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Tenkom

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Everything posted by Tenkom

  1. I believe setting EID Auto ID disables AAI Auto ID making that step unnecessary if you want to have it on EID Auto ID. Bear in mind that they are functionally identical.
  2. It seems Razbam made the choice for you since they make both the harrier and strike eagle.
  3. In Vis/DTOS modes, and also HUD Markpoint mode, Tms up Long will slave SPI to HMCS so you can look at something on the ground and set your SPI there. HUD needs to be SOI for it to work I believe.
  4. Tomcat is awesome but I hate flying it because it's multi-crew and me and Jester don't get along. Have you considered the JF-17? It's like the F16s weaker, quirkier but more intelligent little brother.
  5. I've been trying some dogfights with the mig29 AI but they keep going stupid on me. It's kind of hard to test out turn rates and stuff against the AI when they keep doing this. I've attached a track to show the issue. AI being stupid.trk
  6. It still skips bombs when changing stations making it impossible to pre-program all the bombs. It's typically not a huge problem since you can select the skipped bombs after the other bombs have been dropped but still can be a little annoying.
  7. Are you guys able to land JDAMS on vehicles? I never get accurate enough. I understand that it may not be realistic to expect that kind of accuracy but I'm curious if there is some trick to it. It's probably meant for bigger things like buildings,bridges etc. A little OT but the main issue appears to be resolved.
  8. It starts when you long-press coolie switch left or right but it keeps going for 2 or 4 sweeps, depending on the setting, after you start it. Also worth noting is that you have to change it for both EID and AAI if you want both to last longer.
  9. It determines for how many radar sweeps the IFF scan is active. I always set it to 4 when I can remember. I wish there was a 6 bar setting, since that is usually the EL setting I'm running(mostly because it's the default), so that it would stay on for a full scan volume.
  10. Good list. I mostly agree. IMO litening/sniper pod, mavericks, GBU-15/AGM-130 should be among the higher priorities simply because it gets a little old to just drop bombs. Having AGMs adds a little spice to the gameplay. And the Lantirn really sucks. Almost impossible to identify anything because of the low res. But except those things I think they should flesh out the basics that you have listed before going to the more advanced things like datalink,jhmcs and such.
  11. I think war thunder forums are a better fit for you.
  12. The problem is the tgp pod we have atm moment is <profanity>. That's not because it's beta. The simulated pod is very old tech so it's supposed to be that way. Same as the Tomcat I believe. If you haven't done so push the "EXP" button on the right side on the TGP screen. That will give you an extra zoom step, sort of, which might help in some situation. Good news is we will, eventually, get better TGPs. Although at the current rate of development it might take a while.
  13. AOA LM OFF (Top right in the hud repeater) Is that what I think it is? and can we have it? https://www.amazon.com/Playboy-Magazine-November-DErrico-Baywatch/dp/B06WRMSWG7
  14. Ok. since there were so many different answers I did some testing: 30000ft heavy weight(2 bags 4 120s 9 gbu12s tpod) TAS kg/km AoA 552 9,106 14,8 536 7,967 15,0 501 7,724 15,6 452 7,775 16,9 light weight(jettisoned all the stuff, tpod remaining TAS kg/km AoA 588 9,002 13,5 506 5,626 14,5 457 5,548 15,5 421 5,494 16,5 25000ft heavy(same as 30000ft heavy) TAS kg/km AoA 571 11,607 13,7 515 8,551 14,4 465 8,514 15,4 425 8,478 16,5 390 9,011 17,7 Because I'm a dummy I forgot that there are two engines. so all the values under kg/km needs to be doubled for true consumption. But the conclusion seems to be AoA 16,5 is a good place to be. And also fly as high as you can while maintaining that AoA.
  15. Will there be a submenu of sorts that gives information on stuff like opt. mach, altitude for max endurande/max range etc. like the viper and hornet has? And in the meantime. are there any rules of thumb about this?
  16. The only real struggle without a hotas is Air to air refueling and in general formation flying due to the "throttle" on the t16000m being fiddly. I think. It's easy to bind anything you need on the keyboard. It has way more buttons than any throttle after all. Hotas adds a lot to the immersion though.
  17. You can fly up to 830-840kts IAS and mach 2.3(whichever happens first) with nothing happening. This is from many hours and many wingtips ripped off. I've never had any ordnance rip off due to overspeed or over-g though. If this happened at 700kts 1,5Gs than there must have been a bug or maybe previous battle damage? Are you sure you didn't catch a stray missile?
  18. If I was the publisher I certainly wouldn't let people trial an unfinished product. I'd make sure the product represented as close to the final product as possible first. Right now there's alot of things missing.
  19. Too slow really. I was up high hunting migs but got stuck heads down too long and didn't notice that I had been nose high and lost all my speed.
  20. Understood. Thanks. Although I did notice at 40k+ feet the flaps helped me maintain speed at a lower power setting. So the extra lift and subsequent lower AoA must have outweighed the extra drag from the flaps. It was weird because the plane slowed down, dropped flaps, started speeding up again and when the flaps raised again it started slowing down.
  21. How far away are they? You are scanning up to 16k feet at the cursor and you are at 13k yourself. If they are closer than 40nm and at 15k feet they may be above your scan zone.
  22. Is it recommended to leave the switch in auto/down during normal flight?
  23. Expand does help I admit but the f15 still has better IFF symbology.
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