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baronnomis

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Everything posted by baronnomis

  1. My humble wish would be to reduce the mad vibrations of cockpit camera while taxiing - or maybe just apply the vibration to cockpit camera and keep camera target still. That might look even better... (?) Thank you so much for considering it :)
  2. I pretty much agree with all you have said. I may slightly disagree only with last paragraph: I am getting quite a good kill ratio with long range-head on shots with the ET, particularly in crowded airspace situations, with high altitude/high speed incoming formations. The fact that they are locked in STT by me doesn't bother them - they are STT locked by many other radars, including SAMs. Datalink updates would make shots like that even more deadly. Anyways, back to topic: I found DCS to work roughly like in that wikipedia snippet at the beginning of this thread. No idea how true that snippet is though.
  3. Hello Eber, I am not sure if I am missing something - but isn't that MiG in that video OVT version ? Aka thrust vectoring nozzles ?
  4. You are exactly right if we are talking about 1v1 environment. But in really messy situations your RWR is flooded by many lock signals from any radar locking anyone if you happen to be on its LOS. So there is massive difference between painting your opponent by STT vs painting him by guidance beam. I don't know if you happen to fly multiplayer, but 99% pilots pretty much ignore lock tones and start paying attention only if you actually shoot at them. At least that applies to western pilots - flanker pilots will react to pretty much any RWR signal, because of the pesky TWS amraam shots.
  5. Well I have no idea how ER's work in real world, but in DCS, the opponent gets RWR warning when you lock them in STT and different RWR warning when you start guiding the missile...which is the exact same second as the missile leaves the rail (that is usually when they start paying attention). If you shoot ET's in STT radar lock, your target has no idea that there is missile inbound (provided they don't see the smoke trail). But if you do this from 60km away, the IR sensor won't see its target and your ET will fly straight ahead where you pointed it until it establishes IR lock itself. It works beautifully, but your target must stay in quite narrow seeker-head cone. That's where datalink updates would help greatly - your ET would be able to intercept even maneuvering targets. Otherwise its a game of guessing where your opponent will be, when the ET is about 10km from him - in other words, you have to guess the intercept course yourself. Again I have to stress I'm talking about DCS - no idea how it works IRL.
  6. notice that i didn't say without radar lock - just without launch warning. you would of course have to radar-lock the target in STT and guide your ET via datalink until it acquires IR lock itself. sadly no datalink for ET's in DCS....or in reality. (?) In DCS it works exactly like in that snippet from wikipedia that Cheetah7798 posted at the beginning of the thread.
  7. yes that is true. but imagine having the ability to guide it without any launch warning to the target until impact. all the necessary technology is already in the ER. the only warning would be the smoketrail, but I dont know how visible it would be at 50-60km IRL. in DCS you can always cheat by zoomin in...
  8. Well if they intended it that way, that is quite a waste of a tactical tool. And not giving the ET datalink (if it is true) - that is even bigger waste.
  9. I am of course talking about DCS only. I have absolutely no data on how it works IRL. But are you sure the LA override is there to jettison the missile? I was under the impression, that it is there for you to be able to launch the missile if you are not in range (for whatever tactical reason).
  10. As far as DCS goes, you can lock your target with radar and then fire R27T/ET using launch override even without launch authorization. I don't really know what goes on under the hood, but it seems that the missile will fly some kind of datalink intercept course and when close to the target acquire by itself and hit. It looks like the intercept course is only calculated on launch and not updated during flight though (?) It needs more investigation...
  11. I have no problem with Chizh's explanation, if that puny AMRAAM's radar is affected the same. Is it ?
  12. Dunno...7 years, fly every day, multiple hours, still working :robot:
  13. I may be totally wrong here but: I have the feeling that each engine has its sweetspot of enabled features/settings. If you turn everything off in 2.5, it would not run as fast on slow machines as 1.5. And it goes other way as well: if you max out 1.5 and mod it to infinity to look like 2.5....it would not run as fast as 2.5.
  14. RED Ka50 Stuck Hey guys, I think Ka50 at FARP Zemo slot A1 spawns between trees with rotor blades stuck against tree. Im not 100% sure though, it was so dark. Only thing I could see was my rotors not moving with engines running. Could you check please? Thanks
  15. +1 similar here, sits in loading screen for more than 30min, doesnt crash, doesnt revert to main menu, CPU load 7%, RAM 7/16GB
  16. I agree, but back to the topic: some trees are drawn at incredible distances, some are draw when you are closer to them. Depending on tree type/location/GFX settings ? (thats wild speculation of course)
  17. they are though, you see them pop up as you are closing in.
  18. guys, for me they are drawn good 30km away, even when im at 24000ft.check the screen. tree slider at 100%
  19. RAMfull of DCS +1 here I bet that if I had more than 16GB RAM, it would have kept growing
  20. Mission Clear Tkvarcheli crashes to desktop after few minutes of gameplay. 100% of times so far. Faulting application name: DCS.exe, version: 2.5.0.13818, time stamp: 0x5a702f8f Faulting module name: edObjects.dll, version: 2.5.0.13818, time stamp: 0x5a6b19de Exception code: 0xc0000005 Fault offset: 0x0000000000014644 Faulting process id: 0x1724 Faulting application start time: 0x01d399ff14da18a7 Faulting application path: D:\Games\DCS World OpenBeta\bin\DCS.exe Faulting module path: D:\Games\DCS World OpenBeta\bin\edObjects.dll Report Id: 8d542f1e-05ff-11e8-91a8-309c2300a87f dcs.log-20180130-182443.zip dcs.log-20180130-205140.zip dcs.log-20180131-145027.zip
  21. same here + in Su-25T it is virtually impossible to spot targets it some light/weather conditions, they just blend in with terrain
  22. Dynamic Campain by a BIG margin for me. All of the others would give you joy for a while, dynamic campaign will give you joy for...well...for eternity. Also it would be best if it was realtime dynamic campaign, meaning that you can sit back a watch the war unfold, not just get series of generated missions.
  23. follow up Hi guys, I have follow up questions. It is also possible to change the default value for this "camera zoom" in view.lua file...but: Does anybody know if it is possible to change default camera distance from model in F2 view ? And is it possible to change the default camera position in F3 view ?
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