Jump to content

dogrokket

Members
  • Posts

    30
  • Joined

  • Last visited

Personal Information

  • Flight Simulators
    DCS World
    FSX
  • Location
    Virginia, USA
  1. This may have been addressed, but I am confident that in the Hornet, the pilot can program the CM system on the ground. WoW system in DCS seems to prevent this.
  2. Okay, that makes sense. I was trying to view a mission from different camera angles, but I had accelerated through the beginning portion. Then my flight just descended into the drink. :doh:
  3. I know this has been asked before, but is the issue of getting your A/I wingman/flight to turn on/off their lights? Flying the Harrier at night with a wingman is spooky, because he’s there, but you can’t see him. The Fence in/out command is gone, but would be nice. It would at least be nice if they would have their formation lights on. Fix pls...
  4. First off, I’m glad that we now have some missions for the Harrier! I tried the Night Carrier Protection mission and I would rename it the 'Enter the Black Hole';). I set the HUD to night mode, did the HUD reject; bringing the FLIR to the HUD, but still found myself using the sidewinder seeker as a radar! Is their any way to get your wingmen to, at least, turn on their formation lights??:joystick:
  5. I know, right? I did the same mission today, and the SA hit the dish and blew the thing to bits... it was awesome! My issue is with the homing capability, I guess. Have you found a good formula for homing- like launch aspect or distance?
  6. Hi all, I just downloaded the 2.5 map and went right to the Harrier. Preface: I did not do a lot of tweaking in the display settings yet. It seems that the MFD screens are significantly darker and harder to see, especially the TPOD and Maverick screens. Are any of you seeing this, and Is there a graphic setting adjustment that will help this?
  7. I’ve had mixed luck with a SA 8 OSA that I set up for practice. 50% of the time it misses by several yards, or hits directly and nothing much happens, except for the driver spilling his vodka. The sidearms do seem kinda lame.
  8. Wow Buzz, good for you man! What kind of rig are you running? Any settings tips? This looks like a really cool campaign, however, I realize that WWII campaigns will mostly operate closer to the ground, where GPU loads will be high. I’m hoping that DCS will figure out how to improve on this. :music_whistling:
  9. I just sort of mastered it today. Auto throttle GOOD. Mapped increase/decrease to my hotas. I found that normal alt hold/roll hold is no good for refueling. The new feature, aerial refuel autopilot, is merely a dampener. The best way I can describe it, is that it trends the flight path to straight and level. I found it pretty easy to work with, after I stopped over controlling the stick. I would recommend engaging this mode at a slightly low aspect to the tanker, because it will raise you up some, when you engage it. Once again, relax your grip on the stick. One caveat: if the tanker starts turning, this mode works against you. Kick it off, fall back and re engage after the tanker levels out. One thing I found helpful, is to just fly behind the droge for a while. It’s free, and it will help you develop your sight picture. Hope this helps. BTW, erjdriver, I’m an Airbus driver ;)
  10. I just bought the Charnwood campaign DLC because the trailer and description looked really good. I tried to fly the first mission, but the frame rates were so bad, it was unplayable. I noticed that there is a radio/F10 option to reduce historical 'clutter', but I haven’t tried this yet. My rig is not super high end, but it does quite well with other modules. Has anyone else experienced this yet (I know it’s brand new)?:(
  11. Simple question, simple discovery. I made the player slot part of the group of 4.
  12. I've created a Normandy map mission with a group of B17s, an escort group of p51s (AI) and a player slot for a P51. The problem is that when flying the player P51, the comms menu doesn't offer the option to communicate with the other flights. I've uploaded a copy of the .miz file (NOTE: It contains the flakv3_4.lua file, which is working great!) I'm guessing that this is a pretty simple thing that I have missed somewhere. :helpsmilie: Bomber Escort_flak.miz
  13. Phil, when I disabled the flak, the bombers stopped diving. Capt Orso suggested placing a waypoint command prior to have the bombers react passively to threats. I am now using the flak script, and it's awesome!
  14. Did you place a flak battery around the point where they dive? I found this out in my mission.
×
×
  • Create New...