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ET22RULZ

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  1. Hello,

    I was wondering if there is a way or some sort of procedure that you should implement after an AIM-54 is launched in TWS Auto and you notice that tracking of a target is lost (target is crossed out on the radar display). If the missile didn't go active before that is there a way to recover or should I just count this particular missile as wasted? Thanks in advance for clarification.

  2. My instabuy list in no particular order (I don't bother putting here planes which were anncounced) with a short reason why:

    Soviet/Warasw Pact:

    Yak-17 - fun little early jet, so bad it's good

    Yak-23 - as above

    MiG-17 - better, afterburning MiG-15? Yes, please.

    Su-22 - strike plane that isn't Su-25

    Su-15 - interceptor with a lot of history

    MiG-25 - raw power

    TS-11 - fun simple Polish jet trainer, with many in private collections

     

    USA/NATO:

    F-102 - see below

    F-106 - very nice looking plane with interesting GCI avionics

    F-104 - I'd like to see for myself just how bad it was

  3. Manual deployment of parachute and making it steerable would be cool. I don't see how it would be a bad thing.

    Perhaps adding a server rule so your pilot (alive and well) has to at least touch the ground before respawning would encourage people to think more about survivability, which could be favored by the upcoming points system. Steerable parachute would make the ride down a bit more fun than it is now.

  4. Didn't had the chance to catch the live stream but just I've watched it on youtube.

     

    Same here and I can't find it archived anywhere. Could you post a link to the video?

     

    EDIT: Nevermind , I just found it. But yeah, I was hoping for a more condensed reveal not a 5 hour video.

  5. 1. Baltic sea, especially with a large chunk of Poland :music_whistling:

     

    2. Vietnam, as it was perhaps the last truly symmetrical large conflict (which makes it good for multiplayer scenarios)

     

    3. Korea

     

    4. Midway for WWII and fun what-if clashes of carrier based powers

  6. It would be good to have at least seperate control binds for pilot movement after ejecting. It's a bit awkward to move with your stick and rudder pedals. That way we could set up classic FPS WASD for moving/strafing and mouse look for rotation. The feature is already there, just make it a bit more natural, it shouldn't require much work load.

  7. Hello,

    I can't assign keyboard binds in the Bf-109 - this option in other aircraft works ok. When I assign a key and click ok it doesn't seem to save it onto the list. Restoring to default doesn't help. Saving and then editing the profile also. Problem seems to have appeared after some recent update in open beta. It seems this update also unbinded many important systems such as wheel brakes etc.

    I've tried searching the forums for an answer. Is it a known bug? Can it be easily fixed? Thanks for help.

  8. Since the cockpit of P-51D is getting an overhaul I suppose the TF-51D will get one too, and when that happens is it possible we'll get multicrew for TF-51D? It could offer new players a look into multicrew. Taking friends for a ride is also fun (yes, I know it's passenger seat only with no controls).

  9. EDIT BY BIGNEWY

     

    The metashader issue has been identified by the ED team

     

    Moving DCS out of Program Files (x86) folder to a different location will fix this issue as a work around

     

    A fix will be in the next patch

     

    Thank you to all who helped test this.

     

     

    Hello,

    I keep getting crashes after downloading 2.5.1 openbeta while trying to enter a server or mission editor. The crash happens on all maps while loading the first .ref file.

    Things I've tried already which didn't help:

    - deleting the contents of metashader folder

    - repairing my install through Steam

     

    Here's a screenshot of the error message:

    error_1.jpg

  10. So, in a round about sorta way.... you're saying there's actually a purpose to those cards? Like, people do stuff with them and everything? :pilotfly:

    Their main purpose is to generate money. For those who sell them, the game developers and of course Valve.

    It basically works like this: when playing a game there's a chance that after certain ammount of time a card will drop. There's a limit of how many you can get total - most games have 6 or 10. When you reach that limit you can't get anymore of them.

    And now there's basically two things you can do with them: you can either collect all 6 or 10 of them by trading or through buying them on the market. When you have all of them you can create a badge which gives you some items by random change: profile backgrounds, icons, discounts for other games etc and raises your Steam profile level - a higher profile rank gives a higher chance that a special pack of cards will drop on it's own. Or you can sell them on the market. And there's a lot of proifiteering on that market. Prices of cards (and other items: like those dropped backgrounds, icons, etc.) change over time through natural market mechanics.

    That's how it works in a nutshell. Actually I bought both MiG-21 and MiG-15 on Steam just by selling cards from other games. It was basically free money for me and the developers of games from which those cards were sold.

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