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Vladinsky

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Everything posted by Vladinsky

  1. What he said. If the CH stick has a four position switch instead then sidewinder left is probably the best approximation.
  2. I had to crank mine up to 8 thickness and 4 fuzziness to make it legible, my RWR export is 300x300 though, not sure how big Zeens is. Try playing around with the values.
  3. It's a five position thumb switch. Back: Gun Down: AIM-9 Forward: Sparrow Right: AMRAAM Left is not used.
  4. It's known as a virtual image display, it's quite similar to a HUD. The image is projected through collimating lenses but instead of being reflected through a combiner glass you look straight into it.
  5. It's currently implemented incorrectly.
  6. Seems like it's triggered by any external light sources, fire, tracers and landing lights. Luckily I'm not epileptic but it's still extremely uncomfortable.
  7. One success and one dud in combat as far that I can find. Turkey used it to shoot down the Su24 in 2015, which I believe was the first combat use of the missile.
  8. Only use the part in quotes for the youtube function. https://www.youtube.com/watch?v="GAPI06akPGI"
  9. Vladinsky

    F-15E?

    That's what has me confused because I've got five manuals going into great detail on the night attack and radar aircraft that barely mentions the day attack. I haven't even been able to find a day attack manual, I'm sure it would make for an interesting read. But on topic, the CFTs have some other interesting effects.
  10. Vladinsky

    F-15E?

    Out of curiosity, how recent is the harrier variant being modeled? You say that the NATOPS is vastly outdated when the most recent one available is from 2011 with the TACMANs from the early 2000s. So presumably what we're getting is more or less what's in service right now?
  11. You might be able to get a new part from thrustmaster, alternatively get one of these. https://www.shapeways.com/shops/debolestis?section=Tailpieces&s=0 The steel prints are a bit pricey but they're ridiculously strong.
  12. That type of damper sometimes has an internal adjustment mechanism, if it does you should be able to twist one of the shafts.
  13. The finger lift bind is momentary, they're only lifted while you hold the button. Holding it wont let you shut down the engines, it will however let you pull all the way back to ground idle in the air.
  14. I found this in the file too, that might be it. I couldnt make it show up without resaving even after editing it out though. Try the attached one. 2_monitors-FA18C_edited.lua
  15. Creating a new LUA with notepad++ and copypasting the content of the config into that makes it work for some reason.
  16. I've had them not show up when there's a syntax error, check the file for any out of place, wrong characters or format issues.
  17. This is already possible using the Throttle Finger Lift keybind with the afterburner detent option on.
  18. You didn't save the device profile after calibrating. This is the step that actually loads the new values into the stick.
  19. Make sure to include a track if it turns out to not be that.
  20. I can't replicate this without turning the radar altimeter off, at which point there is a flashing B next to the altitude to indicate it's still showing barometric.
  21. DCS World\Scripts\Database\Weapons
  22. Only missing for me when fired from the fuselage stations, which I guess makes sense since they ignite away from the aircraft.
  23. Using two combiners allows you to increase the vertical field of view, if the HUD was a single panel we would only get a single circular projection per eye. As for exactly how this is achieved I will also defer to someone with a deeper knowledge. Harrier projection area as an example, same principles would apply to the F-18.
  24. If it's not possible to have both types available at the same time adding the option to select either function in the special menu would be immensely helpful.
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