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Roblex

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Everything posted by Roblex

  1. I can say with certaintly that all the Allied aircraft will be unrealistically fragile and all the Axis aircraft will be unrealistically armoured....unless you fly Axis in which case the reverse is true :megalol:
  2. That is not 'sparks' from bullets hitting metal, the sparkles come from a particular 'Observer' ammunition designed to do that and nothing else ie it did almost no damage. They mixed it in with the machine gun ammo that does the damage. Incendiary ammo also shows the hits but not as 'sparkles'. As we cannot chose our ammo loadout then I suppose DCS could model that our Mg belt always includes the occasional observer round.
  3. I read these replies and I see "We will do what we want when we want and we don't need your input because you do not understand how it works." ED seems to think they have a captive market and that once someone has paid for a module they will put up with anything to avoid wasting that investment. I am not a rich person and each module I have bought took a large chunk out of my monthly income and usually took me a few months to work up the courage to spend but it is spent now and if it turns out I wasted my money and can get a better experience elsewhere then I will take the hit; I am pretty much at that point now and probably past it as I have started buying competitors products. The shame is that when everyone gets bored of waiting for titbits and goes elsewhere nobody at ED is going to take responsibility for helping that process along. It will just be 'Oh well. DCS Normandy turned out to be a dud that nobody wanted. What can we do?' Nobody is demanding DCS build specific aircraft or gives accurate timeframes. Just a bit more feedback to let us know what is going through EDs minds (assuming we want to know that :-) )What we need to know is that DCS has an interest in building aircraft relevant to the Normandy timeframe that provide a reasonably balanced experience for both sides and an environment that supports an enjoyable MP experience. What we seem to be seeing is 'Cool aircraft to fly offline on their own.' Just a bit more feedback please.
  4. Personally, I am not that bothered by the performance differences. I don't think a lot of current 109/190 owners would also buy an earlier version of the 109 or 190 and I would not bother buying a slightly later model of the Spit. Without people owning them then no servers will use them instead of the current ones apart from the servers that also allow Migs v Spits so why buy one unless you are just an offline flight sim fan? For me, the major problem is a Normandy sim that has no Typhoon or Tempest and if we want to recreate the early weeks I would like to see an A26 and/or Mosquito. Even a P47 would be preferable to another spit/190/109 for me. I am not saying anyone else is wrong to want different variants of current aircraft, just presenting an alternative view.
  5. "Get closer - have faith in your ability to improve your position. Don't feel 'rushed' to fire for fear of losing the opportunity. Get in close and deal maximum damage!" This is good advice. While I was testing to see if 200yds convergence was the correct default, I had to hold off taking high lead-angle snapshots or other 'grabbed' opportunities because they would make it harder to tell what the best range was. What I found when biding my time and waiting until I had the perfect scenario before shooting was that the total combat time from merge to destruction of the enemy aircraft was very much shorter. Two provisos though. Firstly, getting closer than convergence means you need to offset your aim lower and to one side and, if very close, you may hit with only half your guns. Secondly, in a real online battle you may have other enemies to worry about so taking your time may have to be balanced against the risk of being attacked by someone else before you can do any damage to the first one so leaving you with two undamaged enemies to fight.
  6. A lot of B-26s and Mosquitos were used during the early phase to help with the coastal defences missed by the high alt heavies because of the cloud cover. With these added, we would not have any problem with climbing to altitude as they both flew very low under the clouds plus the size of the map is not an issue because they did not go far inland on their strikes. Of course the biggest thing missing is the Typhoons. A shame as few simulators include them because they mostly belong in Normandy battles. ps YES! I would dearly love to fly B26 or Mosquito and leave the spit & P51 on the ground.
  7. He is correct. Set your gunsight range to 200yds and the wingspan to around 35ft and shoot when the 109 (or 190) fills the gap. It will disintegrate. I did a lot of offline testing and found that at those settings a 109 or 190 blew up with barely a one second burst. This was frozen at the instant the bullets arrived at the target. I upped the contrast to show the convergence is pretty close to 200yds This is taken a fraction of a second later Before using these settings, in the 2v2 instant mission I could usually get one enemy to crash but the second one was almost always still flying, albeit smoking, when I ran out of ammo. Now I can take down both with 2-3 of ammo and anyone who flies with me will tell you that I am a terrible dogfighter. Oh, and when I did this testing and took these pictures I did not realise I had made a mistake with my settings and was only firing 303s; no cannons :-) The AI in that mission is actually pretty bad compared to a human pilot. After the merge turn on the one going for your wing man. You can kill the first one quite quickly while he is fixated on your wingman and before the other one gets on your six. If you then keep your speed up & dodge his attacks until you get roughly behind the second one, he will squander a lot of his energy then eventually try to climb and will give you a perfect shot. If you trust your ability to calculate lead then get him as he passes your nose in plan view but I have found I have more success by ignoring the 'easy' snap shot which can leave you low on E and instead ease onto his six as he climbs and hit him at convergence. If only human pilots were so obliging. My kills against them are still rare :-)
  8. It is only really useful for mission makers to add some authenticity. A bit more useful if they are also using Simple Radio Standalone. Pilots did not set the frequencies in real life. They were preset on the ground. In game a pilot can set the frequencies to be used by SRS by adding a file to the SRS directory so I suppose a squadron could agree on a set of frequencies not used by the mission maker if they want to use SRS instead of TS. In fact, SRS does not care what SRS server you are using so you could just connect to the SRS of a server that uses SRS but go fly in a server that does not and use four authentic frequencies from this list.
  9. I found the 88 puffs quite small but this morning I saw the following video with huge explosions. Go about 8:30 minutes in It is possible that the problem is the flak seems to be fused to max altitude so we are not seeing it while watching the bombers because it is over our heads.
  10. The comms menu option was deliberately removed because it was causing an issue. It can only be done via the hotkey.
  11. To put it another way, If the server has Easy Comms then you can use the keyboard ('\' on mine) to open the comms menu at any time from first spawning in to when you are flying. If the Server does not have Easy Comms then you must click the in-cockpit mix button to bring up the menu (or whatever key combination is set to do that) and it won't work until the aircraft power is on and the radio is turned on...BUT... because you might need to use the comms menu before powering up, eg in order to tell the ground crew to plug you in so you *can* power up, you will be allowed to use the keyboard key to bring up the comms menu while on the ground but it will stop working after you take off.
  12. I got it to work first time using basically the same method as you see on Phils video. Built one box of B17s and set one waypoint about 20kms from the target and another a little beyond it then told it to carpet bomb which brings up a red marker that I placed over the target. I then added a box to the right and another to the left of the lead box and told them they were part of a bomber group and should follow the lead group (Task = Bomber Element' & Option='WW2 Big Formation' on all three groups). Yes they did inherit the command to carpet bomb. No need to instruct each box to bomb separately as they drop as soon as the lead bomber of the lead box drops (even if engine damage means they are miles behind) Every aircraft held its formation throughout the run and each box held its station relative to the lead box. What I will say is that in some of the testing while on Speed-up I saw the subsiduary boxes go off on a bit of hi-jinks like children playing in the park running around their parents but as soon as they reached the WP before the drop they all dropped into the right formation again and behaved themselves throughout the drop. To stop this (as it makes them vulnerable to fighter attacks) I added Option = 'WW2 Bomber Element' to the lead box at every WP and it seemed to stop the hi-jinks. I did not have to do this for the subsiduary boxes as well because once linked to the lead box at WP 0 they do not have their own WPs any more. Phil does not do this in his video so maybe the behaviour is just random and it is coincidence it stopped. I saw that it is possible to tell the boxes to only follow the lead box as far as WP x at which point I suppose you start giving them WP of their own to follow. Might be useful if you want them to hit separate targets after the initial point then rejoin after dropping if the targets were close, eg buildings either side of a large airfield or town, or make their own way home if they were hitting widely spaced targets eg All fly together to a point North Of Caen then one group hits Caen while another splits away and hits Le Havre.
  13. The spitfire canopy is now cleaner than it was but still visible and still has scratches in the perspex. Has the P51 lost the scratches & reflections as well? The internal reflections in the Spit seem more obvious now.
  14. Really? What is it then when we sometimes see pilots standing on the airfield after a crash? You can see which direction your squadmate is looking in real life when you look across at his in-game avatar. Sometimes I wish there was a button for 'Wave' so I can see 'Hey! I'm over here." :-)
  15. I have a question about the changelog. It says that we can now load liveries in MP within the refuel/re-arm menu but we could do that befoe the update. What has changed?
  16. That one puzzles me because we were able to change liveries in the re-arm menu before the update. I have been flying in MP servers with Pierre Clostermans spit livery for the last week though I think I was the only one able to see it. The official liveries that came with the server (Burning Skies has three different Spit squadron liveries) could also be selected and I think those ones get loaded to everyones disks and so are visible to all, Does this change mean that now other people can see custom liveries?
  17. re we sure the B17s gunners are fixed? I did not see it in the changelog and today I watched PhilStyle fly a Third Reich Spitfire up behind a formation after the update and they did not shoot back.
  18. I pilot would also announce a 'Kill' if he shoots down a pilotless drone or simple causes an enemy to belly land in a field. It is more about destruction of an enemy vehicle. Badly damaging someone who still may have got home and landed OK is not a kill (though a greedy pilot may try to claim it as one)
  19. I think what you are asking for is not realistic. That is not how aircraft radios work. Perhaps this video might help.
  20. When you get the list of servers up there is box up the top to tell it to only show servers using 'Normandy'
  21. The channels should be loaded any time an aircraft is spawned that uses that *exact* radio. Be very careful that your filename is exactly the same as the name of the radio model (though I believe spaces are optional)
  22. Well I am not sure you would *want* to do that but if the glove is following your hand position and orientation and finger positions then technically there is no need for there to actually be a physical object in your hand. I have seen demos of people flying using just two loosely clenched fists for throttle & stick and finger movements to fire guns, drop flares etc. plus also reach up to flip overhead switches. Even using physical stick & throttle, the ability to reach over to click a switch or turn a dial excites me :-)
  23. Seriously? Why don't you read the OP? He asked for built in comms because he was of the opinion that the only alternative was things like Teamspeak which is not realistic. We merely advised him that SRS will give him exactly what he wants. He was not aware of this hence his reply about wanting to talk to people, not just ATC & AI, and not wanting to use the chat buffer. Nobody told him he cannot ask for built in comms if he has SRS. There was no reason for people to make a big fuss about him using the phrase 'built in'. What would have been really bad is if everyone had just said 'Yes. I agree.' and nobody had let him know that while he was waiting for DCS to read his request, decide if they wanted to do it and get it done, he could use SRS instead of TS.:doh: <Unsubscribed from thread>
  24. When 2.1 came out I was flying with a pathetic Radeon M330, which is basically a budget laptop card, and had to put my resolution down to 1280x768 and all graphics at the lowest settings just to achieve 15-18 fps. I found I could see contacts very easily, even the ones down in the trees stood out like sore thumbs. All were dark black and crisp. The problem came closer in when the full size models had so few pixels that it was impossible to recognise the type until in gun range. A few weeks ago I got a better (but still budget) card and can run everything on medium to high at 1920x1080 and get a steady 50-60fp. The distant contacts are still there but fainter and blurrier and the low down contacts disappear among the clutter but I can recognise closer aircraft a bit better. Despite the dots being blurry grey though instead of crisp black I still think it best left as it is.
  25. I would not bother changing what you do. The smallest marking is 40ft so if you are setting it a little lower than that and the range as 250yds it probably means that when a 32ft 109 fits between the bars you are actually 200- 225 yds behind him and your bullets are quite closely concentrated. Look at the picture taken from just in front of the 109 and look how close together the bullets that have passed him still are. I suspect anything from 200-250 will do serious damage.:thumbup:
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