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cubanace

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About cubanace

  • Birthday 12/02/1974

Personal Information

  • Flight Simulators
    DCS WORLD
    FAlcon 4.0
    Fighters Anthology
    Shit thunder.
  • Location
    united states
  • Interests
    Aviation, military, Technology.
  • Occupation
    Military Contractor/ Executive Agent

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  1. That is correct no FC3 or any other module is needed.
  2. Here are a few screens of build 4.5 and its improvements . Updated the Single piece MFD to simulate anti-glare!. Added Animations to the K-77PD Ramjet variant of the R77 family, the extender now folds upon being inside the bays and open once fire. Slowly adding more modeling parts to the cockpit including rear section, reference real pictures. We also now have our own Canopy Ejection animation and shape of that of a SU-57 Canopy and not DCS provided. Next will be the pilot and Seat. And little thing i added to the external pilot and more to come.
  3. As we get closer for 4.5 release. Here is a quick preview of the Weapon system and how they control the bay doors animation upon firing and also the new K-77PD missile that is meant for the SU-57 with folding extenders and are the Ramjet variants of the R-77 family.
  4. Gunport also opens and closes once firing! coming this weekend.
  5. Worked on the 3d model mesh and got rid of Blocky sections that the model had, we now have a smoother airframe. Also created a more detailed external cockpit for the model to bring the SU-57 closer to life. Il let the screenshot speak for themselves.
  6. Hello everyone we finally now have Automatic bay Doors for our SU-57 Felon on Build 5, also the engines and FM continue to improve, the engines now take time to recover depending on stress while using TVC, i hope that you guys will enjoy this Mod once we finish it, we also have a team for the SU-57 so this helps a great deal, have a great time everyone. https://youtu.be/nh07X5Z_ptc Testing simple Sonic boom Effect thru sprites.
  7. I love this aircraft how is the progress coming along?
  8. I am super excited for this Mod and can't wait.
  9. Welcome to the SU-57 Project Simulator (Build 5) coming in a few months to "DIGITAL COMBAT SIMULATOR"! This standalone MOD does not require any additional modules to run; it operates independently, utilizing its own systems. The intricate development process accounts for its extended duration, particularly as we conduct extensive research for accurate simulation. Goals: 1. Realistic Flight Dynamics: Aiming to faithfully replicate the aircraft's flight characteristics by considering its aerodynamic design, engine performance, and handling qualities. However, certain advanced capabilities are limited due to the current lack of comprehensive data. 2. High-Fidelity Cockpit: Detailed cockpit modeling, featuring functional displays, switches, and controls for an immersive pilot experience. Yet, some aspects are constrained by data limitations. 3. Realistic Sounds: Authentic audio effects, encompassing engine sounds, weapon releases, and communication systems, to heighten the simulation's realism. 4. Basic Stealth and DCIRM Simulation: Countermeasures against radar and heat-seeking missiles, simulating stealth capabilities to a fundamental level. 5. Supercruise Abilities: Capable of reaching speeds up to Mach 1.3 without reliance on afterburners. Please note that due to the classified nature of this aircraft, our research is conducted publicly for the Mod's development. Expectations of 100% realism may not be met, but our objective remains to approach this realism as closely as possible. Your patience and support during this evolutionary journey are appreciated. The project commenced in 2016. Best regards, CubanAce
  10. The New Su-57 Project build 5 simulation brings in its own su-57 Hud and HMD and unique radar contacts and closure rates and direction. Below are some screenshots of the new HUD and radar displaying in the HUD it self, this build uses its own radar and the radar is displayed in the HUD and the radar MFD section. The contacts are unique and feature a line that tells direction and closure rate along with distance and of course the contact it self. Also this new build offers the ability to see your internal weapons in your Arming screen. This is a standalone mod and no FC3 or any other module is needed.
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