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Ratas

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  • Flight Simulators
    DCS, Rise of Flight
  • Location
    Finland
  1. There seems to be some step which makes it impossible for crew to take off the blocks. No idea what it is as it doesn't seem to be logical. Just ask them removed straight away, and it's all good. I'd guess a bug there, at least I haven't managed to come up any real logic why it sometimes fails. Edit: maybe not a bug, if you have launch bar lowered, they can't remove the blocks. Although not sure how it would actually interfere.
  2. Easiest way to see what went wrong might be to watch the track with labels enabled and using F10 map. You can see where the bandit actually was. I haven't got too big issues finding bandits with F/A-18 so far (losing them when cranking is more of an issue for me), moving nose up and down does help, but I think it's just the amateurish way of searching different altitudes? Or maybe the altitude setting is bugged? (I don't have enough buttons on my throttle to set radar altitude, so I just slowly pitch up and down when ever I try to find hostiles.)
  3. Encountered similar issue with 3 Mig-21 roughly a week and half ago. Cold start, everyone in 21's disconnected just after we took of from airfield. Another guy in M2000 stayed on server without issues. We swapped planes after that, so no real bughunting from our part.
  4. Even two seem to be too many for some of us :doh:: Although after battle report confirmed it to be an enemy too.
  5. Hawk was the module that really hooked me into the DCS. I did fly A-10C previously, but it is so much heavier stuff to learn, that it kind of held back the joy of flying while learning. Hawk is a simple plane, easily learned and very fun to fly. Delivering (for me) just the right amount of complexity for the enjoyable learning process. Problem is, it's quite bugged and missing some features right now in 1.5 beta (Works quite well in 1.2), but developer is active and I'd expect it to be in working order soon enough. Also other trainer jets have been introduced recently, I'd see them as very solid starting point for DCS, but don't have first hand experience about them yet. Also, if you've missed a few years of PC gaming, you seriously need to check out head tracking. I kind of dismissed it way too long for nice but not mandatory gear outside multiplayer. Biggest mistake I've made in a while. It indeed brings the simulation to life and I'd suggest getting TrackIR 5 as soon as possible.
  6. First post, hello world..! I'd really like to have F-16 in DCS. It might even serve BMS folks actually? Learning BMS Falcon is a huge work, DCS F-16 would serve to teach people how to fly that bird, which could lower the entry barrier for BMS. And yes, we would indeed need a full sim for Mig-29. At least for me, these two aircrafts are the most iconic crafts around, most likely because I grew up playing Falcon 3.0.
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