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Darkheran

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About Darkheran

  • Birthday 10/16/1984

Personal Information

  • Flight Simulators
    Flight Gear
    X-Plane
    DCS World Premium Modules & Products:
    Kamov Ka-50 Black Shark
    Mil Mi-8 MTV2
    A-10C Warthog
    Flaming Cliffs 3
  • Location
    NC, USA
  • Interests
    Flight Simulation, Chess, Indie Game Design, Software Development, IT, Blogging, Gaming, etc.
  • Occupation
    Jack of all trades and enjoying life
  • Website
    http://thespoonygigas.com/
  1. Sorry if this has been asked before but what does the black triangle and "Stoff" in this departure procedure chart refer to exactly? https://skyvector.com/files/tpp/2006/pdf/03188STOFF.PDF I can't seem to find any kind of reference to it in game or on the IFR charts on skyvector or elsewhere for that matter. I am flying the hornet and the departure states one should be at or above 10,000ft by reaching that point, yet I don't seem to be capable of knowing what or where that point is, other than the 25 DME off the 77X TACAN listed on the chart. I take it the reason I can't find such a point labelled on the SV IFR charts is because of the Restricted and MOA status of the NTTR zone?
  2. Unsure about this but according to one of Starways last comments about the textures --> I assume hes working on a new version for 1.5. You can probably still use it, but its not recommended.
  3. Im not saying that removal is the case, I was just simply pointing out that it is a possibility. What either of us think concerning someone elses material is unimportant. Like I said, id assume mediafire failed somewhere in the process and he won't mind. But all in all, we can't know anything until he responds. :smilewink:
  4. Its up to you really. But given Starway has not made his intentions known, and has not responded to PMs concerning the matter despite recent forum activity, the file could very well have been removed purposely so that no one could obtain access. Because of this, permission IMO should be sought first. I am a modder myself (albeit on the scripting/software engineering side rather than texturing/etc), and have removed works for certain projects in the past simply for the sake of safeguarding certain algorithms, reusable code, or simply to turn what once was a unobfuscated free project into an obfuscated project for means of selling. In modding there is a fairly universal rule of thumb concerning mirrors. And it exist for various reasons. I don't state this to dictate, just to simply make one aware. Most likely he won't mind, but the circumstances are dependent on the authors situation.
  5. I don't think it would be wise or appropriate to upload a new public mirror of the file without the authors permission. I did finally receive the file through a PM from another user who I will not name here, but it was a private share so...
  6. Just to update, given time I have now sent Starway a PM informing him/her of the erroneous link. Didn't want to do so, not inform, and have everyone spam Starway's mailbox with the same info. :doh:
  7. Ha, yeah I don't blame you there. :lol:
  8. Yes, my custom checklist includes early INU power and heat. When I spoke of Avionics, I was referring to the less core centric avionics on the ground, such as the ABRIS, PVI-800, Shkval monitor, CMS, etc. My mistake for not clarifying. My question was more of fuel conservation, as being able to (realistically of course as its a simulator after all) boot avionics prior to engine start conserves alot of fuel during testing stages and such. Your checklist sounds somewhat similar to mine as well, however I prefer using ground power when available as to not needlessly wear the battery. Sure this doesn't simulate in DCS, but in my head it does. I leave engine starts on batteries for emergency situations only. Ive attached my old custom checklist, any tips or suggestions are appreciated so long as they are inline with realism. Obviously I will be moving much of the avionics setups prior to engine start now that I am aware of the ability to do so, but the majority of this checklist was created using several I found online and comparing them to find the majority rule. KA-50 Custom Checklists.pdf
  9. Thanks, missed this post before responding. This explination helps. Just glad to clear it up. Thanks, missed your edit, and yes foul start was the reason I couldn't remember. Thanks for the help guys. I guess its time to reformat that Ka-50 checklist I made.
  10. Good point about the ground power, maybe this explains it since aircraft like Cessna do not use such power sources. And yes, I can provide a few examples... 476th checklist: (this one seems a bit outdated regardless in certain parts however, and also uses ground power) http://www.476vfightergroup.com/downloads.php?do=file&id=64 This one turns the K-041 Shkval on prior to engine start as well as the ABRIS: [ame=http://www.checksix-fr.com/downloads/dcs/BlackShark/Docs/Normal%20Checklist%20%28Beginner%29%20v1.9.1.pdf]http://www.checksix-fr.com/downloads/dcs/BlackShark/Docs/Normal%20Checklist%20%28Beginner%29%20v1.9.1.pdf[/ame] Aside from these however, there are several more I can find but do not have the links stored. Specifically speaking, about a year back (ive been forum lurking without an account for a couple years) I created my own checklist using several of them as a reference which does avionics post engine start. It works, and ive gotten fast at it, but just curious as to whether checklists that boot avionics prior to engine start are realistic. If so I may reformat mine, as it would be nice to do ABRIS flight plan management and PVI-800 entry (I prepare my missions with flight plans so that on cold start I have to load them into the system and then manually program the PVI) prior to burning idle or auto throttle fuel on the ramp.
  11. I have a question of authenticity and pure curiosity and wonder if someone more knowledgeable may help. During the startup procedure in many checklists that I have seen for the Ka-50, onboard avionics tend to be turned on prior to the actual engine start. While I am not a aviation mechanic or any kind of mechanic for that matter, I know that many of the civilian aircraft checklists I have seen tend to make a specific entry related to ensuring that ALL avionics are off before starting the engines. My understanding of the reason for this is that such a check is done to protect the avionics from damage on engine start? (Its been awhile since I read about this so I may be forgetting the exact reason) Either way, I was wondering if it would be realistically safe to have avionics on during engine start in the REAL Ka-50, and if someone happens to be knowledgeable enough, to possibly explain what exactly makes it different from many civilian aircraft that require avionics to be off prior to engine start? If this is not the case, is it perhaps just the checklist creator taking advantage of the fact that the DCS Ka-50 doesn't simulate this type of problem during startup? Either way, interested to know and appreciate any information one could provide. Thanks. :)
  12. Np, thanks anyways. :) Hopefully its fixed soon, really looking forward to giving these textures a go.
  13. Thats not the link fill. Thats a link for the building mod he recomends to go along with DCS Northern Europe. The link for DCS Northern Europe is below the photos in the first post and is indeed a mediafire link.
  14. The media fire link for the download on the first page seems to give a "invalid or deleted file" message. Any other way to get this file? Thanks.
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