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dertien

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Everything posted by dertien

  1. In this video we get a clear and extended view of the helicopter (not the P version but that is irrelevant) and this is a nice addition to Chuck's guide, which could and should be stickied. Enjoy.
  2. Would you consider to make an AI version of the 737 without the wedge as a civilian cargo version? Like this one?
  3. I downloaded the old version which is great, but do you have a link to your latest one please? The updated Caucasus in Blu and Red would be nice other regions (syria) are a bonus. Thank you
  4. This is still an issue now. Please do something about this. The AI following 1 times out of 10 tries is frustrating to say the least.
  5. Hello, Loved your mission, so I made a red faction version for the Rotorheads among us and those who enjoy the Su-25T. Playable airframes: - Ka-50 (BS2) - Ka-50 Hokum III (BS3) - Mi-8 Hip - Mi-24 Hind - Su-25 Rook (Frogfoot) Short Sitrep The mission is functional, you might run into minor errors. Nothing gamebreaking I am sure. I am not a coder, but I can tinker quite a bit. so: Briefings and images updated. Selecting a COLD aircraft will require you to start it up. Selecting a HOT aircraft will skip the startup sequence, take off and play. Selecting a DUO aircraft gives you an AI wingman, SOLO aircraft is for the lone wolves. ECHO base is the RSR (Red Star Rotors) main startup FARP in the beginning of the mission. Supplies can be picked up from here and this is also a place to rearm and refuel. Recommended you start from here unless you want to fly the Rook (Frogfoot), which is available at Krasondar Airfield. Alternatively you can pick a Hip, Hind, Hokum at Krasonodar Airfield. Unfortunately I have not been able to provide this base with supplies that you can take to neutral points in order to reinforce. Changes to the vanilla version include but are not limited to: - Redfor has 3 bases (Krasondar, Factory and Echo) and needs to conquer all zones westward. These include neutral and enemy zones. - Random mission spawns have been switched to blue side. - I removed the Cruise Missile and the Bluefor Carrier group, allowing only sailboats. - You can request reinforcements and air support, CAS, Fighter Sweep, etc... via the F-10 menu they will be performed by Redfor Aircraft and vehicles. - REMOVED capability to transport supplies (800Kg) For both Hokums (Ka-50). Only Hip and Hind can carry supplies. - 'Credits' to purchase things in mission were replaced by 'Command Points' - 'Credits' felt weird, so changed that to CP - The function is still the same as in vanilla Foothold, but instead of having 'credits' you have 'Command Points' to 'purchase' stuff. Seems more military. - Reinforcements called in using Command Points if you have Combined Arms have been updated to reflect faction and increased in strength - e.g. instead of receiving 4 vehicles for armor (T-90, BTR-82, etc) you get 6 Vehicles, and one of them is a SAM. instead of getting one SAM vehicle you get a platoon of 3 different SAMs. They should now have both IR and Radar acquisition capabilities. These vehicles (if you own Combined Arms) can be driven now, not just moved around with the mouse. - AI SAMs on both sides have been changed to proper faction SAM's, so no longer will you see Russian hardware on Bluefor bases, if the AI decides to upgrade their zones. - Added or changed vanilla AI flights. This mission is now mod-free. The UH-60L (although it is a great mod) is no longer needed to play the mission, nor is the AI using it. - Changed AI flight behavior of enemy and friendly Helo and Aircraft ingame to be more specific with their mission targets. If all is well, only the A-10 Warthog and the Su-25 will attack helicopters on CAS missions. Fighters sweep aircraft, and should leave the rotary wing alone - as is in real life. The primary concern of a combat helo pilot is being shot down by Sams and ground units, not by aircraft and certainly not by other combat helicopters, despite the fact that we got Iglas for the Ka-50 III. - Changed Su-25 Flight altitudes, they fly lower now. -In contrast sams are now deadly and their skill has been set to excellent. No more muppets at the controls there, fly NOE and use the trees or a 'dune' as cover. Keep an eye out for A-10's as well. BLUFOR: F-16 / F-18 / F-15 A-10 AH-64 / UH-60A / CH-47 REDFOR Su-27/Su-34/Su-30 Su-25 MI-28/MI-8 - Added atmospheric smoke and fire (picked this up from the Blades of Steel Syria mission), and haze/dust, this is a warzone after all, and have not seen any FPS drops in VR using this as of yet. Installation/gameplay Same as with original Foothold mission, copy into c:\<username>\Saved Games\DCS.openbeta\Missions\Dynamic\Foothold start up DCS and find the file in Missions - My missions How does one save the progress? Unless you are playing the entire campaign in one go, the mission saves your progress automatically if you do the following Edit file MissionScripting.lua in the folder DCS install folder with notepad++ or regular notepad: c:\EagleDynamics\DCS World Openbeta\scripts changing the appropriate lines so that your mission is saved as such: do sanitizeModule('os') --sanitizeModule('io') --sanitizeModule('lfs') _G['require'] = nil _G['loadlib'] = nil _G['package'] = nil end inserting two pairs of dashes (--) to comment out both sanitizeModule entries and save. To restart a mission from scratch (with persistence on for single player) you need to delete the foothold_1.4.lua file found in: c:\<username>\Saved Games\DCS.openbeta\Missions\Saves folder. Enjoy. All credits to the original author. Edit: Latest Version uploaded on January 18 2023 at 6:34 AM UTC. Known issues - I cannot seem to make a supply zone out of Krasnodar. So you cannot pick up supplies there as you could on Anapa with regular Foothold mission - After the purchase of the SEAD and Ground Attack missions, the zones shown are all friendly zones. I changed the code but the menu still shows friendly zones instead of enemy ones. Here is the code that I think is responsible for this, but I cannot see the error. help and directions appreciated. Group.getByName('sead1'):destroy() local casTargetMenu = nil bc:registerShopItem('cas', 'Su-25T Ground Attack', 400, function(sender) local gr = Group.getByName('cas1') if Utils.isGroupActive(gr) then return 'Ground attack mission still in progress' end mist.respawnGroup('cas1', true) if casTargetMenu then return 'Choose target zone from F10 menu' end local launchAttack = function(target) if casTargetMenu then if Group.getByName('cas1') then local err = bc:engageZone(target, 'cas1') if err then return err end trigger.action.outTextForCoalition(1, 'Su-25T Flight engaging groups at '..target, 15) else trigger.action.outTextForCoalition(1, 'Group has left the area or has been destroyed', 15) end casTargetMenu = nil end end casTargetMenu = bc:showTargetZoneMenu(1, 'Su-25T Flight Target', launchAttack, 1) trigger.action.outTextForCoalition(1, 'Su-25T on route. Choose target zone from F10 menu', 15) end, function (sender, params) if params.zone and params.zone.side == 2 then local gr = Group.getByName('cas1') if Utils.isGroupActive(gr) then return 'Ground attack mission still in progress' end mist.respawnGroup('cas1', true) mist.scheduleFunction(function(target) if Group.getByName('cas1') then local err = bc:engageZone(target, 'cas1') if err then return err end trigger.action.outTextForCoalition(1, 'Su-25T Flight engaging groups at '..target, 15) end end,{params.zone.zone},timer.getTime()+1) else return 'Can only target enemy zone' end end) What would be great is to have this in PVP so both commanders on either side can use CP and have human players dish it out, unfortunately AFAIK, the functionality is only programmed for 1 Commander, not 2. Update 21 January 2023 - Solved the problem with Krasnodar, which can now load supplies. Remember only the Hind and the Hip are transport helicopters. The Ka-50 cannot load supplies. - Added an unarmed Hip for medevac duties, for those who are into SAR operations. They can be found either on Krasnodar airfield and Echo FARP, and eventually when conquered on Krymsk as well. - 'support' menu changes from vanilla: - Removed purchase ability to spawn smoke on enemy positions - Removed SEAD and CAS and JTAC call ins. - Added 3 extra CA options - using the map you send them onto enemy groups as long as DCS Combined Arms is installed: - A flight of 2 Su-25's: Ground attack without HARM (no Fantasmagoria pod, so not meant for SEAD and Sam destruction: that's your job with the Ka-50, Hind or Su-25). These spawn at Krasnodar Central, and need to take off. Make sure to give them a target before they did their pattern, or they will land and you lose your CP. - A flight group consisting of 2 Hinds. They start cold, so you have enough time to set a wayoint and a target. Don't forget to set speed and altitude as well. - A flight group consisting of 2 Black Sharks. They start cold, so you have enough time to set a wayoint and a target. Don't forget to set speed and altitude as well. Both helicopter groups can be spawned at all your captured zones including the airfield of Krasondar at the start. The Su-25 jets oviously in DCS need a runway. Sorry, that is the best I could do since I cannot seem to find why the code up here which is set to attack side 2 (blue in this case) does not seem to want to do its thing. Made a winter and a summer version. The summer version is the easy setting with all labels on. The winter version is much more atmospheric, and will require anti-icing ops and also a better eye since all labels are neutral. - Both missions have their own savegame in the folder I mentioned above, so no more will it overwrite the vanilla version if you want to play that too. The savegame files are called: RedstarRotors_1.4.2_summer.lua and RedstarRotors_1.4.2_winter.lua Hope you all likes. I did not upload this anywhere else as per original author's request, also I take no credit for the 'tinkering'. If the original author Dzsekeb wishes to change or adopt this mission and add it to the collection, that's all good for me. I say, sharing is caring. Have a good flight. Thank you's A big thank you to Dzsekeb, for the creation of this mission. I have been looking high and low for something that floats my boat. Although there are a lot of dynamic missions out there, this one seems to hit that mark, alongside SAR missions like 'Haifa dispatch', 'TOOTALL' and Blades Of Steel to name just a few. The framework of this could be reused to upgrade TOOTALL which does not reward you for accomplishing missions. Anyways, great work and thank you. Foothold_1.4.2_Red_Star_Rotors_winter.miz Foothold_1.4.2_Red_Star_Rotors_summer.miz
  6. Since I like to keep flying the BS2 can I 'bump' this again and ask if someone knows this for the BS2?
  7. Maybe you can try to view your track again after saving it and viewing how the Iglas react. Keep the track short, since the replay of the track is not a 1:1 correct representation of the mission you flew. Since I have BS2 and before BS1, I was also under the impression that the front 'doors' were just blasted through or off, right before the missile is shot, assuming the same as you.
  8. For BS3 it is there, but for BS2 it is not... The mission is a day mission, so should not be given NVG by default.
  9. Where can one set the helmet mounted display of choice in the editor as to not have to do it ingame with the ground crew? thank you.
  10. Until the multi-threading is a fact with the 'new engine', we are stuck with the BS3 in VR with framerates and BS2 with decent framerates. I wishlisted this for three reasons: - ED has already done the magic on the BS3, whether the Igla is worthless or not is irrelevant. It is there. Might as well add the new 3D model of the winglet and a tuned down texture to the old bird. No harm done here, but only if you own BS3. - ED won't lose any money in the long run as long as the BS2 is not discontinued like BS1. - My VR experience is pretty good, and I would like to keep it that way without having to buy new VR or GPU hardware any time soon. I am probably not the only one here. - Usually to kill other choppers I use the Gazelle, a dedicated platform for such purposes, unless I can sneak up to one with the Kamov. Combat helos are not meant to kill combat helos.
  11. Ah okay, it seems to be a new feature then... okay cool, than this can be scratched off the list. My bad. Fying VR I always found it easy to check how many Vikhrs I had left... Looks like I'm going to need to read the instruments in the cockpit now.
  12. I copied over my profile from BS2 to BS3. The trim is working for me but as a workaround I would do the same. Set all the controls the way you like in BS2 (if you have it) and copy over the config to the BS3 folder X_legio beat me to it LOL
  13. Go to the BS3 control options menu Select the axis controls bind joystick to pitch and roll 2 red circles with an exclamation mark appear after saving. Probably the game associates double bindings with the same control. This results in an error of both cyclic controls no longer working. To assign pitch and roll to the joystick you need to hover the mouse over the specific axis control, right click on the control and select the last of the four options: 'reset combo to default' to reset normal joystick behavior for pitch and roll.
  14. This is not an issue related only to the new BS3, but happens with the BS2 module as well. After firing, the Vikhrs don't show the already fired tubes on the exterior 3D model. The spent Vikhr tubes were empty and you could see through them after they were fired. This is no longer the case. At some point this must have been introduced in a patch (or with the new updated black shark 3) because on the BS2 this did not used to be an issue.
  15. If BS 2 is less resource requiring in VR than its new sibling, BS 3, resulting in less stutter ingame, how cool would it be if you were to provide us with the new winglets that can carry the Igla A2A missile on the old BS2 platform, but only if you purchased the BS3?
  16. @Raven434th Thank you very much. For those who appreciate screenshots see above. Copy All files in the Ka-50 folder into the Ka-50 III folder, this will alleviate the requirement to rebind everything from scratch for Ka-50 BS 2 owners. Make a backup copy of all files in the Ka-50 III folder if required.
  17. Can anyone tell me step by step (if that is possible) how to copy the controls I have for BS2 to BS3 ? What files are relevant for this? I can use Notepad ++ to do these, and make a backup of the original file if necessary. Thank you and... Thank you developers for 2 things: - Make the BS3 a separate module from BS2 so we can continue to enjoy the legacy version. - Great price on the upgrade. That is really fair. Merry X mas.
  18. Hello all of you, Thank you for pointing that out. Indeed I was able to set a few parameters in the missions in Operation Dixmuide like: - Time of day (from night to early morning) - player aircraft (Gazelle to Hind) - Love the Gazelle, but waiting for update in flight model, and will play this campaign again in the Bo-105 when that chopper enters early access) - Decrease number of enemy ground units (mainly for FPS reasons) - Changing weather: More challenging weather envelope. And resaving those missions to make a custom campaign. I was not aware that the same method would not work with the stand alone campaigns. - MAD did this by giving the player the choice between flying either the Gazelle or the Huey. I was indeed able to play one of the MAD missions with the Hind, but you need to do this directly in the editor. It's fine for me, since I can have my cake and eat it. However in a dynamic sort of campaign like yours, this would indeed not work. If you would tinker and release this campaign for the F-16, I would buy it. Simply because there doesn't seem to be that much love for this bird in comparison to the F-18. Anyways, thank you for your response and have a good weekend.
  19. I own all modules in DCS including both A-10C's and of course the A-10 from Flaming Cliffs. I wanted to purchase the A-10 C/ CII campaign, as I've seen good reviews of it, including the Syrian campaign also with the F-18, but I'm not sure my system can handle that Syria map without hiccups. However I have a little question. Given the fact that the F-16 Viper is a multi-role aircraft which can pretty much do everything the A-10 does except the 'gun-work', I was wondering if I could substitute the A-10C with the Viper and re-save your missions as tracks, edit them for personal use in the mission editor and swap the A-10C with the Viper to create a personal campaign. I have done the same for example for Operation Dixmuide, which is a campaign that comes with the Gazelle and switched it out for the Hind, since it is more aptly suited for those missions. Could you shed some light on that please? I will get into the 'hog in the future, but I'm really hooked to the viper.
  20. And here is a screenshot of the 'regular vis' version. The roundel is in color and not in 'low visibility colors as the one above
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