen ist als Razbam selbst.
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Looks like it. It was the F/A-18, then the other props, then the Mosquito. Wonder what will be next...
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Just posting this as it seems to have never made it into the Yak-52 forum section. Might give you an idea about the priority of finishing this aircraft.
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The gun sight dimension cannot be the reason for the lack of a CCIP mode. You would still use the pipper even for level bombing, but fixed to a preset angle. Why there is no automatic mode for bombing is a bit beyond me, as the technical difference to the existing unguided rocket mode should not be significant. Actually it would be interesting to know the details of the difference between the unguided rocket and bomb A2G modes.
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It is so forgotten, that there is not even a single AI aircraft matching its era in DCS
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Thank you! I am so going to test these all out, but I guess most of them will not work. Could you also explain the columns where the distance is given as a range or fixed value, like D=600-650m for guns in a2a gyro mode? Does that mean the range (pipper) is set to that range, or shall you dial it manually?
1 hour ago, john4pap said:Could you elaborate on this point? Out of pure interest...
The four range scales are not used correctly for the given mode. Most of the times its the largest upper scale. I don't know the exact allocations anymore.
1 hour ago, john4pap said:Just to make sure I got that correctly, regarding intercept angle & Manual switch, the only practical uses would be for gun and rockets without radar, and in real life for bombs. Correct?
No, for guns and rockets without radar, you would still have slant range calculated automatically. This is less accurate and depends on the correct QFE set.
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4 hours ago, FoxxyTrotty said:
The bleed is literally bleeding (who'd have guessed) thrust from 1 (or more) of the stages in the engines. Typically this is used to pressurize anything (cabin/suit etc) as well as provide options for window defog, crossbreed ignition, anti ice for engine cowl and/or LE parts of the wings. Not all aircraft are going to have all these, but going off memory, I know for sure the F18 have bleed switches/dials/levers and i'm almost sure the F16 does. The F14 has some VERY LOUD bleed air in the cockpit (that i like to turn off).
Does DCS model extra thrust if you intentionally disable these switches? I don't care how powerful anyone claims these engines to be, if you take out the thrust produced in 1 or 2 stages then you're looking at ~5% - depending on how many stages these engines have.
This is not how it works and espacially not how it is calculated. The bleed air taken from the engines is indeed reducing thrust, but you do not reroute an entire stage. There are typically two controlled bleed air valves after two different compressor stages which will take some (very varying) amount of compressed air for auxiliary purposes. And again, you are not bleeding thrust, as the compressors do actually not generate any, but air flow. Thrust is generated in the nozzle.
For the different aircraft we have in DCS, bleed air usage is very different. Most common usage across fighters is for cabin pressurization, however to a much lesser extend and thus required power than in an airliner. Than there is different stuff, like cooling of electronic bays, or even lift generation in form of blown flaps in the MiG-21. Now for the performance impact, there is not alot of material on this site for fighters, as they have nearly no stuff which is only optionally used powered by bleed air, thus the manuals don't contain any references. The influence of packs on airliners, which requrie by far the most bleed air, is somewhere in the region of 2% at take off, so it is safe to assume the influence of all the bleed air powered stuff on fighters is significantly lower and thus in a region were it can safely be neglected. You would probably not notice the difference anyway.
On a site note, there are engine operating points where unused air is bled from the compressors intentionally to prevent compressor stalls.
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9 hours ago, john4pap said:
- Is the realistic ASP working as intended at the moment? Are there any bugs?
There are quite some, some of them related to your other questions. Most importantly the range indicators below the sight are not selected as they should.
9 hours ago, john4pap said:Is the pipper indeed expected to be fixed on a specific position (rather than following the target) when employing AA missiles? Is it normal that the pipper either completely disappears or expands in size when locking a target?
Yes it will stay as is for AA missiles. There is actually not a lot of information gathered from the ASP when using missiles. Second question may also be bug related, as the automatic scaling acts weirdly. I cannot find a good reference for real operation regarding that though.
9 hours ago, john4pap said:- How does it work for gun (ground) and rockets (with radar)? Does the pipper represent where the the gun and rockets are going to hit (it doesn't seem to work)
The gun should be left in A2A mode for ground usage. Unguided rockets are probably the best represented mode this module currently has. The sight will use either slant range calculated by altitude and set QFE, or radar when active and in fixed beam mode. The pipper will indeed give you impact location.
10 hours ago, john4pap said:- Is there any point in setting target size (as shown in tutorials)? You get the range from radar in AA engagement. What's the point of setting target size? Even more for ground targets...
Not really a point at all, if it actually works, which I doubt. However I would depending on the engaged enemy also not rely on the radar. With a non-manouvering target you can use the ASP just like the sights you know from the MiG-15 for example. That is gyro mode, wing-span set to the target, manual range per smallest scale on the range indicators and no radar lock. I have never succesfully used the pipper on a manouvering target and my assumption is, that pipper size calculation is bugged for small targets. Also keep in mind the maximum deflection of 6.5° in all directions makes the ASP quite useless in a turn fight anyway.
10 hours ago, john4pap said:- Bombing procedure doesn't require the radar to be on. Neither an accurate QFE is necessary. How is it even possible to get the scale needle working without any input?
Unlike the simulation, there is absolutely no automatic mode for bombing in the MiG-21bis. It is purely manual per bombing tables. You would set the depression (intercept angle) manually to a value from a table and get release altitude, speed, angle, etc. from the table too. This is both for level and dive bombing.
10 hours ago, john4pap said:- Is it actually possible (IRL) for the radar to lock ground targets? What is the point of locking the ground (except for the Grom which I understand it couldn't even be employed by the Mig-21 version we have in DCS)?
This whole part is pure fiction.
10 hours ago, john4pap said:- What does the Automatic/Manual switch do? Is there any point of using manual? And...
- is there any point touching the intercept angle knob?
See above.
Hope that all helps.
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On 2/12/2021 at 2:36 PM, TLTeo said:
There are plenty other concessions in other DCS modules as well. Off the top of my head the Viggen never flew with four BK-90s (and NVGs were only trialled I think?), the US Viper doesn't really carry four HARMs, the Tomcat never deployed unguided rockets, by 2007 the Walleye wasn't used by the Hornet any more, our supposedly Korean-era Sabre has the avionics to fire Sidewinders and deliver nukes even though both of those came later in its life, the F-5E and Harrier are a mishmash of different variants/blocks. Some of these are more plausible than others, and admittedly the Grom on the Fishbed is on the more speculative side to say the least, but eh, finding where to draw the line is very subjective.
And again, you can always load S-24 rockets instead if you're really bothered, and your mission effectiveness won't be overly affected.
With whataboutism we can start putting AIM-54 on the 21. And no, the Grom is not even speculative, but just not possible at all.
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To be honest, the Trancontinental and Western did puzzle me as well. But bear in mind, them holding the type certifcate "just" means that they are responsible for keeping the type airworthy. I guess Boeing did not want to continue support and thus sold the type certificate. Although one must say that the limited type certificate is a lot less than the regular one and seems to exist only for the purpose of keeping former military aircraft in the air for demonstration purposes.
Prevost probably refers to Chris Prevost, who seems to be a P-40 owner.
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Thats a bummer. But as this missile does not interface with anything but the launcher, I would still call it feasbile. The Kh-66 however, cannot even be guided by the MiG-21bis RP-22 radar.
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I know the campaign is fiction and I thank you very much for your answer.
The grief I have with the Kh-66 is, that it just does not belong on a MiG-21bis and was added to this module purely for gameplay reasons, which I find irritating in what is ment to be the most realistic combat flight sim available to the public. AFAIK it is also the only loadout option in any DCS module which is not even techincally feasible.
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Oh okay, so that is similar to what is also described in the MiG-21bis flight manual. However there should also be climb speed for maximum range or something described. 900km/h TAS is quite fast and probably not the best bet for a non intercept mission.
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11 hours ago, Cmptohocah said:
Don't know if it's relevant or not: official 29 manual recommends 900km/h TAS for the climb.
For which case? Best economy, or intercept regime, or what is it?
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I was also thinking about that one, but the Viggen we have is very well a post 1990 variant without the possibility of restricting it to an AJ37 through the mission editor.
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On 1/27/2021 at 6:43 PM, Bagpipe said:
@Pilot Ike It is something they would like to do but this has not been officially announced by the team so no point in arguing about it really
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DC-3 is easy, as that one still has a valid FAA TC, the current TC holder being to no surprise Boeing. B-17 has a limited TC held by Transcontinental and Western, the P-40L and N by Prevost.
Now again, this is only a place to ask for, it does not say anything about the copyright.
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Okay, I am going to be a bit more specific on the question, as it is a decisive factor for me if I will buy the campaign or not:
Can the particular task be done with a different (non-fantasy) loadout than the one depicted in the video, or will I be stuck at this mission and thus unable to continue the campaign?
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On 2/3/2021 at 7:23 PM, Hodo said:
You are right we lack real redfor 70-80s model fighters. I mean we have the Mig-23 "soon"... And the 21 Bison.. but we keep getting more 1990s or later bluefor fighters.
F-16 blk50.
F/A-18C lot 20.
F-15E (coming soon)
A-10C II.
AV8B (NA).
F-14B.
AJS-37.
High fidelity redfor post 1990 modules.
JF-17/FC-1.
Pre-1990 bluefor high fidelity modules.
F-14A.
F-15E.
F-86F.
Mirage 2000C.
Pre-1990 redfor.
Mig-21.
Mig-15.
Mig-23(soon)
Noticing an issue.
Corrected it for you.
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A start point for research on aircraft in this matter is their type certificate. If it ever had one, which unfortunately for your request is probably not the case, you may be able to trace down where it went easier, than the copyrights. But again, in particular case, I would be surprised if anything like that ever existed.

VAICOM issues after every DCS update
在 VAICOM
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Do you reuse the old VAICOM line in the export.lua or the newly created? Have not checked if they are equal yet. Anyway I am in the exact same spot as sirrah after every update. Just deleting the export.lua is not a good idea as I have found out, as both Tacview and SRS will not automatically recreate their own entries.