It’s great that you have your own server, and I imagine that being a server admin has its own thankless responsibilities and headaches. Even better that you want to see a lot of people in it and make it fun, and the incentives it creates. That endeavor upon itself is to be applauded. I think everyone in this world of simulation appreciates that and respects what goes into good mission design, and being a server admin.
No one is telling you how to run your server.
The point was as someone else posted on this thread: “Runway denial is a part of war”.
Yes, there are many things in DCS World that are unrealistic.
In your role then, it’s your responsibility in part to teach others proper take-off procedures, the advantages as flying with other members instead of lone-wolfing it for example…to teach realistic elements of flight and combat maneuvering. That is the difference between the realism of a simulation vs some arcade game scenario.
As a designer, I’m sure you know of all the tools at your disposal and how to deal with various elements such as moose, scripting, etc…So if for example, Red forces have an unfair dis-advantage as Blue Forces try to knock out its opposing airbase, can you not put in an appropriate AI counter for example, or have adequately planned ground defenses and foreseen natural human behavior? There are hundreds of things you could do counter the constraints you face.
In the end, I would venture to guess that 98.% us want DCS and you to make the simulation and its missions as realistic as possible by designing with the restrictions at hand, in lieu of outright ham-fisted approaches, and complete lack of imagination.
If you’re going to be a designer, and a good one at that, you should be able to process and think through a critique(s), of a different viewpoint(s), and be able to respond more intelligently than in uncouth manner you have written here.
That is a realistic expectation.