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deadlyfishes

ED Closed Beta Testers Team
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About deadlyfishes

  • Birthday November 24

Personal Information

  • Flight Simulators
    DCS World
  • Location
    California
  • Interests
    Video Game usic Production, Flight Sims, Combat Sims, Archery
  • Occupation
    Music and Audio Producer
  • Website
    http://www.matthewpablo.com

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  1. COLD WAR FIX - April 19, 2022 - 1: v2.2.1b (Applies to Syria, NTTR, Mariana Islands, Normandy, Persian Gulf) + Fixed an issue where setting mission era to "cold_war" did not work and caused script errors + Added updated info in mission era setting text that references "cold_war" as an option
  2. COLD WAR FIX - April 19, 2022 - 1: v2.2.1b (Applies to Syria, NTTR, Mariana Islands, Normandy, Persian Gulf) + Fixed an issue where setting mission era to "cold_war" did not work and caused script errors + Added updated info in mission era setting text that references "cold_war" as an option
  3. UPDATE April 16, 2022 - 1: v2.2.1 + Infantry Assault missions expanded to +5 more possible locations + A2G Helo missions expanded to +5 more possible locations + Fixed an issue where some kill and/or hit events were not properly triggering the notification (message + sound) to the player. + Improved the kill notification to the player when destroying a ground unit. The message will now transcribe the randomly chosen dialogue in the sound clip. + Added unique voice clips and message notifications for killing enemy infantry. + Friendly ground battalion groups will now have their unique callsign/name applied to their actual physical group in-game, rather than just being named via the text notification. + Friendly CAP reinforcement aircraft groups will now have their unique callsign/name applied to their actual physical group in-game, rather than just being named via the text notification. + Enemy CAP elite squadron (A2A Hard Mission) aircraft groups will now have their unique callsign/name applied to their actual physical group in-game, rather than just being named via the text notification. + Added 2 new FARPs to the map with working troop pickup and logistics functions (CTLD). These have been placed in strategic locations to reduce RTB transit times for refueling, rearming, repairing or any other logistics functions (CTLD) for helos. + Change default CTLD troop pickup smoke color to white. + Fixed an issue where disabling CTLD/CSAR would cause script errors. + Friendly CAP reinforcements will now RTB after patrolling around the CAP spawn zones to their initial home airbase or carrier and delete themselves a few minutes after landing to save on resources. + RAT Carrier Aircraft (on maps and eras with carriers) will return to home carrier after patrolling a randomly chosen single CAP waypoint (a2a_wpt_1/2/3/4 etc...). + Fixed an issue where ground missions could be stacked via the F10 - Mission Spawning Menu + Fixed an issue A2A/ZEUS Helo spawn routes, and the auto A2A Helo mission spawn not working when optionally enabled. + Fixed Random Air Traffic (RAT) aircraft not spawning on NTTR map. + Fixed an issue where tanker callsigns were not set correctly. + Fixed an issue where tanker TACAN beacons were not working. + Global active mission zone detection optimized for better performance - Detection is now initiated when units are destroyed or when destroy commands via zeus are initiated. + Added drawn active mission zone circles with mission name label on F10 Map. This can be optionally be disabled. + Added drawn friendly air support requests circles with blue text label on F10 Map. This can be optionally be disabled. + Added drawn tanker tracks on F10 Map with text info box that include; Tanker name, tanker type, tanker callsign, tanker tacan channel, tanker frequency. This can be optionally be disabled. + Added drawn AWACS tracks on F10 Map with text info box that include; AWACS name, AWACS type, AWACS frequency. This can be optionally be disabled. + Added carrier info box on F10 Map. This can be optionally be disabled. COLD WAR FIX - April 19, 2022 - 1: v2.2.1b (Applies to Syria, NTTR, Mariana Islands, Normandy, Persian Gulf) + Fixed an issue where setting mission era to "cold_war" did not work and caused script errors + Added updated info in mission era setting text that references "cold_war" as an option
  4. COLD WAR FIX - April 19, 2022 - 1: v2.2.1b (Applies to Syria, NTTR, Mariana Islands, Normandy, Persian Gulf) + Fixed an issue where setting mission era to "cold_war" did not work and caused script errors + Added updated info in mission era setting text that references "cold_war" as an option
  5. COLD WAR FIX - April 19, 2022 - 1: v2.2.1b (Applies to Syria, NTTR, Mariana Islands, Normandy, Persian Gulf) + Fixed an issue where setting mission era to "cold_war" did not work and caused script errors + Added updated info in mission era setting text that references "cold_war" as an option
  6. Caucasus HOTFIX - UPDATE April 18, 2022 - 1: v2.2.1a + Fixed a script error loading issue, wrong file was submitted to ED userfiles.
  7. SYRIA HOTFIX - April 17, 2022 - 1: v2.2.1a + Add missing FARPs to all Syria maps
  8. UPDATE April 16, 2022 - 1: v2.2.1 + Infantry Assault missions expanded to +5 more possible locations + A2G Helo missions expanded to +5 more possible locations + Fixed an issue where some kill and/or hit events were not properly triggering the notification (message + sound) to the player. + Improved the kill notification to the player when destroying a ground unit. The message will now transcribe the randomly chosen dialogue in the sound clip. + Added unique voice clips and message notifications for killing enemy infantry. + Friendly ground battalion groups will now have their unique callsign/name applied to their actual physical group in-game, rather than just being named via the text notification. + Friendly CAP reinforcement aircraft groups will now have their unique callsign/name applied to their actual physical group in-game, rather than just being named via the text notification. + Enemy CAP elite squadron (A2A Hard Mission) aircraft groups will now have their unique callsign/name applied to their actual physical group in-game, rather than just being named via the text notification. + Added 2 new FARPs to the map with working troop pickup and logistics functions (CTLD). These have been placed in strategic locations to reduce RTB transit times for refueling, rearming, repairing or any other logistics functions (CTLD) for helos. + Change default CTLD troop pickup smoke color to white. + Fixed an issue where disabling CTLD/CSAR would cause script errors. + Friendly CAP reinforcements will now RTB after patrolling around the CAP spawn zones to their initial home airbase or carrier and delete themselves a few minutes after landing to save on resources. + RAT Carrier Aircraft (on maps and eras with carriers) will return to home carrier after patrolling a randomly chosen single CAP waypoint (a2a_wpt_1/2/3/4 etc...). + Fixed an issue where ground missions could be stacked via the F10 - Mission Spawning Menu + Fixed an issue A2A/ZEUS Helo spawn routes, and the auto A2A Helo mission spawn not working when optionally enabled. + Fixed Random Air Traffic (RAT) aircraft not spawning on NTTR map. + Fixed an issue where tanker callsigns were not set correctly. + Fixed an issue where tanker TACAN beacons were not working. + Global active mission zone detection optimized for better performance - Detection is now initiated when units are destroyed or when destroy commands via zeus are initiated. + Added drawn active mission zone circles with mission name label on F10 Map. This can be optionally be disabled. + Added drawn friendly air support requests circles with blue text label on F10 Map. This can be optionally be disabled. + Added drawn tanker tracks on F10 Map with text info box that include; Tanker name, tanker type, tanker callsign, tanker tacan channel, tanker frequency. This can be optionally be disabled. + Added drawn AWACS tracks on F10 Map with text info box that include; AWACS name, AWACS type, AWACS frequency. This can be optionally be disabled. + Added carrier info box on F10 Map. This can be optionally be disabled.
  9. UPDATE April 16, 2022 - 1: v2.2.1 + Infantry Assault missions expanded to +5 more possible locations + A2G Helo missions expanded to +5 more possible locations + Fixed an issue where some kill and/or hit events were not properly triggering the notification (message + sound) to the player. + Improved the kill notification to the player when destroying a ground unit. The message will now transcribe the randomly chosen dialogue in the sound clip. + Added unique voice clips and message notifications for killing enemy infantry. + Friendly ground battalion groups will now have their unique callsign/name applied to their actual physical group in-game, rather than just being named via the text notification. + Friendly CAP reinforcement aircraft groups will now have their unique callsign/name applied to their actual physical group in-game, rather than just being named via the text notification. + Enemy CAP elite squadron (A2A Hard Mission) aircraft groups will now have their unique callsign/name applied to their actual physical group in-game, rather than just being named via the text notification. + Added 2 new FARPs to the map with working troop pickup and logistics functions (CTLD). These have been placed in strategic locations to reduce RTB transit times for refueling, rearming, repairing or any other logistics functions (CTLD) for helos. + Change default CTLD troop pickup smoke color to white. + Fixed an issue where disabling CTLD/CSAR would cause script errors. + Friendly CAP reinforcements will now RTB after patrolling around the CAP spawn zones to their initial home airbase or carrier and delete themselves a few minutes after landing to save on resources. + RAT Carrier Aircraft (on maps and eras with carriers) will return to home carrier after patrolling a randomly chosen single CAP waypoint (a2a_wpt_1/2/3/4 etc...). + Fixed an issue where ground missions could be stacked via the F10 - Mission Spawning Menu + Fixed an issue A2A/ZEUS Helo spawn routes, and the auto A2A Helo mission spawn not working when optionally enabled. + Fixed Random Air Traffic (RAT) aircraft not spawning on NTTR map. + Fixed an issue where tanker callsigns were not set correctly. + Fixed an issue where tanker TACAN beacons were not working. + Global active mission zone detection optimized for better performance - Detection is now initiated when units are destroyed or when destroy commands via zeus are initiated. + Added drawn active mission zone circles with mission name label on F10 Map. This can be optionally be disabled. + Added drawn friendly air support requests circles with blue text label on F10 Map. This can be optionally be disabled. + Added drawn tanker tracks on F10 Map with text info box that include; Tanker name, tanker type, tanker callsign, tanker tacan channel, tanker frequency. This can be optionally be disabled. + Added drawn AWACS tracks on F10 Map with text info box that include; AWACS name, AWACS type, AWACS frequency. This can be optionally be disabled. + Added carrier info box on F10 Map. This can be optionally be disabled.
  10. UPDATE April 16, 2022 - 1: v2.2.1 + Infantry Assault missions expanded to +5 more possible locations + A2G Helo missions expanded to +5 more possible locations + Fixed an issue where some kill and/or hit events were not properly triggering the notification (message + sound) to the player. + Improved the kill notification to the player when destroying a ground unit. The message will now transcribe the randomly chosen dialogue in the sound clip. + Added unique voice clips and message notifications for killing enemy infantry. + Friendly ground battalion groups will now have their unique callsign/name applied to their actual physical group in-game, rather than just being named via the text notification. + Friendly CAP reinforcement aircraft groups will now have their unique callsign/name applied to their actual physical group in-game, rather than just being named via the text notification. + Enemy CAP elite squadron (A2A Hard Mission) aircraft groups will now have their unique callsign/name applied to their actual physical group in-game, rather than just being named via the text notification. + Added 2 new FARPs to the map with working troop pickup and logistics functions (CTLD). These have been placed in strategic locations to reduce RTB transit times for refueling, rearming, repairing or any other logistics functions (CTLD) for helos. + Change default CTLD troop pickup smoke color to white. + Fixed an issue where disabling CTLD/CSAR would cause script errors. + Friendly CAP reinforcements will now RTB after patrolling around the CAP spawn zones to their initial home airbase or carrier and delete themselves a few minutes after landing to save on resources. + RAT Carrier Aircraft (on maps and eras with carriers) will return to home carrier after patrolling a randomly chosen single CAP waypoint (a2a_wpt_1/2/3/4 etc...). + Fixed an issue where ground missions could be stacked via the F10 - Mission Spawning Menu + Fixed an issue A2A/ZEUS Helo spawn routes, and the auto A2A Helo mission spawn not working when optionally enabled. + Fixed Random Air Traffic (RAT) aircraft not spawning on NTTR map. + Fixed an issue where tanker callsigns were not set correctly. + Fixed an issue where tanker TACAN beacons were not working. + Global active mission zone detection optimized for better performance - Detection is now initiated when units are destroyed or when destroy commands via zeus are initiated. + Added drawn active mission zone circles with mission name label on F10 Map. This can be optionally be disabled. + Added drawn friendly air support requests circles with blue text label on F10 Map. This can be optionally be disabled. + Added drawn tanker tracks on F10 Map with text info box that include; Tanker name, tanker type, tanker callsign, tanker tacan channel, tanker frequency. This can be optionally be disabled. + Added drawn AWACS tracks on F10 Map with text info box that include; AWACS name, AWACS type, AWACS frequency. This can be optionally be disabled. + Added carrier info box on F10 Map. This can be optionally be disabled.
  11. UPDATE April 16, 2022 - 1: v2.2.1 + Infantry Assault missions expanded to +5 more possible locations + A2G Helo missions expanded to +5 more possible locations + Fixed an issue where some kill and/or hit events were not properly triggering the notification (message + sound) to the player. + Improved the kill notification to the player when destroying a ground unit. The message will now transcribe the randomly chosen dialogue in the sound clip. + Added unique voice clips and message notifications for killing enemy infantry. + Friendly ground battalion groups will now have their unique callsign/name applied to their actual physical group in-game, rather than just being named via the text notification. + Friendly CAP reinforcement aircraft groups will now have their unique callsign/name applied to their actual physical group in-game, rather than just being named via the text notification. + Enemy CAP elite squadron (A2A Hard Mission) aircraft groups will now have their unique callsign/name applied to their actual physical group in-game, rather than just being named via the text notification. + Added 2 new FARPs to the map with working troop pickup and logistics functions (CTLD). These have been placed in strategic locations to reduce RTB transit times for refueling, rearming, repairing or any other logistics functions (CTLD) for helos. + Change default CTLD troop pickup smoke color to white. + Fixed an issue where disabling CTLD/CSAR would cause script errors. + Friendly CAP reinforcements will now RTB after patrolling around the CAP spawn zones to their initial home airbase or carrier and delete themselves a few minutes after landing to save on resources. + RAT Carrier Aircraft (on maps and eras with carriers) will return to home carrier after patrolling a randomly chosen single CAP waypoint (a2a_wpt_1/2/3/4 etc...). + Fixed an issue where ground missions could be stacked via the F10 - Mission Spawning Menu + Fixed an issue A2A/ZEUS Helo spawn routes, and the auto A2A Helo mission spawn not working when optionally enabled. + Fixed Random Air Traffic (RAT) aircraft not spawning on NTTR map. + Fixed an issue where tanker callsigns were not set correctly. + Fixed an issue where tanker TACAN beacons were not working. + Global active mission zone detection optimized for better performance - Detection is now initiated when units are destroyed or when destroy commands via zeus are initiated. + Added drawn active mission zone circles with mission name label on F10 Map. This can be optionally be disabled. + Added drawn friendly air support requests circles with blue text label on F10 Map. This can be optionally be disabled. + Added drawn tanker tracks on F10 Map with text info box that include; Tanker name, tanker type, tanker callsign, tanker tacan channel, tanker frequency. This can be optionally be disabled. + Added drawn AWACS tracks on F10 Map with text info box that include; AWACS name, AWACS type, AWACS frequency. This can be optionally be disabled. + Added carrier info box on F10 Map. This can be optionally be disabled.
  12. UPDATE April 16, 2022 - 1: v2.2.1 + Infantry Assault missions expanded to +5 more possible locations + A2G Helo missions expanded to +5 more possible locations + Fixed an issue where some kill and/or hit events were not properly triggering the notification (message + sound) to the player. + Improved the kill notification to the player when destroying a ground unit. The message will now transcribe the randomly chosen dialogue in the sound clip. + Added unique voice clips and message notifications for killing enemy infantry. + Friendly ground battalion groups will now have their unique callsign/name applied to their actual physical group in-game, rather than just being named via the text notification. + Friendly CAP reinforcement aircraft groups will now have their unique callsign/name applied to their actual physical group in-game, rather than just being named via the text notification. + Enemy CAP elite squadron (A2A Hard Mission) aircraft groups will now have their unique callsign/name applied to their actual physical group in-game, rather than just being named via the text notification. + Added 2 new FARPs to the map with working troop pickup and logistics functions (CTLD). These have been placed in strategic locations to reduce RTB transit times for refueling, rearming, repairing or any other logistics functions (CTLD) for helos. + Change default CTLD troop pickup smoke color to white. + Fixed an issue where disabling CTLD/CSAR would cause script errors. + Friendly CAP reinforcements will now RTB after patrolling around the CAP spawn zones to their initial home airbase or carrier and delete themselves a few minutes after landing to save on resources. + RAT Carrier Aircraft (on maps and eras with carriers) will return to home carrier after patrolling a randomly chosen single CAP waypoint (a2a_wpt_1/2/3/4 etc...). + Fixed an issue where ground missions could be stacked via the F10 - Mission Spawning Menu + Fixed an issue A2A/ZEUS Helo spawn routes, and the auto A2A Helo mission spawn not working when optionally enabled. + Fixed Random Air Traffic (RAT) aircraft not spawning on NTTR map. + Fixed an issue where tanker callsigns were not set correctly. + Fixed an issue where tanker TACAN beacons were not working. + Global active mission zone detection optimized for better performance - Detection is now initiated when units are destroyed or when destroy commands via zeus are initiated. + Added drawn active mission zone circles with mission name label on F10 Map. This can be optionally be disabled. + Added drawn friendly air support requests circles with blue text label on F10 Map. This can be optionally be disabled. + Added drawn tanker tracks on F10 Map with text info box that include; Tanker name, tanker type, tanker callsign, tanker tacan channel, tanker frequency. This can be optionally be disabled. + Added drawn AWACS tracks on F10 Map with text info box that include; AWACS name, AWACS type, AWACS frequency. This can be optionally be disabled. + Added carrier info box on F10 Map. This can be optionally be disabled.
  13. UPDATE March 17, 2022 - 1: TTI SP v2.2.0 + Added AH-46D Apache Module + Changed all player/client slots to CJTF Blue coalition for more customizability and flexibility with liveries. + Color-coded edition mission zone colors and triggers. + Added "Cold War" mission era + Improved enemy A2A engagement behavior; Missile engagement range for enemy AI will launch missiles based on threat assesment. Additionally their ROE is set to free to ensure that they are able to acquire targets on their own. + Added enemy vehicle reinforcements to be deployed using convoy templates to active A2G Missions randomly, this can optionally be changed in the settings. + Added enemy vehicle reinforcements to be deployed using convoy templates to active A2G Infantry Assault Missions randomly, this can be changed in the settings. + Added new unique voice clips and notifications added for the new randomized enemy reinforcement events. + Added friendly armored ground battalion that attacks ground mission objectives. You can change the ground battalion units within the mission editor and you can configure several options of the ground battalion offensive within the mission settings. Ground battalion "air support" callouts are included along with map markers. + New sounds added for friendly troops deployment + New sounds added for friendly armored battalion deployment + New sounds and "dialogue" added to A2A Hard Missions. The mission now consists of "enemy ace squadron bandits". They are essentially adversary ace pilots with unique voice lines and callsigns that will taunt you when they spawn and will sign off with a special voice line when they are defeated. Similar to the "ACAP" missions on TTI Multiplayer. + A single-use (5 minute) smoke marker will be deployed when troops or ground battalion requests air support on their position to avoid friendly fire. + Added config options to have SAM and AAA units at A2G Helo/Infantry assault missions. By default there are no SAM/AAA units set to spawn at these missions. + Added new templates lists/spawning pool list for SAM EASY and SAM HARD for more flexibility with SAM site types. + Added config option to change how many SAM sites appear at random SAM spawns + Added config option to change CTLD simulated crate hover time to pick up a crate + Added config option to show kill feed notifications (sound + message) when enemy AI kills a player. This option is on by default. + Added a fail-safe function that force drops troops from the helo if it is taking too long to land at the objective. + Removed "templated" tankers and AWACS units from the editor map. + A2A Friendly backup units that are spawned via F10 Menu are now randomized, you can change the spawning pool of these friendly backup units in the A2A settings. + A2A Friendly backup notification message and sound are improved; "Mission command" will request a fighter backup, and each friendly A2A backup has a unique call sign and voice clip when they spawn. + A2A Friendly backup now has new options to spawn from ground, US carrier or RU carrier (when carriers are available). + A2A Friendly backup are now auto-spawns that can optionally be disabled in the settings + Friendly AI aircraft will now trigger a voice line/notification when they are shot down. + Some aircraft spawns have coalition specific liveries to be more identifiable. (Example; the RED coalition F/A-18C will have the aggressor livery applied) + Adjusted WW2 default spawning pool ground units + Adjusted WW2 and Korean War default spawning pool ship units + Adjusted WW2 default convoy units + Adjusted cruising altitude of WW2 enemy A2A spawns. + WW2 (free assets) Flak18 and Bofors AA ground units now spawn in pairs instead of single units. + Enemy bombers now spawn as a two-ship instead of a single-ship + Fixed an issue where bombers were improperly spawning on the "CPS" trigger zones instead of one of the "CPS_bomb" trigger zones. + Added new units to zeus spawning database and spawning pools (added for both blue and red): Unarmed Vehicles: red_ua_zil135 red_ua_tz22_kraz red_ua_atz60_maz red_ua_atz5 red_ua_aa8 red_ua_liaz_bus Armored Vehicles: red_ar_pt76 red_ar_mephisto Ships: red_ship_la_combattante SAMS: red_aa_sam_nasams Aircraft: red_cap_su24mr red_cap_su24m red_cap_su17m4 red_cap_mig27k red_cap_ajs37 red_cap_su34 red_bombing_su34
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