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Black_Dynamite

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  1. Rooting for this to become an official module! I'd buy this over another high-speed sky-rocket any day. Please ED work with this guy to make it happen.
  2. P-61 Black Widow. Systems simulation is one of DCS' strong points. It would be a war bird with a cool radar. Would love to do WWII aera night intercepts with first generation radar tech. P-61 can also do ground pounding.
  3. I am happy to read that I am not alone with my gripes on aircraft spotting in DCS. I have a real life PPL and things, both air and ground, are much easier to spot in real life. In the game, spotting things is unrealistically difficult and I really hope that we can have an elegant solution to this problem implemented sooner rather than later.
  4. Hello All, I have been playing with MOOSE and MIST recently with varying success. MIST has been working better for me than MOOSE. Anyhow, what I ultimately want to do is set up a CAP rotation of a CAP Zone between two fighter groups (can be one or more plane(s) per group). Essentially what I want is: - Two individual CAP groups (let's call them CAP1, CAP2 for this example) spawned at same airfield. No spawning or de-spawning of units intended for this mission. - CAP zone defined in mission editor. - CAP1 spools up, takes off, flies to CAP zone to conduct CAP. - CAP1 is in CAP and reaches certain fuel level. - CAP2 spools up, takes off, flies to CAP zone to conduct CAP. - CAP1 returns to base for re-fuel and re-arm. - CAP2 is in CAP and reaches certain fuel level. - CAP1 spools up, takes off, flies to CAP zone to conduct CAP. - CAP2 returns to base for re-fuel and re-arm. - ... and so on. Essentially, I want continuous CAP coverage by two groups which continually exist in the mission (until if destroyed) without any spawning, de-spawning, respawning. Any ideas on how best to achieve this? Thank you all in advance and, Cheers, Dynamite
  5. This would be a godsend for me, especially for multiplayer missions. When I hop onto a server, it would be awesome to see the map with known threats, targets and be able to set waypoints to plan the flight. I often find myself on a server trying to avoid SAM and find targets literally "on the fly". It would be nice to be able to set up your route beforehand.
  6. @Enigma89 Can you, or someone else, point me towards a resource that explains the punishment mechanic and how punishment points work please?
  7. Another thing I just noticed. When failing a mission and clicking "Fly Again" it will take me to the previous play's "Watch Track" rather than let me re-play the mission. Is my DCS installation just bugged? Anyone else have this happen to them? This used to work well for me...
  8. Hey All, I am working on my second campaign and I am running into some problems finalizing it. I have all the missions set up and tested individually. Went to put them together into a campaign last night. The first mission plays fine and ends with "Results: 100" as it is supposed to. When I click "End Mission" it puts me back to the campaign screen. So far so good. However, the campaign did not advance at all. What could I be missing here? Any help appreciated. Cheers, Black Dynamite
  9. Guys, after some short wikipedia research, may I present to you the "T-41 Mescalero": https://en.wikipedia.org/wiki/Cessna_T-41_Mescalero Is now everyone happy?
  10. What I meant was the conclusion derived from this. I think it is an opinion that this gives the TF-51 a place in DCS where other non combat aircraft don't have one.
  11. Not the part that it is a trainer version of a combat aircraft. But rather the part that this gives it a place in DCS where other non-combat planes don't. That is an opinion.
  12. No offense, but that sounds more like an opinion rather than a fact.
  13. Why has the CEII been in early access for 4 years?
  14. It makes as much sense as the TF-51, with which I have great fun in between playing with the jets by the way.
  15. Honestly, I almost think that a 172 with clickable pit would be perfect as part of the free, base DCS download. Easy to learn, a good introduction into DCS but with full features. Such a module would go a long way at getting new users and users transferring over from the civ sims started. Also, a 172 should be comparatively low resource for ED to implement and maintain.
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