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bandit648

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  • Flight Simulators
    DCS 2.5, Falcon BMS 4.33
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    Colorado, USA

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  1. I agree with Hiob! I don't think it's too much to ask. I have a high-end system with a 4090, and I run DCS in flatscreen at 4K resolution. Even with view distance at Extreme and other options maxed my GPU typically runs between 20-30% utilization. If I crank up the view distance much higher through the graphics.lua I can get GPU utilization up to 70% and DCS looks so much better. However, that does nothing for the short range pop-in of ground objects, etc. The ED team has done a wonderful job improving performance in DCS. We just need some better options to tune the graphics settings to our needs. I want my DCS to look its best!
  2. I actually tried to do this already and didn't have any success. I was able to set the base wind speed and the wind at 1600ft independently in the editor but it didn't have any effect in game. If I find some time I'll play with that some more.
  3. From your screenshot there it looks like you have mod still zipped. You need to extract the "bandit648 Weather mod v7" folder from the zip file and copy that to your MOD folder. Then import with Open mod manager and it should work.
  4. I couldn't find a solution for the flickering buildings on those maps either. Its only certain building types that do it. On Normandy for example, London has flickering buildings but Paris doesn't. Even at 2.5 my GPU is running 30-50% utilization in most cases. Oh well, we can still crank up the view distance on Persian Gulf, Syria, and Caucasus Maps.
  5. I first noticed this issue on the Sinai map over Cairo. No issues anywhere over Israel. Its strange, it only happens over some very large cities. No issue on the Syria or Persian Gulf maps. I'll share a fix if I can find one.
  6. Extreme has a distance factor of 3.5 vs the default that is 1.5. I don't recommend Insane other then maybe to take some screenshots. One problem I found is that on Sinai map there's a issue with buildings popping in over Cairo when using any setting above Ultra. All other maps are fine. Syria looks great and I can go up to Ultimate without issues. If you like the higher view distance setting but need a little bit better performance, simply lower the forest view distance slider in the options menu and this will give a significant performance boost. For ultra shadows I believe it enables a higher resolution so you should notice sharper shadows. I recall seeing some comparison screenshots on the forums in the past. This is the code in graphics.lua that affect the view distance. You can modify these to suite your needs. MOD graphics.lua: distancFactor = { Low = 1.2; Medium = 1.5; High = 2.0; Ultra = 2.5; Extreme = 3.5; Ultimate = 5.0; Insane = 6.0; Default graphics.lua: distancFactor = { Low = 0.5; Medium = 0.7; High = 1.0; Ultra = 1.2; Extreme = 1.5;
  7. After installing the mod, just select your options in the dcs settings menu under visibility range. There are two new ones called Ultimate and Insane but I increased visibility range for all of the other visibility settings so you can find what works best on your system. There's also a new shadow option "Ultra" under shadow options.
  8. I updated Mustang's old mod that adds increased view distance options. See the last post in this thread:
  9. Thanks to @Mustang for his work on this. Its mind boggling that ED still hasn't built in better control over view distance but here we are. This mod is needed now more than ever since 2.9.3 brings significant performance improvements. I removed the shader mods and updated the view distance part of the mod for compatibility with 2.9.3. The mod increases the view distance for all settings (Low, Medium, High, Ultra and Extreme). It also adds two additional view distance settings, Ultimate and Insane. I run a 4K/Track-IR setup with a 4090. I'm using Ultimate and it looks amazing and runs great. Sometimes I turn down the tree view distance slider if I need some extra FPS like in Marianas or South Atlantic maps. This mod also adds a Ultra shadows setting that enables higher resolution shadows. Disclaimer: NOT recommended VR. Install with OVGME or other mod manager into the main DCS install folder. **UPDATE - I found some glitching with mirrors on Ultimate and Insane settings and fixed it. If you downloaded earlier download it again and re-install. GFX_DCS_enhanced_visuals.zip
  10. We need ED to update the weather engine for any kind of dynamic weather features. Unfortunately I can't do anything about that.
  11. I don't believe the current mod changes the view distance. The render distance of trees, building, etc. is controlled in the graphics.lua file which isn't included in this mod. DCS looks MUCH better with a higher render distance. ED really needs to increase the render distance options so we don't have to go into the config files. With 2.9.3 I have the view distance configured higher then I ever have and performance is amazing. Of course if you play in VR ignore all that and keep your view distance low.
  12. The cirrus textures are WIP and I'll try improve on those. Its harder then it seems due to the way the textures are tiled across the sky. It makes it difficult to have much variation, such as different cirrus in different sections of the sky. IRL cirrus are pretty random and not uniform across the sky. The thing I hate about the stock textures is how bad they look up close. They look better or worse depending on the lighting but sometimes you can even see the lines from the method used to create a tiled texture.
  13. 2/24/2024 - Update to version 7 - NEW cirrus cloud textures - Cirrus clouds now move and can be seen moving - Cirrus clouds don't fade in and out any longer. They don't change for 24 hours - Tuning and tweaks to several presets - Updated config files for compatibility with DCS 2.9.3.51704 **The cirrus cloud behavior and appearance are drastically changed in this update. There are 4 cirrus cloud textures and they usually are blended with each other, creating a variety of different looking skies. After loading a mission, if you want to change the look of the cirrus clouds simply re-load the mission by pressing SHIFT-R. Sometimes changing the date and/or time in the mission editor changes up the cirrus also. If you want to turn off cirrus clouds completely you can edit \Bazar\shaders\enlight\cirrus.fx in the MOD folder. Change line 36 in that file to: static const float cirrusThickness = 0; Make sure to disable/re-enable the mod in OVGME after making the change. If you think the new cirrus sucks and you want to go back to default delete the following files from the MOD folder and disable/re-enable in OVGME: \Bazar\shaders\enlight\cirrus.fx \Bazar\Effects\EffectTextures.zip Enjoy!
  14. That's right, you have to use the "thunderstorm" precip setting to see lightning and hear thunder. I wish there was a way to change that and make it available on the normal presets but I don't think there is. Honestly the lightning isn't that great anyway. It spawns all over the place and not just in and around clouds. We'll need to wait on ED to improve that one.
  15. I did that before but some people like the cirrus so I enabled it again. I like them also but wish we could choose different cirrus types or clear sky. They appear at mission start. There are 4 different cirrus cloud textures and they normally appear in pairs during a 24 hour period. They fade in and out based on the parameters in the cirrus.fx shader file. The textures used change based on the date and time. So if I wanted to see a different cirrus texture set I usually change the date. One option I was thinking about was to create a standalone cirrus cloud mod each with different textures or a clear sky. Then set the fade period to 24 hours. You would have to decide which one to use before launching DCS and enable in OVGME. This would work but isn't very user friendly since you'd have to use OVGME to configure your cirrus clouds prior to launching DCS.
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