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Badger633

DLC Campaign Creators
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About Badger633

  • Birthday 01/22/1957

Personal Information

  • Flight Simulators
    Cliffs of Dover
    DCS
    Prepare 3D
  • Location
    Wales UK
  • Interests
    Flying used to be a flying instructor for the RAF Air Cadet Force 634 Squadron at St Athan Air Base
  • Occupation
    Architect now retired.
  • Website
    https://www.facebook.com/Badger633Campaigns

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  1. HI @Shurik75 Thanks for the kind words, much appreciated. I just checked both M12 normal and EZ refuel. Both opened with no problem and did not close down immediately. What do you mean by immediately i.e. is it instant without you doing anything? Are you using Open Beta? I cannot check in Stable as I do not use it and would suggest using Open beta. I don't think the issue is with the mission file, as I can open ok, but may be some sort of corruption to your campaign progress listing in DCS. Must admit don't know how to resolve such an issue although some people have mentioned it in the past. Maybe reset the campaign start the first mission then close it and skip to 12 to see if that helps. Cheers
  2. Totally understand how the MODEX issue would grate with your background. Glad that was a typo Thanks for the update. Always appreciate feedback though as it’s the only way we can make things better Cheers.
  3. Hey @AMEDooley Thanks for your thoughts they are appreciated. By way of explanation we have a few comments below. This campaign follows on from Serpent's Head 2. The suite of campaigns Serpent's Head, Serpent's Head 2 , Rise of the Persian Lion and Rise of the Persian Lion 2 have been designed to become more difficult as each campaign progresses. This allowing pilots to progress smoothly rather than hitting a brick wall and giving up. Many have reported this has helped them learn the Hornet step by step. It's always a difficult balance where to pitch a campaigns difficulty. It's the easiest thing in the world to make a mission almost impossible even for the most accomplished pilot. The problem is, what is a great challenge for one, is impossible for another, to the point of them giving up. It's a difficult one, that's why we have added more difficulty as the campaigns progress. Our latest campaign, "Operation Green Line", which has yet to be released, allows the player to select the experience level of the AI at the beginning of each mission, so hopefully goes some way to deal with this issue. ( Even then though what appears to be a good balance on release can become too easy or to difficult when DCS updates updates the AI as they do from time to time, but not much we can do about that, only monitor pilots comments as time goes by.) We have set out in the 'details' of the campaign in e shop campaign description that we have not tried to capture reality so explains why we have not tried to cover the MODEXs etc as you have suggested. Noted your comments on the last mission, so checked it out to see if we needed to adjust it. The brief document does cover the meeting and explains "There will be vehicles, buses and troops evident in the right location". the right location having some 16 vehicles and coaches and troops. Also checked the script. If you get the location wrong you do not get an immediate fail but there is a prompt, " Are you sure about that". Only if you confirm a second time do you get a mission fail. This being the case as it could not be a deduction of points as finding and attacking the site of this important high level meeting is really the point of the mission, and the campaign for that matter. Must admit thought description of the voice acting as 'awful' was a bit harsh but do respect everybody is entitled to their own opinion. Thanks again for your comments, as we said, they are appreciated and we will always keep them in mind when carrying out improvements and creating future campaigns. Cheers Badger633
  4. Latest revision adds Speed Stop. If time is accelerated it will stop when the next voice message occurs so you will not miss anything. Available in user Files.
  5. @thumperdump just so you know I have dropped the fixed weight of the static fuel of Ford in the EZ refuel options for all three of my current campaigns which will be in next update. If only part of the weapons are dropped you will be within carrier parameters.
  6. Thanks for the very clear heads up @thumperdump will take a look. Assume as before no mods. UPDATE 18 MARCH 24 Hi @thumperdump Have checked it out. 1 There is a bug or a change to the moving zone which has caused the Hornet not to explode. Have fixed this. 2 420 has done what he was supposed to do and stay in orbit until you take off each time I have run it. Looks like from your Tacview that it has taken off incorrectly and flown into the sea. There was a bug some time ago where AI were flying into the sea every now and again. Try it a few times ? Ok this end. 3 the Mig left will orbit because he was designated to attack 420 who decided he wanted to take a dip, so no bug there. It will work fine as long as 420 ends up coming with you. Fix will be in next update. Hope this helps and thanks for the heads up
  7. Sorry, we are not allowed to issue out protected mission files, hopefully the update should be soon. Note your comment regarding the mission fails but suppose the other side of the coin is a lot of pilots would be put out if you were allowed to fly all the way back to the carrier only to be told you had failed.
  8. Thanks @Moose_Jaw, a necessary evil sometimes with a simulator that changes so rapidly.
  9. Hi @dporter22 Unfortunately there is no secret it is a bug. I have already placed a warning on this forum under bugs. There was a bug initially in DCS which I fixed. Which meant replacing a lot of lines of script. Unfortunately made a mistake on one which has caused the current problem. Have already fixed it and it is with ED and will be in next update. Apologies.
  10. Hi @Koziolek The fix will be in the next update. I fixed the last issue which was a DCS bug but made a slight mistake in the correction which broke the updated mission, doesn’t take much unfortunately. Not sure when ED will issue update. Apologies. Badger633
  11. You will get it. I did a tips video on hitting the vehicle in that mission.
  12. Hi @Sylosis It is just DCS, you can do everything the same and every now and then it won’t work. Sometimes depending on what’s happening the sim seems to miss a command, I have seen it many times. It’s a big problem when designing quite detailed missions it’s as if too much is going on for the system. Which part of the mission is giving you a problem now?
  13. Ok will take a look. Do you have the free programme Tacview and a Tacview file of that flight? Are you open beta? Have you flown this more than once and did the same thing happen? If your first time could you try it once more. Thanks UPDATE Just tried it here and Sting split as required. Can you run it one more time to see if it works. Thanks
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